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<blockquote data-quote="Ruin Explorer" data-source="post: 7965389" data-attributes="member: 18"><p>Normal people? No they don't, not unless they believe that they can't flee (even if that's for ideological reasons - though usually it's for tactical ones). Also firefights and melees are very different things. In a firefight, there's a semi-legitimate belief that, say, 2 people might defeat 10. It happens. In a melee? That almost never happens. Further, in a melee, you just have to outrun the other guy, and get out of the reach of swords/pikes/etc. - whereas in a firefight, you have to break LOS and have a path with cover to escape, and face weapons with accurate-ish ranges of dozens to hundreds of yards (sometimes further!). So in a modern day situation, which appears to be your point of reference, people don't think they can flee, typically. Especially as in firefights people seek cover - which often also cuts off their retreat.</p><p></p><p>In historic battles, people flee or surrender constantly. It's pretty much how any non-encirclement ends. Many battles end with the vast majority of troops on both sides alive, because of this. D&D is generally pretty unrealistic about this, largely for the same reason World of Warcraft (the MMORPG) ditched fleeing as a mechanic. At launch, it was a major mechanic, with significant counterplay. But it was annoying and most players weren't smart enough to deal with it well, and kept getting groups wiped out. So Blizzard quietly dropped it in later expansions. D&D has likewise de-emphasized fleeing enemies because it's annoying to some people to deal with it, and loads of players just don't even know how to.</p><p></p><p>It's also worth noting, though I don't think it was a point of contention for you, that your average modern-day soldier is massively better trained and more disciplined that elite troops of the past, let alone the armed rabbles that were most troops and bandits.</p><p></p><p></p><p></p><p>Really? What's your basis for this.</p><p></p><p></p><p></p><p>Disagree. It only creates problems for people trying to use D&D - a gamist game - as a simulation.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7965389, member: 18"] Normal people? No they don't, not unless they believe that they can't flee (even if that's for ideological reasons - though usually it's for tactical ones). Also firefights and melees are very different things. In a firefight, there's a semi-legitimate belief that, say, 2 people might defeat 10. It happens. In a melee? That almost never happens. Further, in a melee, you just have to outrun the other guy, and get out of the reach of swords/pikes/etc. - whereas in a firefight, you have to break LOS and have a path with cover to escape, and face weapons with accurate-ish ranges of dozens to hundreds of yards (sometimes further!). So in a modern day situation, which appears to be your point of reference, people don't think they can flee, typically. Especially as in firefights people seek cover - which often also cuts off their retreat. In historic battles, people flee or surrender constantly. It's pretty much how any non-encirclement ends. Many battles end with the vast majority of troops on both sides alive, because of this. D&D is generally pretty unrealistic about this, largely for the same reason World of Warcraft (the MMORPG) ditched fleeing as a mechanic. At launch, it was a major mechanic, with significant counterplay. But it was annoying and most players weren't smart enough to deal with it well, and kept getting groups wiped out. So Blizzard quietly dropped it in later expansions. D&D has likewise de-emphasized fleeing enemies because it's annoying to some people to deal with it, and loads of players just don't even know how to. It's also worth noting, though I don't think it was a point of contention for you, that your average modern-day soldier is massively better trained and more disciplined that elite troops of the past, let alone the armed rabbles that were most troops and bandits. Really? What's your basis for this. Disagree. It only creates problems for people trying to use D&D - a gamist game - as a simulation. [/QUOTE]
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