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Unclear on how kobolds work (stats/attacks)
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<blockquote data-quote="Asmor" data-source="post: 4412287" data-attributes="member: 1154"><p>Yes, actually, I would have. In fact, there have been a few occasions when I was reading adventures or stuff when I noticed a strange amount of HP or XP and verified that it was incorrect.</p><p></p><p>I suppose I'm probably in the minority, though, having spent a lot of academic time fiddling with the monster creation guidelines and rules as I wrote my math cruncher tool. Incidentally, HP is one of the few values for which there are explicit rules and which should always be calculable based on level, role, minion/normal/elite/solo status and constitution score.</p><p></p><p>The damage values, on the other hand, would be much more difficult to see were wrong, especially since the monsters in the MM clearly weren't made using the guidelines in the DMG, so even if you do notice the discrepency there's no way to tell if it was intentional or not.</p><p></p><p>At the end of the day, all I can say is just don't sweat it. Yeah, the monsters may be too tough. Yeah, they may be too weak. But ultimately, it really doesn't matter. 4e characters are pretty resilient, and it ain't easy to kill them unless you purposefully stack the odds against 'em. Personally, I have no intention of using the MM errata just because it would be a huge PITA to double check every monster I ever use.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4412287, member: 1154"] Yes, actually, I would have. In fact, there have been a few occasions when I was reading adventures or stuff when I noticed a strange amount of HP or XP and verified that it was incorrect. I suppose I'm probably in the minority, though, having spent a lot of academic time fiddling with the monster creation guidelines and rules as I wrote my math cruncher tool. Incidentally, HP is one of the few values for which there are explicit rules and which should always be calculable based on level, role, minion/normal/elite/solo status and constitution score. The damage values, on the other hand, would be much more difficult to see were wrong, especially since the monsters in the MM clearly weren't made using the guidelines in the DMG, so even if you do notice the discrepency there's no way to tell if it was intentional or not. At the end of the day, all I can say is just don't sweat it. Yeah, the monsters may be too tough. Yeah, they may be too weak. But ultimately, it really doesn't matter. 4e characters are pretty resilient, and it ain't easy to kill them unless you purposefully stack the odds against 'em. Personally, I have no intention of using the MM errata just because it would be a huge PITA to double check every monster I ever use. [/QUOTE]
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