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General Tabletop Discussion
*Pathfinder & Starfinder
Unclear on how kobolds work (stats/attacks)
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<blockquote data-quote="Lazybones" data-source="post: 4410968" data-attributes="member: 143"><p>Thanks for the replies. After I posted I did see in the intro to the MM how they added the (level*1/2) to the stat blocks. That makes sense now. </p><p></p><p>I'm not sure I agree about the arbitrary bonuses, but that's more of a philosophical gripe with 4e. Much of it seems like the way that Oblivion would automatically scale creatures and loot to match your level, such that a giant rat you encounter with 20th level would be as tough as a dragon. </p><p></p><p>But it's clear, at least. I remember the days of arbitrary monsters from 1e and 2e and I guess I got a bit spoiled with 3e where everything could be constructed from the same set of rules. I did read the linked article and I see where they're coming from but I guess the 3e system never seemed to be that complicated to me.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 4410968, member: 143"] Thanks for the replies. After I posted I did see in the intro to the MM how they added the (level*1/2) to the stat blocks. That makes sense now. I'm not sure I agree about the arbitrary bonuses, but that's more of a philosophical gripe with 4e. Much of it seems like the way that Oblivion would automatically scale creatures and loot to match your level, such that a giant rat you encounter with 20th level would be as tough as a dragon. But it's clear, at least. I remember the days of arbitrary monsters from 1e and 2e and I guess I got a bit spoiled with 3e where everything could be constructed from the same set of rules. I did read the linked article and I see where they're coming from but I guess the 3e system never seemed to be that complicated to me. [/QUOTE]
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Unclear on how kobolds work (stats/attacks)
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