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*Pathfinder & Starfinder
Unconscious Ranger - What does the Beast do?
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<blockquote data-quote="Miphon" data-source="post: 4818473" data-attributes="member: 84014"><p>Except it's not a special favor, it's a feature of the Beastmastery Ranger that the pet can act independently if the Ranger is unconscious.</p><p> </p><p>"A beast companion acting independently can take a standard action, a move action, and a minor action on each of its turns, as a character can. You choose the beast’s actions, with one restriction: If your character is present in the encounter but incapable of commanding the beast, it must move as far as it can toward you each round on its turn, choosing the safest route possible. Once adjacent to you, the beast companion can act in any manner you wish."</p><p> </p><p>There is the proviso "it must move as far as it can toward you <strong>each round</strong> on its turn", but I don't really see a problem with allowing it to make a jumping attack as long as it is still adjacent to the Ranger at the end of its turn as that follows the spirit of the "once adjacent to you, the beast companion can act in any manner you wish." part of the text.</p><p> </p><p>How a DM handles the mechanics of such an attack is up to them, but I would think that attempting to make a standing jump of that height would be difficult enough by itself to not worry too much about imposing additional penalties.</p></blockquote><p></p>
[QUOTE="Miphon, post: 4818473, member: 84014"] Except it's not a special favor, it's a feature of the Beastmastery Ranger that the pet can act independently if the Ranger is unconscious. "A beast companion acting independently can take a standard action, a move action, and a minor action on each of its turns, as a character can. You choose the beast’s actions, with one restriction: If your character is present in the encounter but incapable of commanding the beast, it must move as far as it can toward you each round on its turn, choosing the safest route possible. Once adjacent to you, the beast companion can act in any manner you wish." There is the proviso "it must move as far as it can toward you [B]each round[/B] on its turn", but I don't really see a problem with allowing it to make a jumping attack as long as it is still adjacent to the Ranger at the end of its turn as that follows the spirit of the "once adjacent to you, the beast companion can act in any manner you wish." part of the text. How a DM handles the mechanics of such an attack is up to them, but I would think that attempting to make a standing jump of that height would be difficult enough by itself to not worry too much about imposing additional penalties. [/QUOTE]
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Unconscious Ranger - What does the Beast do?
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