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<blockquote data-quote="GreyICE" data-source="post: 6046741" data-attributes="member: 6684526"><p><strong>Ebberon </strong>- Your go-to high fantasy setting. Here, lemme try and summarize Ebberron. House Orien created lines of enchanted magical stones that railcars ride atop of. Large Earth Elementals push these railcars, and as they move, lightning is generated by the magic (the Lightning Rail). Airships roam the skies and strange contraptions of magic and technology are common. A very compelling setting, with a lot of room for intrigue, and also for straight up fighting.</p><p></p><p><strong>Dark Sun</strong> - Magic has drained the land. Wizards may draw life force from the earth to power their spells. Great Wizard Kings have destroyed a once-fertile world, rendering it endless sea of hostile desert, with mageborn monstrosities roaming the land. Very dark/dangerous setting.</p><p></p><p><strong>Spelljammer</strong> - Fly through space in a magic ship with sails! Encounter Giant Space Hamsters! Too silly for words, to be honest, and that can make it magical. Best in small doses (which might make it perfect for an occasional LARP).</p><p></p><p><strong>Planescape</strong> - the City of Doors. May be problematic for large-scale battles, because they don't really fit with the setting, but hey, planar travel is often as easy as turning the handle to the left when you open the tavern door. All manner of strange and exotic creations.</p><p></p><p></p><p>Outside of D&D, I'd look at Dresden Files FATE system or Exalted (be prepared to butcher the rulebook, but hey, have fun with it, you can't break it worse than it already is).</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6046741, member: 6684526"] [B]Ebberon [/B]- Your go-to high fantasy setting. Here, lemme try and summarize Ebberron. House Orien created lines of enchanted magical stones that railcars ride atop of. Large Earth Elementals push these railcars, and as they move, lightning is generated by the magic (the Lightning Rail). Airships roam the skies and strange contraptions of magic and technology are common. A very compelling setting, with a lot of room for intrigue, and also for straight up fighting. [B]Dark Sun[/B] - Magic has drained the land. Wizards may draw life force from the earth to power their spells. Great Wizard Kings have destroyed a once-fertile world, rendering it endless sea of hostile desert, with mageborn monstrosities roaming the land. Very dark/dangerous setting. [B]Spelljammer[/B] - Fly through space in a magic ship with sails! Encounter Giant Space Hamsters! Too silly for words, to be honest, and that can make it magical. Best in small doses (which might make it perfect for an occasional LARP). [B]Planescape[/B] - the City of Doors. May be problematic for large-scale battles, because they don't really fit with the setting, but hey, planar travel is often as easy as turning the handle to the left when you open the tavern door. All manner of strange and exotic creations. Outside of D&D, I'd look at Dresden Files FATE system or Exalted (be prepared to butcher the rulebook, but hey, have fun with it, you can't break it worse than it already is). [/QUOTE]
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