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<blockquote data-quote="Neurotic" data-source="post: 7429666" data-attributes="member: 24380"><p><span style="font-size: 18px">Amitiel - angel of truth, Amil for mortals</span></p><p><em><span style="color: rgb(84, 172, 210)">Patron: Radueriel - angel who can create other angels and oversees archives</span></em></p><p><em></em></p><p><em>Protector Aasimar Celestal Warlock 7</em></p><p></p><p>[spoiler=IMAGE]</p><p>[ATTACH]97907[/ATTACH]</p><p>[/spoiler]</p><p></p><p>Alignment: Chaotic Good</p><p>Size: Medium</p><p>Type (Subtype): Humanoid (Outsider)</p><p>Init: +2</p><p>Senses: Darkvision 60'</p><p>Passive: Perception 11, Insight 11</p><p></p><p>DEFENSE</p><p>AC: 14 (studded leather 12 +2 dex)</p><p>HP: 70 = 7 x (8+2)</p><p>Saves: Str -1 Dex +2 Con +5, Int +1 Wis +4, Cha +8</p><p>Special Defenses: Necrotic and Radiant Resistance</p><p></p><p>OFFENSE</p><p>Speed: 30ft / Fly 30 ft</p><p>Melee: Dagger +5 / 1d4+2 or Staff +7 / 1d8+4</p><p>Ranged: Eldritch blast +7 / 1d10+5</p><p></p><p>ATTRIBUTES</p><p>cha 15, dex 14, con 13, int 12, wis 10, str 8</p><p>Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 20 (+5)</p><p>(Cha +2 Aasimar, Wis +1 Aasimar, Con +1 Resilient, Cha +1 ASI, Wis +1 ASI, +2 Cha Deck)</p><p></p><p>SPELLS (8 known, 2 4th level slots):</p><p>Cantrips:</p><p>Eldritch Blast (warlock)</p><p>Minor Illusion (warlock)</p><p>Green Flame Blade (warlock)</p><p>Light (Aasimar)</p><p>Sacred Flame (Celestial)</p><p>Mold Earth (Tome)</p><p>Shillelagh (Tome)</p><p>Shape Water (Tome)</p><p></p><p>1st: Healing Elixir, Earth Bind, Protection from Evil</p><p>2nd: Flaming Sphere, Suggestion</p><p>3rd: Revivify, Counterspell, Daylight</p><p>4th: Guardian of Faith</p><p></p><p>Invocations: Repelling Blast, Book of Ancient Secrets, Tomb of Levistus, Eyes of the Runekeeper</p><p>Rituals: Find Familiar, Ceremony</p><p><s>Detect Magic, Augury, Gentle Repose, Skywrite, Leomund's Tiny Hut, Water Breathing, Water Walk</s></p><p></p><p>FEATS:</p><p>4th Resilient (Con)</p><p></p><p>Warlock: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion</p><p>SKILLS:</p><table style='width: 100%'><tr><td><strong>Proficiency</strong></td><td><strong>Source</strong></td></tr><tr><td>Arcana</td><td>Warlock</td></tr><tr><td>Investigation</td><td>Warlock</td></tr><tr><td>Religion</td><td>Cloistered Scholar</td></tr><tr><td>History</td><td>Cloistered Scholar</td></tr><tr><td>Persuasion</td><td>Deck of Many Things</td></tr></table><p></p><p></p><table style='width: 100%'><tr><td><strong>Skill</strong></td><td><strong>Attrib</strong></td><td><strong>Mod</strong></td><td><strong>Prof</strong></td><td><strong>Total</strong></td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Arcana</td><td>INT</td><td>+1</td><td>+3</td><td>+4</td></tr><tr><td>Athletics</td><td>STR</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Deception</td><td>CHA</td><td>+5</td><td></td><td>+5</td></tr><tr><td>History</td><td>INT</td><td>+1</td><td>+3</td><td>+4</td></tr><tr><td>Insight</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Intimidation</td><td>CHA</td><td>+5</td><td></td><td>+5</td></tr><tr><td>Investigation</td><td>INT</td><td>+1</td><td>+3</td><td>+4</td></tr><tr><td>Medicine</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Nature</td><td>INT</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Perception</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Performance</td><td>CHA</td><td>+5</td><td></td><td>+5</td></tr><tr><td>Persuasion</td><td>CHA</td><td>+5</td><td>+6</td><td>+11</td></tr><tr><td>Religion</td><td>INT</td><td>+1</td><td>+3</td><td>+4</td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Stealth</td><td>DEX</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Survival</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr></table><p></p><p>[spoiler=FEATURES]</p><p><strong>Aasimar</strong></p><p>Languages: Celestial, Common</p><p>Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.</p><p>Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it.</p><p>Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.</p><p></p><p>Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.</p><p></p><p>Once you use this trait, you can't use it again until you finish a long rest.</p><p></p><p><strong>Background</strong></p><p>Skill Proficiencies: History, Religion</p><p>Languages: Elven, Primordial</p><p>Equipment: The scholar's robes of your cloister</p><p>a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife)</p><p>a borrowed book on the subject of your current study (Necronomicon)</p><p>and a pouch containing 10 gp</p><p></p><p>Library Access</p><p></p><p><strong>Warlock</strong></p><p>Proficiencies</p><p>Armor: Light armor</p><p>Weapons: Simple weapons</p><p>Saving Throws: Wisdom, Charisma</p><p></p><p>Bonus Cantrips: Sacred Flame, Light</p><p>Healing Light 8d6 of healing daily in 1d6 steps</p><p>Radiant Soul: add Cha to damage of Fire or Radiant spells against 1 target</p><p></p><p>Spellcasting: DC 16</p><p>[/spoiler]</p><p></p><p>TRAIT: I quote (or misquote) sacred texts and proverbs in almost every situation.