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<blockquote data-quote="Morphile" data-source="post: 7287486" data-attributes="member: 6892324"><p>So, Fighter/Mage/Thief trio for Lich-level Undead? I'd alter the Lich, to make it more balanced, but have some creature outlines for the other two:</p><p></p><p>I'd have the Fighter-equivalent be bound to their armor(or shield or weapon, make it an option for what item they're bound to) in the same way a Lich is bound to their phylactery, complete with revival if the item isn't destroyed. The abilities would be focused on being a head-on leader of Undead, with all their personal combat abilities being usable in a support role. Negative Energy damage on any attacks, with a Touch Attack option, but without targeting restrictions like the Lich's to enable healing Undead. Boosting it's own combat abilities, but in an area of effect that makes surrounding Undead stronger. The Lich has their legions of Undead and reality-shaking magic, the Draugr(old Nordic word for Revanent, Skyrim badly misuses it) carries a small group of immensely potent Undead, made even stronger by its mere presence, and is driven not by greed for ever more power or an eternal existence like the Lich, but by the refusal to die before accomplishing what they desire. A barbaric conqueror who refuses to stop waging war until their last great rival falls, a disgraced iron-hearted Warblade general who wishes to right the failure that cost them their honor and life, a once-holy guardian who sacrificed all they had in life to stand watch until their own tomb crumbles to dust.</p><p></p><p>The Rogue-type would be close to ElectricDragon's idea, but be incorporeal by default, with the shadowstuff their life is transfered through becoming a form of Shadesteel and the immense negative energy utterly destroying their body, leaving them as a spirit of the Plane of Shadows, rather than the Ethereal like conventional ghosts. The item housing the last of their life can be drawn fully into the Plane of Shadows, but it must be within the Prime Material for them to truly act upon the Prime Material. If this Shadesteel anchor is destroyed, they are trapped within the Plane of Shadows until they form a new one. However, their status as being between the Prime Material and Plane of Shadows grants them the power of Shadow Illusions, and many were Shadowdancers, dark-handed Swordsages and holders of potent Mysteries in life, granting them the power to shape shadow-creatures and shift to and from many shadows with east to serve their hunger without a trace. The Jikininki, in contrast to the Draugr and Lich, is driven by the all-too-mortal desire for material things. Their transition deprives them of mundane gluttony, so they devour the spirits of others, at times instead shaping their victims into Shadows, while many are driven by their mortal desire for mundane riches. Gold, jewels, potent artifacts and artwork, the lair of the Jikiniki houses much for adventurers willing to take the risk. Should one be foolish enough to face one in the Plane of Shadows, they shape the world around them with greater potency than all but the greatest Liches, crafting vast fortresses and great monstrosities with shocking ease.</p></blockquote><p></p>
[QUOTE="Morphile, post: 7287486, member: 6892324"] So, Fighter/Mage/Thief trio for Lich-level Undead? I'd alter the Lich, to make it more balanced, but have some creature outlines for the other two: I'd have the Fighter-equivalent be bound to their armor(or shield or weapon, make it an option for what item they're bound to) in the same way a Lich is bound to their phylactery, complete with revival if the item isn't destroyed. The abilities would be focused on being a head-on leader of Undead, with all their personal combat abilities being usable in a support role. Negative Energy damage on any attacks, with a Touch Attack option, but without targeting restrictions like the Lich's to enable healing Undead. Boosting it's own combat abilities, but in an area of effect that makes surrounding Undead stronger. The Lich has their legions of Undead and reality-shaking magic, the Draugr(old Nordic word for Revanent, Skyrim badly misuses it) carries a small group of immensely potent Undead, made even stronger by its mere presence, and is driven not by greed for ever more power or an eternal existence like the Lich, but by the refusal to die before accomplishing what they desire. A barbaric conqueror who refuses to stop waging war until their last great rival falls, a disgraced iron-hearted Warblade general who wishes to right the failure that cost them their honor and life, a once-holy guardian who sacrificed all they had in life to stand watch until their own tomb crumbles to dust. The Rogue-type would be close to ElectricDragon's idea, but be incorporeal by default, with the shadowstuff their life is transfered through becoming a form of Shadesteel and the immense negative energy utterly destroying their body, leaving them as a spirit of the Plane of Shadows, rather than the Ethereal like conventional ghosts. The item housing the last of their life can be drawn fully into the Plane of Shadows, but it must be within the Prime Material for them to truly act upon the Prime Material. If this Shadesteel anchor is destroyed, they are trapped within the Plane of Shadows until they form a new one. However, their status as being between the Prime Material and Plane of Shadows grants them the power of Shadow Illusions, and many were Shadowdancers, dark-handed Swordsages and holders of potent Mysteries in life, granting them the power to shape shadow-creatures and shift to and from many shadows with east to serve their hunger without a trace. The Jikininki, in contrast to the Draugr and Lich, is driven by the all-too-mortal desire for material things. Their transition deprives them of mundane gluttony, so they devour the spirits of others, at times instead shaping their victims into Shadows, while many are driven by their mortal desire for mundane riches. Gold, jewels, potent artifacts and artwork, the lair of the Jikiniki houses much for adventurers willing to take the risk. Should one be foolish enough to face one in the Plane of Shadows, they shape the world around them with greater potency than all but the greatest Liches, crafting vast fortresses and great monstrosities with shocking ease. [/QUOTE]
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