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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 5010266" data-attributes="member: 39867"><p>I think the bigger problem is that Radiant damage is flat out the best damage type, and is super-common. </p><p>Every divine character can utilize it at-will, as can pretty much any non-martial class. (Not sure on primal, but Arcane has a couple radiant attacks; Not at-will, but available nontheless) </p><p>How many monsters resist Radiant? I think 2 in the first MM (the angels). </p><p>And how many are vulnerable to it? Most undead. Granted undead are immune to poison usually, but still.</p><p></p><p>I think they really aught to balance their damage types better. Fire/Cold are fine. Monsters weak to one are resistant to the other, and both are about in equal number.</p><p>Acid/Poison are OK. Poison is cruddy because many things are outright immune. And weaknesses? I wish. Acid is ok, as it is rarely resisted.</p><p>Thunder/Lightning? These are commonly found together, making resistance hard. </p><p>Psychic damage? Usually deals less damage, but who cares as psychic damage attacks frequently come with alot of 'bad stuff' on a hit. (Daze, Dominate, Stun, Forced Movement)</p><p>Necrotic is the worst damage type in the game. Every undead resists it, and they also use it, so the armor that protects against undead protects against this damage type. </p><p></p><p>Personally, my solution is just to make radiant damage less useful. I have been throwing Radiant-resisting enemies at my party, and it means they must think about their attacks a bit. (Not frequently, but every once in a while)</p><p></p><p>WotC needs to tone down radiant attack frequency, and make creatures vulnerable to radiant damage less common or have an alternate vulnerability, such as an undead who is pushed 2 squares when hit by radiant attacks, or who is dazed/weakened by radiant. Heck, how about undead who resist radiant damage because thats how evil/powerful they are? (Alternate vulnerabilities, like to fire, would be a good idea here).</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 5010266, member: 39867"] I think the bigger problem is that Radiant damage is flat out the best damage type, and is super-common. Every divine character can utilize it at-will, as can pretty much any non-martial class. (Not sure on primal, but Arcane has a couple radiant attacks; Not at-will, but available nontheless) How many monsters resist Radiant? I think 2 in the first MM (the angels). And how many are vulnerable to it? Most undead. Granted undead are immune to poison usually, but still. I think they really aught to balance their damage types better. Fire/Cold are fine. Monsters weak to one are resistant to the other, and both are about in equal number. Acid/Poison are OK. Poison is cruddy because many things are outright immune. And weaknesses? I wish. Acid is ok, as it is rarely resisted. Thunder/Lightning? These are commonly found together, making resistance hard. Psychic damage? Usually deals less damage, but who cares as psychic damage attacks frequently come with alot of 'bad stuff' on a hit. (Daze, Dominate, Stun, Forced Movement) Necrotic is the worst damage type in the game. Every undead resists it, and they also use it, so the armor that protects against undead protects against this damage type. Personally, my solution is just to make radiant damage less useful. I have been throwing Radiant-resisting enemies at my party, and it means they must think about their attacks a bit. (Not frequently, but every once in a while) WotC needs to tone down radiant attack frequency, and make creatures vulnerable to radiant damage less common or have an alternate vulnerability, such as an undead who is pushed 2 squares when hit by radiant attacks, or who is dazed/weakened by radiant. Heck, how about undead who resist radiant damage because thats how evil/powerful they are? (Alternate vulnerabilities, like to fire, would be a good idea here). [/QUOTE]
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