Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Undead Monster Brainstorm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ElectricDragon" data-source="post: 7298500" data-attributes="member: 10778"><p>I also find it unappealing to force him to use ready actions to absorb spell energy/magical energy. Personally I think it should be automatic and not require an action, leaving his actions for actual combat rather than spending them to prevent magic happening.</p><p>I also think he should have some type of minor animating ability (maybe just skeletons and zombies) but with his undead strengthening aura(s) even these lowly creatures should provide adequate actions versus a party of adventurers.</p><p></p><p>If all zombies within 60 feet gain normal actions, bonus HD, extra attack bonus, extra damage, and DR versus magical weapons; and he can replace those zombies once per day; I think he would be both formidable and scary. Skeletons act as if <em>hasted</em> instead of gaining normal actions, but otherwise the same. The ritual starts him off with a number of zombies (I'll post what I've got on the ritual so far below), I am vacillating about making those into special zombies with a bit extra, possibly another template.</p><p></p><p><strong><span style="font-size: 12px">Cooling Bath Recipe</span></strong></p><p>1. The trunk of a disenchanter and the fat of a disenchanter’s hump,</p><p>2. The head and 2 pints of blood from a type of goblin called a “nilbog”</p><p>3. The large central eye of a beholder,</p><p>Mix with </p><p>1. 10 gallons of elemental water </p><p>2. 2 gils of giant squid ink (mixed with the nilbog blood to prevent coagulation), and</p><p>3. 1 pint of aqua regia [Craft (alchemy) DC 15/ounce: Market Price: 1,000 gp/ounce] </p><p>in a large cauldron.</p><p>Heat on a darkwood fire to a simmer.</p><p>Remove from heat but keep close to forge.</p><p></p><p>Heat forge to max.</p><p>Craft weapon from adamantine and cool in mixture.</p><p>Wooden parts that must be affixed to the weapon must be made of darkwood.</p><p>The weapon gains a further natural +1 enhancement bonus to attacks but has no apparent magical properties.</p><p></p><p>Heat forge to max.</p><p>Craft armor from adamantine and cool in mixture.</p><p>Once mostly cool (10 minutes), armor must be worn.</p><p>Leather parts that must be incorporated into the armor or weapon must be made of aurumvorax leather.</p><p>The armor gains a natural +1 enhancement bonus to AC but has no apparent magical properties.</p><p></p><p>Commonly, the ritual master decorates the armor and weapon with intricate designs, engravings, and inset gems and jewels (increasing its worth by as much as x10),</p><p></p><p><span style="font-size: 15px"><strong>REQUIREMENTS OF THE RITUAL</strong></span></p><p>13 servants</p><p>A pentagram inscribed onto a solid surface large enough to encompass all 13 servants.</p><p>A chorus of 5 sycophants, followers, or fanatics surrounding the pentagram, one at each point of the pentagram.</p><p>Both armor and weapon must be masterwork quality and must be styled to visibly show that they are above average in abilities. </p><p>5 iron braziers fueled with 1 ounce of sulphur and 1 ounce of brimstone (each), one placed at each point of the pentagram.</p><p>The tub of cooling liquid used in the crafting of the weapon and armor.</p><p></p><p>The Ritual: 13 servants of the ritual master must be sacrificed with the weapon just forged (cooling the weapon again after each kill because of the immense negative energies released with each death) while the chorus chants the ritual words of supplication to Nethrancor, promising to spread evil and undeath in exchange for power; chanted in ancient Draconic. The negative energies suffuse the pentagram bouncing between each living and dead servant, the armor, and the weapon. </p><p>This ritual requires a suit of adamantine armor and an adamantine weapon both personally crafted by the ritual master and worn/wielded by the ritual master.</p><p>At the conclusion of the ritual, the pentagram focuses the power of betrayal into an almost physical force that resonates through both weapon and armor, killing the ritual master and transforming him into the ultimate betrayer of mankind, the marshal of the dead, forevermore bound to both armor and sword.</p><p>The chorus is also transformed by the excess negative energy of the ritual master’s transformation into ritual zombies under the marshal of the dead’s control to form its vanguard.</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 7298500, member: 10778"] I also find it unappealing to force him to use ready actions to absorb spell energy/magical energy. Personally I think it should be automatic and not require an action, leaving his actions for actual combat rather than spending them to prevent magic happening. I also think he should have some type of minor animating ability (maybe just skeletons and zombies) but with his undead strengthening aura(s) even these lowly creatures should provide adequate actions versus a party of adventurers. If all zombies within 60 feet gain normal actions, bonus HD, extra attack bonus, extra damage, and DR versus magical weapons; and he can replace those zombies once per day; I think he would be both formidable and scary. Skeletons act as if [I]hasted[/I] instead of gaining normal actions, but otherwise the same. The ritual starts him off with a number of zombies (I'll post what I've got on the ritual so far below), I am vacillating about making those into special zombies with a bit extra, possibly another template. [b][size=3]Cooling Bath Recipe[/size][/b] 1. The trunk of a disenchanter and the fat of a disenchanter’s hump, 2. The head and 2 pints of blood from a type of goblin called a “nilbog” 3. The large central eye of a beholder, Mix with 1. 10 gallons of elemental water 2. 2 gils of giant squid ink (mixed with the nilbog blood to prevent coagulation), and 3. 1 pint of aqua regia [Craft (alchemy) DC 15/ounce: Market Price: 1,000 gp/ounce] in a large cauldron. Heat on a darkwood fire to a simmer. Remove from heat but keep close to forge. Heat forge to max. Craft weapon from adamantine and cool in mixture. Wooden parts that must be affixed to the weapon must be made of darkwood. The weapon gains a further natural +1 enhancement bonus to attacks but has no apparent magical properties. Heat forge to max. Craft armor from adamantine and cool in mixture. Once mostly cool (10 minutes), armor must be worn. Leather parts that must be incorporated into the armor or weapon must be made of aurumvorax leather. The armor gains a natural +1 enhancement bonus to AC but has no apparent magical properties. Commonly, the ritual master decorates the armor and weapon with intricate designs, engravings, and inset gems and jewels (increasing its worth by as much as x10), [size=4][b]REQUIREMENTS OF THE RITUAL[/b][/size] 13 servants A pentagram inscribed onto a solid surface large enough to encompass all 13 servants. A chorus of 5 sycophants, followers, or fanatics surrounding the pentagram, one at each point of the pentagram. Both armor and weapon must be masterwork quality and must be styled to visibly show that they are above average in abilities. 5 iron braziers fueled with 1 ounce of sulphur and 1 ounce of brimstone (each), one placed at each point of the pentagram. The tub of cooling liquid used in the crafting of the weapon and armor. The Ritual: 13 servants of the ritual master must be sacrificed with the weapon just forged (cooling the weapon again after each kill because of the immense negative energies released with each death) while the chorus chants the ritual words of supplication to Nethrancor, promising to spread evil and undeath in exchange for power; chanted in ancient Draconic. The negative energies suffuse the pentagram bouncing between each living and dead servant, the armor, and the weapon. This ritual requires a suit of adamantine armor and an adamantine weapon both personally crafted by the ritual master and worn/wielded by the ritual master. At the conclusion of the ritual, the pentagram focuses the power of betrayal into an almost physical force that resonates through both weapon and armor, killing the ritual master and transforming him into the ultimate betrayer of mankind, the marshal of the dead, forevermore bound to both armor and sword. The chorus is also transformed by the excess negative energy of the ritual master’s transformation into ritual zombies under the marshal of the dead’s control to form its vanguard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Undead Monster Brainstorm
Top