Unconfirmed Dark Sun World Book

D&D 5E (2024) Unconfirmed Dark Sun World Book

Create water definitely existed in 2e, as a 1st level spell conjuring 4 gallons/level. Dark Sun modified the spell to only conjure half a gallon per level, and it was only available to priests with access to the sphere of Water (which meant clerics of Water, druids whose guarded land was Water-based, or templars). Create food and water was also restricted to half a gallon of water per level.

Goodberry was a 2nd-level spell which you needed to cast on freshly picked berries (which would be an issue in Dark Sun). It was not altered for Dark Sun, but it also only ever provided equal nourishment to a meal per berry, so you'd still need to drink.
Thanks, I thought i remembered something vaguely like that. But yeah, an adjustment like this is necessary for Dark Sun's exploration/survival pillar to be meaningful at all, and that just can't happen if we're using PHB rules as written. But I don't think that WotC has EVER, in the lifetime of 5th ed, barred or blocked or modified a spell (or feat, or even subclass) for a specific campaign setting. The whole philosophy has been 'the rules are the same everywhere' and 'say yes'. They've made gentle recommendations for canon fidelity in products like Dragonlance, but this isn't really a matter of canonicity or lore which can be debated forever, it's a matter of How To Make Survival Challenging In The World Built Around Survival Being Challenging When You Use The System That Deliberately Provides Several Easy Ways To Stop Survival Being Challenging.
 

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If you want you can use a house rule where the spells goodberry and create water works work normally but...

..these spell have got a "special smell". In the citys templars can cast a low level divinitation power to know if somebody has casted them in the last 24h and in the wilds... casting those spells creates a "smell" that attracts predators, and not only beasts but algo "hungry spirits". It would be like in the zombies movies where you can shoot a gun but the noise is listened by all the undeads in the near zone and these will go toward you.

And the elans from 3.5 spending power points didn't need water or food.
 

Create water definitely existed in 2e, as a 1st level spell conjuring 4 gallons/level. Dark Sun modified the spell to only conjure half a gallon per level, and it was only available to priests with access to the sphere of Water (which meant clerics of Water, druids whose guarded land was Water-based, or templars). Create food and water was also restricted to half a gallon of water per level.

Goodberry was a 2nd-level spell which you needed to cast on freshly picked berries (which would be an issue in Dark Sun). It was not altered for Dark Sun, but it also only ever provided equal nourishment to a meal per berry, so you'd still need to drink.

Didn't elemental clerics get mino access to another elemental domain?

Last time we played elemental dire cleric minor access water from lake of steam.

Templars and druids could pick whatever iirc.
 

Thanks, I thought i remembered something vaguely like that. But yeah, an adjustment like this is necessary for Dark Sun's exploration/survival pillar to be meaningful at all, and that just can't happen if we're using PHB rules as written. But I don't think that WotC has EVER, in the lifetime of 5th ed, barred or blocked or modified a spell (or feat, or even subclass) for a specific campaign setting. The whole philosophy has been 'the rules are the same everywhere' and 'say yes'. They've made gentle recommendations for canon fidelity in products like Dragonlance, but this isn't really a matter of canonicity or lore which can be debated forever, it's a matter of How To Make Survival Challenging In The World Built Around Survival Being Challenging When You Use The System That Deliberately Provides Several Easy Ways To Stop Survival Being Challenging.

Ravnica and Theros had ask the DM for race stuff iirc.
 

The lore is rewritten by DMs lots of times. For example in the last D&D games of "Stranger Things" serie the story of Strand von Zarovich is different. Other times it is not only because DMs wanted to add their personal touch or some player wants some special subclass or PC specie but if the players can know all the secrets thanks internet, then in order to surprise the players the metaplot is rebooted.

What if a player asked to play with a warden or a seeker, primal classes from 4ed? Or an ardent, the psionic cousin of clerics. Or a totemist shaman from Magic of Incarnum.
 

Didn't elemental clerics get mino access to another elemental domain?

Last time we played elemental dire cleric minor access water from lake of steam.

Templars and druids could pick whatever iirc.
Clerics had major access to their elemental sphere and minor access to Cosmos (which was the "everything else" sphere).

Druids had major access to their elemental sphere and to Cosmos. If their guarded land could justify it (e.g. a volcanic hot spring) they could also have minor access to a second elemental sphere.

Templars had major access to the four regular elemental spheres and to cosmos. If using Earth Air Fire and Water, they did not have access to the para-elemental spheres. They also had a spell progression that was mostly inferior to that of clerics unless they were very high level (for example, they didn't have any spells at all at level 1).
 

Clerics had major access to their elemental sphere and minor access to Cosmos (which was the "everything else" sphere).

Druids had major access to their elemental sphere and to Cosmos. If their guarded land could justify it (e.g. a volcanic hot spring) they could also have minor access to a second elemental sphere.

Templars had major access to the four regular elemental spheres and to cosmos. If using Earth Air Fire and Water, they did not have access to the para-elemental spheres. They also had a spell progression that was mostly inferior to that of clerics unless they were very high level (for example, they didn't have any spells at all at level 1).

Derp might ne an optional rules somewhere orvrevised set.
 


Elementalism is a central theme of the Dark Sun setting. It is possibly the most religious of all official D&D settings, despite being "godless" (nontheistic). Here the elements are the sacred. The various elemental traditions merit update as well.

Mainly, animism emphasizes community neighborly relationships with local nature beings (including psionically aware landscape features). Avoid the assumption that powerful elementals are functioning as-if gods.

Druid primal elementalism is necessarily specific features of nature:

Air: wind and weather patterns.
Water: rains, streams, aquifers, lakes.
Earth: specific landcape features, such as a specific mountain or specific patch of flatland.
Fire (Plasma): daylight, sunlight, sun and stars.
Ether: force including soul including psionics.

The creatures of each of these elements are eachothers sacred neighbors.


The Cleric divine elementalism is more abstract, treating the five elements as cosmic forces, analogous to a five-fold yang-yin daoism. Here each element is a distinctive state of matter, without which existence is impossible.

Earth: solid
Water: liquid
Air: gas
Fire: plasma
Ether: force-soul

The interactivity of these phenomena are sacred.
 
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"Defilers and Preservers" showed wizards kits with alternate hidrances instead defiling: Cerulean, Shadow and Necromancers. Some player could ask to can play a homemade variant: a cerulean sorcerer, a shadow artificer or a necromancer warlock.

Teorically ceruleans shouldn't appear before the events of Pentad Prism.

WotC has to choose if they are going to allow space for future classes, for example the shadowcaster(3.5 Tome of Magic) , the psionic ardent or the shaman. Maybe no Athasian species are possible because the "city of spires", a secret faction from "the black spine" (I guess this is not a true spoiler) created a multiplanar empire or they could conquer a neighbour wildspace.

Other player could to ask to can play a "sha'ir"(class from al-Qadim) explaining this is a elemental summoner and therefore a primal spellcaster.

Would be possible a "cult of Thoon" in the Athaspace?
 

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