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Unclear on how kobolds work (stats/attacks)
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<blockquote data-quote="DracoSuave" data-source="post: 4410942" data-attributes="member: 71571"><p>For a level 3 monster, a 9 ability score is, in fact, a +0 modifier to d20 rolls.</p><p></p><p>Secondly, it is correct that monsters' attacks are not based on stats they have. Check the DMG on how to create a monster for a better insight in how a monster's stats are derived. It comes more from their role and purpose in the game than any arbitrary stats. In 3rd edition design, you started with the ability scores and feats and then figured everything out from there. In 4th edition design, instead you think 'This monster needs a 1d6+4 ranged attack' and you just go ahead and give it one.</p><p></p><p>Monsters and NPCs don't -need- the same rules for creation as players because they're not the same thing. They are there to challenge players for a quick fight and then go away. Do you -need- to know what their Nature check is? Most of the time no. Do you -need- to give a monster a gazillion feats? No. It's a lot of unnecessary work for something that'll be in your game for 4 combat rounds tops.</p><p></p><p>It's only if the beastie or NPC needs to stick around for quite a few sessions that you might start caring about their full stat blocks.</p><p></p><p>Maybe.</p><p></p><p>You probably never will.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4410942, member: 71571"] For a level 3 monster, a 9 ability score is, in fact, a +0 modifier to d20 rolls. Secondly, it is correct that monsters' attacks are not based on stats they have. Check the DMG on how to create a monster for a better insight in how a monster's stats are derived. It comes more from their role and purpose in the game than any arbitrary stats. In 3rd edition design, you started with the ability scores and feats and then figured everything out from there. In 4th edition design, instead you think 'This monster needs a 1d6+4 ranged attack' and you just go ahead and give it one. Monsters and NPCs don't -need- the same rules for creation as players because they're not the same thing. They are there to challenge players for a quick fight and then go away. Do you -need- to know what their Nature check is? Most of the time no. Do you -need- to give a monster a gazillion feats? No. It's a lot of unnecessary work for something that'll be in your game for 4 combat rounds tops. It's only if the beastie or NPC needs to stick around for quite a few sessions that you might start caring about their full stat blocks. Maybe. You probably never will. [/QUOTE]
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