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Undead and haste
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<blockquote data-quote="da chicken" data-source="post: 314360" data-attributes="member: 5634"><p>Strictly speaking, <em>haste</em> does not function on undead.</p><p></p><p>However, it is also clear from several statements made by R&D/The Sage that this is an unintended side effect of the general rule about undead and Fort saves.</p><p></p><p>No erratum has been issued, but the designers <em>did</em> intend for undead to be <em>hastable</em>. </p><p></p><p>I would rule that <em>haste</em> explicitly can function on undead. I treat the spell as if the description said, "This spell functions on undead even though it requires a Fort save."</p><p></p><p>One question to Skip I saw argued that undead could ignore the saving throw because <em>haste's</em> saving throw has the "(harmless)" descriptor. Skip stated that while that would result in the spell working, that line of reasoning was not valid.</p><p></p><p>AFAIK, the reasoning behind the <em>slow</em>/<em>haste</em> save discrepancy is because <em>haste</em> makes your body move faster, while slow restricts your movement (like <em>hold person</em>). <em>Haste</em> in 2E stated it increased your metabolism, which is why it aged you. That's probably why it is a Fort save.</p></blockquote><p></p>
[QUOTE="da chicken, post: 314360, member: 5634"] Strictly speaking, [i]haste[/i] does not function on undead. However, it is also clear from several statements made by R&D/The Sage that this is an unintended side effect of the general rule about undead and Fort saves. No erratum has been issued, but the designers [i]did[/i] intend for undead to be [i]hastable[/i]. I would rule that [i]haste[/i] explicitly can function on undead. I treat the spell as if the description said, "This spell functions on undead even though it requires a Fort save." One question to Skip I saw argued that undead could ignore the saving throw because [i]haste's[/i] saving throw has the "(harmless)" descriptor. Skip stated that while that would result in the spell working, that line of reasoning was not valid. AFAIK, the reasoning behind the [i]slow[/i]/[i]haste[/i] save discrepancy is because [i]haste[/i] makes your body move faster, while slow restricts your movement (like [i]hold person[/i]). [i]Haste[/i] in 2E stated it increased your metabolism, which is why it aged you. That's probably why it is a Fort save. [/QUOTE]
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