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<blockquote data-quote="Tonguez" data-source="post: 3240678" data-attributes="member: 1125"><p>This is what I'm aiming for. </p><p>To explain it started with me using Ghouls in a game and wanting to make them 'different'. Ghouls already have a 'advanced' form in the Ghast so I thought I may as well extend this and design an 'advanced' ghast but without the stink.</p><p></p><p>The creature I wanted had claws, could shadow blend (like a shadow mastiff) and spider climb (which I wanted after watching the 'ghouls' in The Mummy movie.</p><p></p><p>Anyway someone suggested this could be a kind of Ghoul PrC (which I like the idea of and so developed the Stalker PrC (prereq: Ghouls only)</p><p></p><p></p><p></p><p>This is the direction I want to go with developing these 'Undead PrCs/Templates a list of Undead traits which can be used to enhance the basic model so this list of descriptors might be useful (or might just be fluff).</p><p></p><p>I think the Ghost template gives a good starting point with its menu of abilities. What I'm thinking is adding a few more selectable qualities which a basic apparition can use to develop itself. So an ancient (ie High Level) apparition may develop its powers and be known as a Spectre </p><p></p><p></p><p></p><p></p><p></p><p>I think </p><p>1. Animated Corpses - Skeletons and Zombies (not true undead as they are mindless automatons)</p><p></p><p><strong>Corporeal </strong> Undead</p><p><em>Lesser Ghouls are the base creature for all Coporeal Undead. Like Gghouls but no paralysis power</em></p><p>2a. Ghoulish: Ghouls advance to Juju Zombies or Ghast, Wight, Mohrg etc (Hungry undead)</p><p>2b. Lich: Ghouls advanced to Lich or Mummy (Willful undead)</p><p>2c. Vampire: Ghouls advance to Nosferatu and then Vampire (Vampiric)</p><p></p><p><strong>Apparitions </strong> (Incorporeal Undead)</p><p>3. Ghost: use the menu option to create various forms including Spectre, Allip etc</p><p></p><p><strong>Not Undead</strong></p><p>I'm thinking that these creatures are denizens of the Negative Energy Plane who have never been alive and thus are not true undead (even though they are associated with Death)</p><p>4. Shadow, Wraith, Nightshade. (<em>Shadows are the major inhabitants of the plane of negative energy who only rarely manifest in the Prime) When the number of spawned shadows reaches a critical mass they combine to create a Nightshade (thus keeping numbers of Shadows under control)) </em> </p><p>6. Bodak, Devourer - Devourer is Extraplanar and Bodaks created from 'fragments of memory and absolute evil' so they too are denizens of Negative Energy rather than remnants of dead souls</p><p></p><p>hmmm now how to structure it...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 3240678, member: 1125"] This is what I'm aiming for. To explain it started with me using Ghouls in a game and wanting to make them 'different'. Ghouls already have a 'advanced' form in the Ghast so I thought I may as well extend this and design an 'advanced' ghast but without the stink. The creature I wanted had claws, could shadow blend (like a shadow mastiff) and spider climb (which I wanted after watching the 'ghouls' in The Mummy movie. Anyway someone suggested this could be a kind of Ghoul PrC (which I like the idea of and so developed the Stalker PrC (prereq: Ghouls only) This is the direction I want to go with developing these 'Undead PrCs/Templates a list of Undead traits which can be used to enhance the basic model so this list of descriptors might be useful (or might just be fluff). I think the Ghost template gives a good starting point with its menu of abilities. What I'm thinking is adding a few more selectable qualities which a basic apparition can use to develop itself. So an ancient (ie High Level) apparition may develop its powers and be known as a Spectre I think 1. Animated Corpses - Skeletons and Zombies (not true undead as they are mindless automatons) [B]Corporeal [/B] Undead [I]Lesser Ghouls are the base creature for all Coporeal Undead. Like Gghouls but no paralysis power[/I] 2a. Ghoulish: Ghouls advance to Juju Zombies or Ghast, Wight, Mohrg etc (Hungry undead) 2b. Lich: Ghouls advanced to Lich or Mummy (Willful undead) 2c. Vampire: Ghouls advance to Nosferatu and then Vampire (Vampiric) [B]Apparitions [/B] (Incorporeal Undead) 3. Ghost: use the menu option to create various forms including Spectre, Allip etc [B]Not Undead[/B] I'm thinking that these creatures are denizens of the Negative Energy Plane who have never been alive and thus are not true undead (even though they are associated with Death) 4. Shadow, Wraith, Nightshade. ([I]Shadows are the major inhabitants of the plane of negative energy who only rarely manifest in the Prime) When the number of spawned shadows reaches a critical mass they combine to create a Nightshade (thus keeping numbers of Shadows under control)) [/I] 6. Bodak, Devourer - Devourer is Extraplanar and Bodaks created from 'fragments of memory and absolute evil' so they too are denizens of Negative Energy rather than remnants of dead souls hmmm now how to structure it... [/QUOTE]
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