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General Tabletop Discussion
*Pathfinder & Starfinder
Undead Apocalypse - How to handle clerics and paladins?
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<blockquote data-quote="SkredlitheOgre" data-source="post: 5769528" data-attributes="member: 99513"><p>If it's an 'undead' apocalypse as opposed to a 'zombie' apocalypse, you can use stronger and intelligent undead. Vampires. Liches. Devourers. Intelligent undead, like vampires, can also recruit/dominate/enslave human followers. Yeah, the Clerics, Paladins and Rangers will be effective against the undead, but what happens when the human followers of the undead, say made up to look like zombies, are hit with multiple healing bursts during combat? The group suddenly has to rethink their strategy.</p><p></p><p>Intelligent undead will also make plans. They won't just attack all willy nilly. Send in a bunch of zombies and ghouls. Then who's going to notice the vampire in <em>gaseous form</em>? He plops down in the middle of the group and reforms. "Here, guys, have some energy drain."</p><p></p><p>If there's some intelligent reanimating force at work, use templates or the Monster Modifier by Adamant Entertainment. The leader will make alterations for better undead. Give the players something with a different look. "Well, it <em>looks</em> like a zombie, but it's got four legs ending in cloven hooves, it's fourteen feet tall, and it's third arm has eight fingers."</p><p></p><p>Also, Clerics and Paladins can only channel so many times a day. Paladins only get Smite Evil so many times a day. Hit them in waves. If the land is 'overrun' like you said, then they aren't going to be having many 15 minute work days. They're going to be harried the whole way to where ever they're going. They'll have to conserve resources. Make sure to play up fatigue and exhaustion. And concentration checks.</p><p></p><p>Honestly, I don't think it will be as bad as you think.</p></blockquote><p></p>
[QUOTE="SkredlitheOgre, post: 5769528, member: 99513"] If it's an 'undead' apocalypse as opposed to a 'zombie' apocalypse, you can use stronger and intelligent undead. Vampires. Liches. Devourers. Intelligent undead, like vampires, can also recruit/dominate/enslave human followers. Yeah, the Clerics, Paladins and Rangers will be effective against the undead, but what happens when the human followers of the undead, say made up to look like zombies, are hit with multiple healing bursts during combat? The group suddenly has to rethink their strategy. Intelligent undead will also make plans. They won't just attack all willy nilly. Send in a bunch of zombies and ghouls. Then who's going to notice the vampire in [I]gaseous form[/I]? He plops down in the middle of the group and reforms. "Here, guys, have some energy drain." If there's some intelligent reanimating force at work, use templates or the Monster Modifier by Adamant Entertainment. The leader will make alterations for better undead. Give the players something with a different look. "Well, it [I]looks[/I] like a zombie, but it's got four legs ending in cloven hooves, it's fourteen feet tall, and it's third arm has eight fingers." Also, Clerics and Paladins can only channel so many times a day. Paladins only get Smite Evil so many times a day. Hit them in waves. If the land is 'overrun' like you said, then they aren't going to be having many 15 minute work days. They're going to be harried the whole way to where ever they're going. They'll have to conserve resources. Make sure to play up fatigue and exhaustion. And concentration checks. Honestly, I don't think it will be as bad as you think. [/QUOTE]
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