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Unclear on how kobolds work (stats/attacks)
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<blockquote data-quote="Runestar" data-source="post: 4411754" data-attributes="member: 72317"><p>Oh, one point of AC disparity I can stomach (though it still does not excuse their apparent oversight). But let us be honest here. Would you have known or realized that the angel of valor had twice as much hp as it was supposed to have if the errata had not been released? </p><p></p><p>Wotc's streamlined stat block system is fine so long as it is correct, and that we believe it to be accurate. Only problem is that I can't really trust it to be correct, not with wotc's longstanding history of printing errors or worse. To cite an example, one of their FR adventure modules, "Tearing of the Weave" was riddled with stat-block inconsistencies/errors. It was thanks to the "rigid" npc creation system that allowed these flaws to be spotted quickly and corrected just as promptly. For example, the blackguard npc was missing all of his ex-paladin abilities, while some crs were inaccurate. This clearly goes beyond "just one missing/extra point of AC"</p><p></p><p>If on another day, wotc releases a stat block which has a monster dealing much more damage than what other monsters of its lv typically do, it can be boiled down to 1 of 2 conclusions. This higher damage output is intentional and balanced by some other shortcoming (be it real or perceived) of the monster to differentiate it from its peers, or wotc screwed up (again) and printed the wrong damage values (be it accidental or due to lack of sufficient playtesting). The problem then comes in trying to determine which is which. Are they wrong or am I mistaken? There just is no easy way of telling.</p><p></p><p>Basically, for me at least, it seems to defeat the purpose if they released a simplified stat-block, intending for the DM to just "take and use", but I actually spend more time vetting over said stats to make sure everything is in order than if they had just released all the pertintent information for me to digest (and I would have all the relevant info I need to make an informed decision).</p><p></p><p>Don't get me wrong. The new 4e statblock has its perks, that I admit, but I just can't shake that nagging feeling at the back of my head that something may be amiss, but I have no way of confirming or denying it. But it is probably just me and too much 3e.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4411754, member: 72317"] Oh, one point of AC disparity I can stomach (though it still does not excuse their apparent oversight). But let us be honest here. Would you have known or realized that the angel of valor had twice as much hp as it was supposed to have if the errata had not been released? Wotc's streamlined stat block system is fine so long as it is correct, and that we believe it to be accurate. Only problem is that I can't really trust it to be correct, not with wotc's longstanding history of printing errors or worse. To cite an example, one of their FR adventure modules, "Tearing of the Weave" was riddled with stat-block inconsistencies/errors. It was thanks to the "rigid" npc creation system that allowed these flaws to be spotted quickly and corrected just as promptly. For example, the blackguard npc was missing all of his ex-paladin abilities, while some crs were inaccurate. This clearly goes beyond "just one missing/extra point of AC" If on another day, wotc releases a stat block which has a monster dealing much more damage than what other monsters of its lv typically do, it can be boiled down to 1 of 2 conclusions. This higher damage output is intentional and balanced by some other shortcoming (be it real or perceived) of the monster to differentiate it from its peers, or wotc screwed up (again) and printed the wrong damage values (be it accidental or due to lack of sufficient playtesting). The problem then comes in trying to determine which is which. Are they wrong or am I mistaken? There just is no easy way of telling. Basically, for me at least, it seems to defeat the purpose if they released a simplified stat-block, intending for the DM to just "take and use", but I actually spend more time vetting over said stats to make sure everything is in order than if they had just released all the pertintent information for me to digest (and I would have all the relevant info I need to make an informed decision). Don't get me wrong. The new 4e statblock has its perks, that I admit, but I just can't shake that nagging feeling at the back of my head that something may be amiss, but I have no way of confirming or denying it. But it is probably just me and too much 3e.:p [/QUOTE]
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