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Unconscious PC's and smart monsters
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<blockquote data-quote="Ruin Explorer" data-source="post: 7965381" data-attributes="member: 18"><p>Yeah but RAW they do die at 0 HP and it's not an inconsistency any more than any other. D&D is and always has been an essentially asymmetrical system, if only weakly so at times (and strongly so at others). You want an inconsistency to chew on, how about social skills influence NPCs, but they don't influence PCs?</p><p></p><p>The bandits absolutely are fighting to the death, too. You're appealing to essentially quasi-real-world logic to suggest maybe they aren't, the downed guys could be saved, but even if we allow that, but no bandit is so dumb as to believe they're going to win a fight and save their "friends" (which many bandits won't actually be - some will, particularly the desperate, very poorly equipped kind but not the more vile and heavily armed types PCs typically encounter) when that fight just keeps going worse every round (which give the 5-8 encounter/day economy in 5E is virtually every fight).</p><p></p><p>Bandits should thus typically flee. Many/most intelligent monsters should, if they can't. In some situations it makes little sense, because it's not viable but when you still outnumber the foe but are clearly losing is the moment most people flee.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7965381, member: 18"] Yeah but RAW they do die at 0 HP and it's not an inconsistency any more than any other. D&D is and always has been an essentially asymmetrical system, if only weakly so at times (and strongly so at others). You want an inconsistency to chew on, how about social skills influence NPCs, but they don't influence PCs? The bandits absolutely are fighting to the death, too. You're appealing to essentially quasi-real-world logic to suggest maybe they aren't, the downed guys could be saved, but even if we allow that, but no bandit is so dumb as to believe they're going to win a fight and save their "friends" (which many bandits won't actually be - some will, particularly the desperate, very poorly equipped kind but not the more vile and heavily armed types PCs typically encounter) when that fight just keeps going worse every round (which give the 5-8 encounter/day economy in 5E is virtually every fight). Bandits should thus typically flee. Many/most intelligent monsters should, if they can't. In some situations it makes little sense, because it's not viable but when you still outnumber the foe but are clearly losing is the moment most people flee. [/QUOTE]
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