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<blockquote data-quote="gargoyleking" data-source="post: 7139226" data-attributes="member: 6865745"><p>Galahad Arlastian</p><p>Race: Human (Var)</p><p>Background: Sage</p><p>Class: Cleric 6, Wizard 1</p><p></p><p>Galahad was always too inquisitive for his own good. He grew up in an orphanage and while other kids were running amok, he would spend his time looking for something to sate his curiosity. Bugs, animals, the stars or even the rare corpse. He even nearly fell from the orphanage roof once, while trying to sketch a bird he hadn't yet seen. Eventually, the orphanage had had enough of him, and sent him to the temple of Oghma.</p><p></p><p>There, Galahad quickly drove even the patient priests of the temple mad with questions and they eventually gave him full access to their library and even allowed him to visit the great library of the city on occasion. He seemed to have no one focus, and though he picked up on Astrology, his ability to pick up just about any subject and hold his own in philosophical debates earned him his priesthood.</p><p></p><p>Though the temple never allowed it's priesthood to attempt to access the divine powers of Oghma, Galahad eventually began to experiment and even caught the priest's blight. The high priest threatened, pleaded and even begged him to renounce Oghma in order to save his life. Instead he refused and even sick sat to studying all the more frenetically.</p><p></p><p>Though his contribution to the 'cure' was small(Mainly using himself as a guinea pig), Galahad was eventually praised for his part in helping to find it. And when offered a reward, he said simply that he wanted to participate in the battle to reclaim the world from the undead scourge, that he might continue his quest for knowledge.</p><p></p><p>HP: 54/54</p><p>AC: 17</p><p>Initiative: +2</p><p>Passive Perception: 17, (22 Eyes of the Eagle)</p><p>Prof: +3</p><p></p><p>Abil: Name(Bonus),[Save Prof/Bonus], </p><p> Str: 12(+1)</p><p> Dex: 14(+2)</p><p> Con: 10(0)</p><p> Int: 16(+3), </p><p> Wis: 18(+4), [+7], </p><p> Cha: 8(-1), [+2]</p><p></p><p>Basic Attacks: Weap/Spell, Att Bonus, Damage, Range/Keywords (Alternate: Spell name: Save, Range, Area, Desc.)</p><p> Handaxe: +5, 1d6+2 (S), Finesse, Thrown(20/60)</p><p> Mace: +4, 1d6+1 (B)</p><p> Sacred Flame: Sv(Dex), 60 ft, target creature, Target saves or takes 2d8(Radiant) dmg. No bonus from cover.</p><p> Spiritual Weapon: (MSA) +7, 1d8+4(+1d8 3rdSL/+2SL), 60 ft., (BA): Move weapon 20 ft+attack, Duration: 1 minute</p><p></p><p>Spellcasting: Cleric</p><p> Spell Att: +7</p><p> Spell DC: 15</p><p> *Prep: (Lev + Wis) </p><p> (D) Domain spells always prepared.</p><p></p><p>Spells: (Cleric) </p><p> Cantrips:</p><p> Guidance</p><p> Light</p><p> Sacred Flame</p><p> Thaumaturgy</p><p> 1st:</p><p> Command (D)</p><p> Identify(D) (Ritual)</p><p> *Bless</p><p> *Detect Magic (Ritual)</p><p> *Cure Wounds</p><p> *Healing Word</p><p> *Purify food and drink</p><p> Sanctuary</p><p> 2nd:</p><p> *Aid</p><p> *Prayer of Healing</p><p> Spiritual Weapon</p><p> *Lesser Restoration</p><p> 3rd:</p><p> Augury (D) (Ritual)</p><p> Suggestion (D)</p><p> *Spirit Guardians</p><p> *Beacon of Hope</p><p></p><p>Spellcasting: Wizard</p><p> Spell Att: +6</p><p> Spell DC: 14</p><p> *Prep: (lv + Int) </p><p>Spells: (Wizard) </p><p> Cantrips:</p><p> Mending (V, S, M 2 lodestones)</p><p> Blade Ward (VS)</p><p> True Strike (S)</p><p> 1st:</p><p> *Alarm (VSM, tiny bell + silver wire)</p><p> Chromatic Orb (V, S, M 50gp Diamond)</p><p> *Comprehend Languages (VSM, pinch of soot and salt)</p><p> Find Familiar (V, S, M 10GP worth of charcoal+incense+herbs to be burned in a brass brazier)</p><p> *Shield V, S</p><p> *Thunderwave V, S</p><p> </p><p>Equipment: </p><p> Currency(1 gp, 1 sp, 10 cp)</p><p> Holy Symbol</p><p> Mace</p><p> Handaxe</p><p> Chain Shirt, Shield</p><p> Eyes of the Eagle (Adv Perc, See distant objects in full detail)</p><p> Priest's Pack</p><p> Bottle: Black Ink</p><p> Case: Scroll (3)</p><p> Quill</p><p> Parchment (2)</p><p> Loose leaf Spellbook 6 pgs</p><p> Small Knife</p><p> Letter from colleague: (unsolved question)</p><p> Common Clothes</p><p> Belt Pouch</p><p> Herbalism Kit </p><p></p><p>Features:</p><p>Human(Var): +1 Wis, +1 Int</p><p> Bonus Skill, Bonus Feat</p><p> Size: Medium</p><p> Speed: 30 Ft.