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<blockquote data-quote="LuisCarlos17f" data-source="post: 9824343" data-attributes="member: 6802378"><p>Maybe with the VTT we could see better rules for ship battles o mass battles because the computer will help to calculate faster the stats. </p><p></p><p>Maybe Spelljammer was not a so good product but some players could feel inspired to create their own stories. It is a setting that allows to you to "borrow" a lot from sci-fi franchises. </p><p></p><p>Birthright could be perfect for European-style board games of economic strategy.</p><p></p><p>Maybe the flaw of DS is a bad worldbuilding in the sense to be a horrible sandbox. The zones around the region of Tyr were too hard for low-level PCs. They were like MMO expansions for PCs what are in top-level.</p><p></p><p>* Maybe paraelemental pockets could be the place of a planar gate toward an astral realm, in the past maybe ruled by the forgotten deities but now inhabited by their loyal worshippers. Maybe the "holy grial" of the elemental clerics could be the elemental planes of metal and wood. </p><p></p><p>What if there is a metal elemental pocket but this was conquered by a fraal rougue faction who wanted to mine exotic minerals?</p><p></p><p>Or Athas could be the "prison" of the titans, half-blood of deities and divine powers. They could be cursed because they chose to be neutral in the divine-primal war, and they were </p><p></p><p>* I like the idea of cerulean, an arcane spellcaster subclase who use the Tyr-storms as power-source. And how would be the shadow wizard kit in 5e as subclass? </p><p></p><p>* WotC should offer idea of possible spin-off for DS at least to give a reason we can add more player options, for example the dromites as PC species.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9824343, member: 6802378"] Maybe with the VTT we could see better rules for ship battles o mass battles because the computer will help to calculate faster the stats. Maybe Spelljammer was not a so good product but some players could feel inspired to create their own stories. It is a setting that allows to you to "borrow" a lot from sci-fi franchises. Birthright could be perfect for European-style board games of economic strategy. Maybe the flaw of DS is a bad worldbuilding in the sense to be a horrible sandbox. The zones around the region of Tyr were too hard for low-level PCs. They were like MMO expansions for PCs what are in top-level. * Maybe paraelemental pockets could be the place of a planar gate toward an astral realm, in the past maybe ruled by the forgotten deities but now inhabited by their loyal worshippers. Maybe the "holy grial" of the elemental clerics could be the elemental planes of metal and wood. What if there is a metal elemental pocket but this was conquered by a fraal rougue faction who wanted to mine exotic minerals? Or Athas could be the "prison" of the titans, half-blood of deities and divine powers. They could be cursed because they chose to be neutral in the divine-primal war, and they were * I like the idea of cerulean, an arcane spellcaster subclase who use the Tyr-storms as power-source. And how would be the shadow wizard kit in 5e as subclass? * WotC should offer idea of possible spin-off for DS at least to give a reason we can add more player options, for example the dromites as PC species. [/QUOTE]
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