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<blockquote data-quote="LuisCarlos17f" data-source="post: 9850029" data-attributes="member: 6802378"><p>D&D is not for standar horror genre but for action or survival horror. The games don't work in the same way. "Evil Within" is a good example of how in the first stages it starts more survival and focused into stealth but the last ones are more battlfield when the main character has got enough weapons and ammo.</p><p></p><p>It is not only but horror settings by 3PPs.</p><p></p><p>The adventure in the castle of Ravenloft against Strahd the vampire is a good example horror can fit within D&D.</p><p></p><p>The Tomb of Horrors is a good example of how characters with a great power can suffer a TPK if they don't follow the right steps. </p><p></p><p>* Players may want different things. For example some ones wants DS to be very grimmdark but others would rather more grimm in the cover but hopepunk in the core, stories with space for the hope.</p><p></p><p>Some players would be happy with the sorcerer-king Tectuktitlay (lord of Draj) being killed in a coup d'etat as soon as possible but others would disagree. Some events could be right for the novel but wrong for the gameplay in the tabletop.</p><p></p><p>Other players would like to create PCs with a mutations table from Gamma World. In your own tabletop you choose what is your right way to play DS or other D&D setting. And WotC knows a lot of effort to create the canon may be useless if after the players create their own versions.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9850029, member: 6802378"] D&D is not for standar horror genre but for action or survival horror. The games don't work in the same way. "Evil Within" is a good example of how in the first stages it starts more survival and focused into stealth but the last ones are more battlfield when the main character has got enough weapons and ammo. It is not only but horror settings by 3PPs. The adventure in the castle of Ravenloft against Strahd the vampire is a good example horror can fit within D&D. The Tomb of Horrors is a good example of how characters with a great power can suffer a TPK if they don't follow the right steps. * Players may want different things. For example some ones wants DS to be very grimmdark but others would rather more grimm in the cover but hopepunk in the core, stories with space for the hope. Some players would be happy with the sorcerer-king Tectuktitlay (lord of Draj) being killed in a coup d'etat as soon as possible but others would disagree. Some events could be right for the novel but wrong for the gameplay in the tabletop. Other players would like to create PCs with a mutations table from Gamma World. In your own tabletop you choose what is your right way to play DS or other D&D setting. And WotC knows a lot of effort to create the canon may be useless if after the players create their own versions. [/QUOTE]
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