</p><p>Background: Sage</p><p> Prof: Arcana, History</p><p> Lang: +2 choice</p><p> Specialty: Astronomer</p><p> Feature: Researcher</p><p>Cleric: (Knowledge)</p><p> Spellcasting:</p><p> Save DC: 15</p><p> Spell Att: +7</p><p> Cantrips: 4</p><p> Prepare: Lev+Wis (10)</p><p> Slots: 1st; 4, 2nd; 3, 3rd; 3</p><p> Ritual Casting</p><p> Spellcasting Focus: Holy Symbol</p><p> Domain: Knowledge</p><p> Blessing of Knowledge: Learn 2 languages, Prof in 2 skills.</p><p>Channel Divinity: (0/2) Uses (Recharge after short or long rest.)</p><p> Turn Undead: (Action) Each undead within 30ft. make wis save or be turned for 1 minute (or takes damage.) Turned creatures must spend turns trying to move as far away from you as possible, cannot willingly move to a space within 30 ft of you. It can only use it's action to 'dash' or attempt to escape from an imobilizing effect. If nowhere to run, creature may use the Dodge action. </p><p> Knowledge of the Ages: (Action) Choose 1 skill or tool, to gain proficiency in for 10 minutes.</p><p> Read Thoughts: (Action) Target 1 creature that you can see within 60 ft. Target takes a wis save; On pass, you can't use this feature on them until after a long rest; On fail, read it's surface thoughts (+current emotion), as long as it is within 60 ft. Effect lasts for 1 minute. During that time, can use (Action) to end the effect and cast suggestion spell on creature using no slots. Target automatically fails the save for Suggestion.</p><p> Wizard: (tbd)</p><p> Spellcasting: DC: 14 Att: +6</p><p> Cantrips: 3</p><p> Spells Known: 6</p><p> Spellbook: (Loose leaf notes)</p><p> Arcane Recovery: (1) level</p><p></p><p></p><p>Other Proficiencies:</p><p>Lang: Common, Celestial, Elven, Dwarven, Infernal, Abyssal</p><p>Armor: Light, Med, Shield</p><p>Weap: Simple</p><p>Feats:</p><p> H: Skilled (Alchemy Tools, Herbalism kit, Perception)</p><p> 4: Healer: </p><p> *Use of healer kit to stabilize grants +1 hp to target.</p><p> *Action: Spend 1 use of healer kit to tend to creature. Target regains 1d6+4 hp+(max # of HD) Only works on creature 1/short or long rest.</p><p></p><p>Squirrels are evil!</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7139226, member: 6865745"] Galahad Arlastian Race: Human (Var) Background: Sage Class: Cleric 6, Wizard 1 Galahad was always too inquisitive for his own good. He grew up in an orphanage and while other kids were running amok, he would spend his time looking for something to sate his curiosity. Bugs, animals, the stars or even the rare corpse. He even nearly fell from the orphanage roof once, while trying to sketch a bird he hadn't yet seen. Eventually, the orphanage had had enough of him, and sent him to the temple of Oghma. There, Galahad quickly drove even the patient priests of the temple mad with questions and they eventually gave him full access to their library and even allowed him to visit the great library of the city on occasion. He seemed to have no one focus, and though he picked up on Astrology, his ability to pick up just about any subject and hold his own in philosophical debates earned him his priesthood. Though the temple never allowed it's priesthood to attempt to access the divine powers of Oghma, Galahad eventually began to experiment and even caught the priest's blight. The high priest threatened, pleaded and even begged him to renounce Oghma in order to save his life. Instead he refused and even sick sat to studying all the more frenetically. Though his contribution to the 'cure' was small(Mainly using himself as a guinea pig), Galahad was eventually praised for his part in helping to find it. And