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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 4516354" data-attributes="member: 2209"><p><strong>Complete Minions</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/1431/Complete-Minions?affiliate_id=17596" target="_blank">Complete Minions:</a></p><p>3.5</p><p><strong>Bone Sovereign:</strong> Bone sovereigns are the accumulated remains of skeletons whose animating enchantments have coalesced over the years to form a single, self-aware undead entity. </p><p>When skeletal undead are left to stand unguided over centuries in concentrated groups, their animating forces and physical forms occasionally merge together and achieve a type of sentience. Whether this is brought about by the gradual failure of their individual enchantments or caused by the will of malevolent outsiders remains unknown. It is even speculated that a god of death may create these monsters from abandoned undead to increase his domain. </p><p><strong>Cacogen:</strong> The cacogen is a deformed human, typically a leper, hunchback, or clubfoot, but sometimes a scarred or branded rogue, who has been brought back to life to serve an evil sorcerer or wizard as a necromantic guardian.</p><p>Heart Stalker: A humanoid victim who has its heart removed by a heart stalker begins to decompose rapidly, rising as a heart stalker on the following night</p><p><strong>Hearth Horror:</strong> A hearth horror is the ghost of a dead place, horribly corrupted by evil, and obsessed with restoring itself to its former glory.</p><p>A hearth horror cannot form just anywhere. It forms in a location where great or terrible events have taken place. The horror takes on the personality and alignment of the events that happened there, and is typically evil.</p><p><strong>Ka Spirits:</strong> In many ancient cultures, people were sacrificed during the burial of important individuals. It was believed that their spirits would serve that of the deceased in the other world. The ka spirit is the soul of one this unfortunates.</p><p>In order to create a ka spirit, ancient necromantic rituals must be performed, involving the victim being killed by a special cursed scarab of death.</p><p><strong>Undead Warlord:</strong> This creature is the spirit of a powerful ancient warlord, who long ago lost his life through an act of betrayal.</p><p><strong>Wraith Skin:</strong> Skinwraiths are the remains of torture victims flayed alive on the rack, animated by their own pain and suffering.</p><p><strong>Skeleton:</strong> As a standard action, a bone sovereign can create any number of skeletal monsters from its body.</p><p><strong>Zombie:</strong> Any creature killed by Constitution damage from the ka spirit’s rotting possession ability rises as a zombie under the ka spirit’s control after 1d4 rounds.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4516354, member: 2209"] [b]Complete Minions[/b] [URL=www.drivethrurpg.com/product/1431/Complete-Minions?affiliate_id=17596]Complete Minions:[/URL] 3.5 [B]Bone Sovereign:[/B] Bone sovereigns are the accumulated remains of skeletons whose animating enchantments have coalesced over the years to form a single, self-aware undead entity. When skeletal undead are left to stand unguided over centuries in concentrated groups, their animating forces and physical forms occasionally merge together and achieve a type of sentience. Whether this is brought about by the gradual failure of their individual enchantments or caused by the will of malevolent outsiders remains unknown. It is even speculated that a god of death may create these monsters from abandoned undead to increase his domain. [B]Cacogen:[/B] The cacogen is a deformed human, typically a leper, hunchback, or clubfoot, but sometimes a scarred or branded rogue, who has been brought back to life to serve an evil sorcerer or wizard as a necromantic guardian. Heart Stalker: A humanoid victim who has its heart removed by a heart stalker begins to decompose rapidly, rising as a heart stalker on the following night [B]Hearth Horror:[/B] A hearth horror is the ghost of a dead place, horribly corrupted by evil, and obsessed with restoring itself to its former glory. A hearth horror cannot form just anywhere. It forms in a location where great or terrible events have taken place. The horror takes on the personality and alignment of the events that happened there, and is typically evil. [B]Ka Spirits:[/B] In many ancient cultures, people were sacrificed during the burial of important individuals. It was believed that their spirits would serve that of the deceased in the other world. The ka spirit is the soul of one this unfortunates. In order to create a ka spirit, ancient necromantic rituals must be performed, involving the victim being killed by a special cursed scarab of death. [B]Undead Warlord:[/B] This creature is the spirit of a powerful ancient warlord, who long ago lost his life through an act of betrayal. [B]Wraith Skin:[/B] Skinwraiths are the remains of torture victims flayed alive on the rack, animated by their own pain and suffering. [B]Skeleton:[/B] As a standard action, a bone sovereign can create any number of skeletal monsters from its body. [B]Zombie:[/B] Any creature killed by Constitution damage from the ka spirit’s rotting possession ability rises as a zombie under the ka spirit’s control after 1d4 rounds. [/QUOTE]
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