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General Tabletop Discussion
*Pathfinder & Starfinder
undead/evil player charicters.
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<blockquote data-quote="Jevhad" data-source="post: 5046261" data-attributes="member: 8680"><p><strong>Go further</strong></p><p></p><p>Applying templates can unbalance your game a bit if you don't consider how to properly do it. I'm not saying not do it, au contraire I'd say go and do it memorably.</p><p></p><p>1. Don't simply give your character the option to play an undead, rather ask him to choose a normal character and create an adventure around how and why he will become an undead.</p><p></p><p>2. Choose a template that doesn't increase a lot the advantages for the character, or choose a type of undead that reduces levels with his attacks (level drain) and then transform the character into an undead so that it remains "balanced" (though for a more experienced GM I'd say go for it, you'll handle the balancing thing with time).</p><p></p><p>For example, tell your player you will allow him to play an undead, but he'll have to earn it... and he will pay for it. Have him roll a usual character and prepare a campaign about the group investigating a graveyard, a dead town or some disappearances. Obviously the villain behind is some sort of undead. Then after a couple of sessions and several combats you can either have the villain "select" the character to be his servant/ally and transform him willingly, or you can have the character eventually ambushed, and forced into undead state.</p><p></p><p>See? You already have a rocking campaign that everyone will remember, just try not to forget the other players. This one will eventually get what he wants (and will regret it probably) so concentrate on the other players and try to give them also things they or their characters want.</p></blockquote><p></p>
[QUOTE="Jevhad, post: 5046261, member: 8680"] [b]Go further[/b] Applying templates can unbalance your game a bit if you don't consider how to properly do it. I'm not saying not do it, au contraire I'd say go and do it memorably. 1. Don't simply give your character the option to play an undead, rather ask him to choose a normal character and create an adventure around how and why he will become an undead. 2. Choose a template that doesn't increase a lot the advantages for the character, or choose a type of undead that reduces levels with his attacks (level drain) and then transform the character into an undead so that it remains "balanced" (though for a more experienced GM I'd say go for it, you'll handle the balancing thing with time). For example, tell your player you will allow him to play an undead, but he'll have to earn it... and he will pay for it. Have him roll a usual character and prepare a campaign about the group investigating a graveyard, a dead town or some disappearances. Obviously the villain behind is some sort of undead. Then after a couple of sessions and several combats you can either have the villain "select" the character to be his servant/ally and transform him willingly, or you can have the character eventually ambushed, and forced into undead state. See? You already have a rocking campaign that everyone will remember, just try not to forget the other players. This one will eventually get what he wants (and will regret it probably) so concentrate on the other players and try to give them also things they or their characters want. [/QUOTE]
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