</p><p>IDEAL: Faith. I trust that my deity will guide my actions, I have faith that if I work hard, things will go well.</p><p>BOND: I would die to recover an ancient relic of my faith that was lost long ago.</p><p>FLAW: I put too much trust in those who wield power within my temple’s hierarchy.</p><p></p><p></p><p>[spoiler=EQUIPMENT]</p><p>Quarterstaff</p><p>Arcane Focus</p><p>A scholar's pack or dungeoneer</p><p>Studded leather armor</p><p>Two daggers</p><p>[spoiler=Spellcasting supplies]</p><p>Protection from Evil: Holy water/powdered silver and iron; consumed (5 / 5)</p><p>Healing Elixir: Alchemist supplies</p><p>Revivify: 300gp diamond; consumed (3 / 3)</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p>[spoiler=Description and History]</p><p>Amitiel looks human for most part and only those knowledgeable in such things can discern his true nature. He has black hair, hooked nose and clear tan with dark intense eyes. For most of the existence he remembers he lived in Oghma halls, maintaining the library, keeping records of new tomes and doing things most of the librarians anywhere would find familiar. Only library patrons would be strange, angels, archons, primordials, spirits, even occasional fiend.</p><p></p><p>Everything in his world turned up-side-down when he was chosen to find out more about the threat patron of bards detected in the future. Amitiel was sent down as simple monk, librarian in the Great Library of Waterdeep where he was to search for clues of Undead Apocalypse and lead mortals toward recovering of artifacts for Good and discouraging those who searched for dark lore.</p><p></p><p>In the last half century of his life he was a fixture in the library, searching, questing, trying to prevent the thing Oghma saw. And he failed. Not only that, he felt the grace of Oghma retreat as people turned their faces from gods and simply died where they stood. He got sick too - new experience for an angel - and was fading quickly when his superior contacted him and offered to bring him home.</p><p></p><p>Amitiel turned the offer down and asked to be cast down from heavens into the mortal body. He remained at the library even as mortal world kept shrinking. He questioned survivors, new arrivals, incoming mages and other casters. And he couldn't find anything that could reverse the events. Finally, in desperation, he removed himself from his exile and tried to do something real, something that could be felt.</p><p></p><p>And for his troubles, he almost got killed as he tried to negotiate the exit with thieves guild appealing to their better natures. Even if he is mortal now, he still doesn't understand them and lying comes hard to him. He just missed the troup of adventurers hired to go out. Using his powers of flight he went over the undead surrounding the city and travelled as fast as possible to intercept them before they hit high seas.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7429666, member: 24380"] [SIZE=5]Amitiel - angel of truth, Amil for mortals[/SIZE] [I][COLOR=rgb(84, 172, 210)]Patron: Radueriel - angel who can create other angels and oversees archives[/COLOR] Protector Aasimar Celestal Warlock 7[/I] [spoiler=IMAGE] [ATTACH alt="Amitiel.jpg"]97907[/ATTACH] [/spoiler] Alignment: Chaotic Good Size: Medium Type (Subtype): Humanoid (Outsider) Init: +2 Senses: Darkvision 60' Passive: Perception 11, Insight 11 DEFENSE AC: 14 (studded leather 12 +2 dex) HP: 70 = 7 x (8+2) Saves: Str -1 Dex +2 Con +5, Int +1 Wis +4, Cha +8 Special Defenses: Necrotic and Radiant Resistance OFFENSE Speed: 30ft / Fly 30 ft Melee: Dagger +5 / 1d4+2 or Staff +7 / 1d8+4 Ranged: Eldritch blast +7 / 1d10+5 ATTRIBUTES cha 15, dex 14, con 13, int 12, wis 10, str 8 Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 20 (+5) (Cha +2 Aasimar, Wis +1 Aasimar, Con +1 Resilient, Cha +1 ASI, Wis +1 ASI, +2 Cha Deck) SPELLS (8 known, 2 4th level slots): Cantrips: Eldritch Blast (warlock) Minor Illusion (warlock) Green Flame Blade (warlock) Light (Aasimar) Sacred Flame (Celestial) Mold Earth (Tome) Shillelagh (Tome) Shape Water (Tome) 1st: Healing Elixir, Earth Bind, Protection from Evil 2nd: Flaming Sphere, Suggestion 3rd: Revivify, Counterspell, Daylight 4th: Guardian of Faith Invocations: Repelling Blast, Book of Ancient Secrets, Tomb of Levistus, Eyes of the Runekeeper Rituals: Find Familiar, Ceremony [S]Detect Magic, Augury, Gentle Repose, Skywrite, Leomund's Tiny Hut, Water Breathing, Water Walk[/S] FEATS: 4th Resilient (Con) Warlock: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion SKILLS: [TABLE] [TR] [TD][B]Proficiency[/B][/TD] [TD][B]Source[/B][/TD] [/TR] [TR] [TD]Arcana[/TD] [TD]Warlock[/TD] [/TR] [TR] [TD]Investigation[/TD] [TD]Warlock[/TD] [/TR] [TR] [TD]Religion[/TD] [TD]Cloistered Scholar[/TD] [/TR] [TR] [TD]History[/TD] [TD]Cloistered Scholar[/TD] [/TR] [TR] [TD]Persuasion[/TD] [TD]Deck of Many