when offered a reward, he said simply that he wanted to participate in the battle to reclaim the world from the undead scourge, that he might continue his quest for knowledge. HP: 54/54 AC: 17 Initiative: +2 Passive Perception: 17, (22 Eyes of the Eagle) Prof: +3 Abil: Name(Bonus),[Save Prof/Bonus], Str: 12(+1) Dex: 14(+2) Con: 10(0) Int: 16(+3), Wis: 18(+4), [+7], Cha: 8(-1), [+2] Basic Attacks: Weap/Spell, Att Bonus, Damage, Range/Keywords (Alternate: Spell name: Save, Range, Area, Desc.) Handaxe: +5, 1d6+2 (S), Finesse, Thrown(20/60) Mace: +4, 1d6+1 (B) Sacred Flame: Sv(Dex), 60 ft, target creature, Target saves or takes 2d8(Radiant) dmg. No bonus from cover. Spiritual Weapon: (MSA) +7, 1d8+4(+1d8 3rdSL/+2SL), 60 ft., (BA): Move weapon 20 ft+attack, Duration: 1 minute Spellcasting: Cleric Spell Att: +7 Spell DC: 15 *Prep: (Lev + Wis) (D) Domain spells always prepared. Spells: (Cleric) Cantrips: Guidance Light Sacred Flame Thaumaturgy 1st: Command (D) Identify(D) (Ritual) *Bless *Detect Magic (Ritual) *Cure Wounds *Healing Word *Purify food and drink Sanctuary 2nd: *Aid *Prayer of Healing Spiritual Weapon *Lesser Restoration 3rd: Augury (D) (Ritual) Suggestion (D) *Spirit Guardians *Beacon of Hope Spellcasting: Wizard Spell Att: +6 Spell DC: 14 *Prep: (lv + Int) Spells: (Wizard) Cantrips: Mending (V, S, M 2 lodestones) Blade Ward (VS) True Strike (S) 1st: *Alarm (VSM, tiny bell + silver wire) Chromatic Orb (V, S, M 50gp Diamond) *Comprehend Languages (VSM, pinch of soot and salt) Find Familiar (V, S, M 10GP worth of charcoal+incense+herbs to be burned in a brass brazier) *Shield V, S *Thunderwave V, S Equipment: Currency(1 gp, 1 sp, 10 cp) Holy Symbol Mace Handaxe Chain Shirt, Shield Eyes of the Eagle (Adv Perc, See distant objects in full detail) Priest's Pack Bottle: Black Ink Case: Scroll (3) Quill Parchment (2) Loose leaf Spellbook 6 pgs Small Knife Letter from colleague: (unsolved question) Common Clothes Belt Pouch Herbalism Kit Features: Human(Var): +1 Wis, +1 Int Bonus Skill, Bonus Feat Size: Medium Speed: 30 Ft. Background: Sage Prof: Arcana, History Lang: +2 choice Specialty: Astronomer Feature: Researcher Cleric: (Knowledge) Spellcasting: Save DC: 15 Spell Att: +7 Cantrips: 4 Prepare: Lev+Wis (10) Slots: 1st; 4, 2nd; 3, 3rd; 3 Ritual Casting Spellcasting Focus: Holy Symbol Domain: Knowledge Blessing of Knowledge: Learn 2 languages, Prof in 2 skills. Channel Divinity: (0/2) Uses (Recharge after short or long rest.) Turn Undead: (Action) Each undead within 30ft. make wis save or be turned for 1 minute (or takes damage.) Turned creatures must spend turns trying to move as far away from you as possible, cannot willingly move to a space within 30 ft of you. It can only use it's action to 'dash' or attempt to escape from an imobilizing effect. If nowhere to run, creature may use the Dodge action. Knowledge of the Ages: (Action) Choose 1 skill or tool, to gain proficiency in for 10 minutes. Read Thoughts: (Action) Target 1 creature that you can see within 60 ft. Target takes a wis save; On pass, you can't use this feature on them until after a long rest; On fail, read it's surface thoughts (+current emotion), as long as it is within 60 ft. Effect lasts for 1 minute. During that time, can use (Action) to end the effect and cast suggestion spell on creature using no slots. Target automatically fails the save for Suggestion. Wizard: (tbd) Spellcasting: DC: 14 Att: +6 Cantrips: 3 Spells Known: 6 Spellbook: (Loose leaf notes) Arcane Recovery: (1) level Other Proficiencies: Lang: Common, Celestial, Elven, Dwarven, Infernal, Abyssal Armor: Light, Med, Shield Weap: Simple Feats: H: Skilled (Alchemy Tools, Herbalism kit, Perception) 4: Healer: *Use of healer kit to stabilize grants +1 hp to target. *Action: Spend 1 use of healer kit to tend to creature. Target regains 1d6+4 hp+(max # of HD) Only works on creature 1/short or long rest. Squirrels are evil! [/QUOTE]
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