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Undead Clarification and Advice (My players keep out)
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<blockquote data-quote="Alzrius" data-source="post: 1608723" data-attributes="member: 8461"><p>Putting Monk levels on mummies is a standard favorite. Also, if you have the <em>Dragonlance Campaign Setting</em>, it's Death Knight template is excellent for putting on a high-level martial opponent, such as a fighter or paladin with blackguard levels. Rogue abilities on incorporeal undead seems good too, but you already mention that one.</p><p></p><p>In short, the best thing to do is grant classes (and templates), that maximize existing powers undead have. Perhaps that lich has levels in Warmage (<em>Miniaturs Handbook</em>) with levels in the Archmage PrC also. Give that ghost rogue some assassin levels, which can be especially deadly if it uses its malevolence ability on a party member.</p><p></p><p></p><p></p><p>Each level adds a hit die, and turning checks are resolved against an undead's hit dice. Treat class HD the same as normal HD for this purpose.</p><p></p><p></p><p></p><p>I don't see why not. The listing for sneak attack just says a rogue needs to make an attack when the opponent is flanked or otherwise denied their Dex bonus to AC, and this grants extra damage. If a creature with an energy drain hit as a sneak attack, it'd inflict a negative level plus the sneak attack damage.</p><p></p><p></p><p></p><p><em>Ghost touch</em> equipment, and that's about it. If you're using a ghost, though, it can use equipment brought to the ethereal plane.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1608723, member: 8461"] Putting Monk levels on mummies is a standard favorite. Also, if you have the [I]Dragonlance Campaign Setting[/I], it's Death Knight template is excellent for putting on a high-level martial opponent, such as a fighter or paladin with blackguard levels. Rogue abilities on incorporeal undead seems good too, but you already mention that one. In short, the best thing to do is grant classes (and templates), that maximize existing powers undead have. Perhaps that lich has levels in Warmage ([I]Miniaturs Handbook[/I]) with levels in the Archmage PrC also. Give that ghost rogue some assassin levels, which can be especially deadly if it uses its malevolence ability on a party member. Each level adds a hit die, and turning checks are resolved against an undead's hit dice. Treat class HD the same as normal HD for this purpose. I don't see why not. The listing for sneak attack just says a rogue needs to make an attack when the opponent is flanked or otherwise denied their Dex bonus to AC, and this grants extra damage. If a creature with an energy drain hit as a sneak attack, it'd inflict a negative level plus the sneak attack damage. [I]Ghost touch[/I] equipment, and that's about it. If you're using a ghost, though, it can use equipment brought to the ethereal plane. [/QUOTE]
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