Things[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD][B]Skill[/B][/TD] [TD][B]Attrib[/B][/TD] [TD][B]Mod[/B][/TD] [TD][B]Prof[/B][/TD] [TD][B]Total[/B][/TD] [/TR] [TR] [TD]Acrobatics[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Animal Handling[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Arcana[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Athletics[/TD] [TD]STR[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Deception[/TD] [TD]CHA[/TD] [TD]+5[/TD] [TD][/TD] [TD]+5[/TD] [/TR] [TR] [TD]History[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Insight[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Intimidation[/TD] [TD]CHA[/TD] [TD]+5[/TD] [TD][/TD] [TD]+5[/TD] [/TR] [TR] [TD]Investigation[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Medicine[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Nature[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Perception[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Performance[/TD] [TD]CHA[/TD] [TD]+5[/TD] [TD][/TD] [TD]+5[/TD] [/TR] [TR] [TD]Persuasion[/TD] [TD]CHA[/TD] [TD]+5[/TD] [TD]+6[/TD] [TD]+11[/TD] [/TR] [TR] [TD]Religion[/TD] [TD]INT[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Sleight of Hand[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Stealth[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Survival[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [/TABLE] [spoiler=FEATURES] [B]Aasimar[/B] Languages: Celestial, Common Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest. Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it. Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest. [B]Background[/B] Skill Proficiencies: History, Religion Languages: Elven, Primordial Equipment: The scholar's robes of your cloister a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife) a borrowed book on the subject of your current study (Necronomicon) and a pouch containing 10 gp Library Access [B]Warlock[/B] Proficiencies Armor: Light armor Weapons: Simple weapons Saving Throws: Wisdom, Charisma Bonus Cantrips: Sacred Flame, Light Healing Light 8d6 of healing daily in 1d6 steps Radiant Soul: add Cha to damage of Fire or Radiant spells against 1 target Spellcasting: DC 16 [/spoiler] TRAIT: I quote (or misquote) sacred texts and proverbs in almost every situation. IDEAL: Faith. I trust that my deity will guide my actions, I have faith that if I work hard, things will go well. BOND: I would die to recover an ancient relic of my faith that was lost long ago. FLAW: I put too much trust in those who wield power within my temple’s hierarchy. [spoiler=EQUIPMENT] Quarterstaff Arcane Focus A scholar's pack or dungeoneer Studded leather armor Two daggers [spoiler=Spellcasting supplies] Protection from Evil: Holy water/powdered silver and iron; consumed (5 / 5) Healing Elixir: Alchemist supplies Revivify: 300gp diamond; consumed (3 / 3) [/spoiler] [/spoiler] [spoiler=Description and History] Amitiel looks human for most part and only those knowledgeable in such things can discern his true nature. He has black hair, hooked nose and clear tan with dark intense eyes. For most of the existence he remembers he lived in Oghma halls, maintaining the library, keeping records of new tomes and doing things most of the librarians anywhere would find familiar. Only library patrons would be strange, angels, archons, primordials, spirits, even occasional fiend. Everything in his world turned up-side-down when he was chosen to find out more about the threat patron of bards detected in the future. Amitiel was sent down as simple monk, librarian in the Great Library of Waterdeep where he was to search for clues of Undead Apocalypse and lead mortals toward recovering of artifacts for Good and discouraging those who searched for dark lore. In the last half century of his life he was a fixture in the library, searching, questing, trying to prevent the thing Oghma saw. And he failed. Not only that, he felt the grace of Oghma retreat as people turned their faces from gods and simply died where they stood. He got sick too - new experience for an angel - and was fading quickly when his superior contacted him and offered to bring him home. Amitiel turned the offer down and asked to be cast down from heavens into the mortal body. He remained at the library even as mortal world kept shrinking. He questioned survivors, new arrivals, incoming mages and other casters. And he couldn't find anything that could reverse the events. Finally, in desperation, he removed himself from his exile and tried to do something real, something that could be felt. And for his troubles, he almost got killed as he tried to negotiate the exit with thieves guild appealing to their better natures. Even if he is mortal now, he still doesn't understand them and lying comes hard to him. He just missed the troup of adventurers hired to go out. Using his powers of flight he went over the undead surrounding the city and travelled as fast as possible to intercept them before they hit high seas. [/spoiler] [/QUOTE]
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