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<blockquote data-quote="Starfox" data-source="post: 5014288" data-attributes="member: 2303"><p>I kind of like how good radiant damage is. it keeps the "evil is cool" faction in check. Yes, sure you can be the darikitty-dark of gothdom, but you'll be dealing crappy necrotic damage. And you will be just as weak against the powers of darkness as you thought you would be against these masters of the night. Besides, I like Lovecraftian mad starlocks a lot better than goth darklocks.</p><p></p><p>If you do want to balance these damage types, I'd do it the opposite way the OP proposes. I'd grant undead a bonus after being hit with radiant damage, but make necrotic damage give them a penalty and/or slow them. The rationale? Desperation when faced with the powers of divine vengeance and complacency in the face of the "peace and comfort" of death. Maybe even make necrotic blind undead - sure you cannot harm them, but you can pass them by.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5014288, member: 2303"] I kind of like how good radiant damage is. it keeps the "evil is cool" faction in check. Yes, sure you can be the darikitty-dark of gothdom, but you'll be dealing crappy necrotic damage. And you will be just as weak against the powers of darkness as you thought you would be against these masters of the night. Besides, I like Lovecraftian mad starlocks a lot better than goth darklocks. If you do want to balance these damage types, I'd do it the opposite way the OP proposes. I'd grant undead a bonus after being hit with radiant damage, but make necrotic damage give them a penalty and/or slow them. The rationale? Desperation when faced with the powers of divine vengeance and complacency in the face of the "peace and comfort" of death. Maybe even make necrotic blind undead - sure you cannot harm them, but you can pass them by. [/QUOTE]
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