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<blockquote data-quote="Voadam" data-source="post: 4562569" data-attributes="member: 2209"><p><strong>E.N. Critters 6 Berk's Wasteland</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/2915/EN-Critters--Berks-Wasteland?affiliate_id=17596" target="_blank">E.N. Critters - Berk's Wasteland:</a></p><p>3.5</p><p><strong>Boneswirl:</strong> A boneswirl is an undead creature animated through strong elemental magic.</p><p>Boneswirls were originally created by evil djinn that had taken up residence on the material plane, away from their inherently good brethren. Djinn necromancers used the bodies of humanoids to make more powerful and mobile undead guardians.</p><p>The ritual of creating a boneswirl is long and complicated, as with creating many greater undead, but the process is a bit different. The primary difference is that minor air elementals are bound to the bones that comprise a boneswirl. They keep the whirlwind in motion. The elementals are twisted and perverted in the binding, but they are also part of the boneswirl’s new identity. Their insanity is a large part of what drives a boneswirl to kill everything it can.</p><p>A boneswirl is typically created from the bones of a single humanoid creature, though it is possible to create one from any creature with a skeleton. The visage of a standard boneswirl is disturbing enough, but one created with the skull of a dragon or a mindflayer can send opponents fleeing into the desert without even attacking. No matter what creature it was originally made from, it retains no memory of its past life. It knows only an intense feeling of loss and pain. This is its primary drive for hunting down and killing living creatures.</p><p>A boneswirl can be created through use of the <em>create undead</em> spell by a 15th-17th level caster (though characters should be made to research the ritual first).</p><p>It is native to warm deserts where it was first created by evil djinn.</p><p>It can be created through the use of a create undead spell by a caster of 15th level or higher.</p><p><strong>Dessicated:</strong> A desiccated is an intelligent undead creature that has had all the moisture drained from its body.</p><p>A humanoid slain by a desiccated’s absorb moisture ability rises as a desiccated 1d4 days later.</p><p>When a desiccated kills a humanoid creature with its absorb moisture ability, that creature undergoes a slow transformation during which every last drop of moisture is lost from its body. Water, blood, and other bodily fluids completely evaporate, organs turn to dust, and the skin becomes a dried out husk. Once complete, negative energy animates and gives sentience to the corpse. Even though the new creature retains some small semblance of its former self, bits and pieces of memories and thoughts, it is now overcome with an incredible and unquenchable thirst. The energy that created the desiccated continues to work and the creature continually feels the moisture being sucked from it.</p><p>Those slain by having all of their moisture sucked out will rise as desiccated themselves within four days time.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4562569, member: 2209"] [b]E.N. Critters 6 Berk's Wasteland[/b] [URL=https://www.drivethrurpg.com/product/2915/EN-Critters--Berks-Wasteland?affiliate_id=17596]E.N. Critters - Berk's Wasteland:[/URL] 3.5 [B]Boneswirl:[/B] A boneswirl is an undead creature animated through strong elemental magic. Boneswirls were originally created by evil djinn that had taken up residence on the material plane, away from their inherently good brethren. Djinn necromancers used the bodies of humanoids to make more powerful and mobile undead guardians. The ritual of creating a boneswirl is long and complicated, as with creating many greater undead, but the process is a bit different. The primary difference is that minor air elementals are bound to the bones that comprise a boneswirl. They keep the whirlwind in motion. The elementals are twisted and perverted in the binding, but they are also part of the boneswirl’s new identity. Their insanity is a large part of what drives a boneswirl to kill everything it can. A boneswirl is typically created from the bones of a single humanoid creature, though it is possible to create one from any creature with a skeleton. The visage of a standard boneswirl is disturbing enough, but one created with the skull of a dragon or a mindflayer can send opponents fleeing into the desert without even attacking. No matter what creature it was originally made from, it retains no memory of its past life. It knows only an intense feeling of loss and pain. This is its primary drive for hunting down and killing living creatures. A boneswirl can be created through use of the [I]create undead[/I] spell by a 15th-17th level caster (though characters should be made to research the ritual first). It is native to warm deserts where it was first created by evil djinn. It can be created through the use of a create undead spell by a caster of 15th level or higher. [B]Dessicated:[/B] A desiccated is an intelligent undead creature that has had all the moisture drained from its body. A humanoid slain by a desiccated’s absorb moisture ability rises as a desiccated 1d4 days later. When a desiccated kills a humanoid creature with its absorb moisture ability, that creature undergoes a slow transformation during which every last drop of moisture is lost from its body. Water, blood, and other bodily fluids completely evaporate, organs turn to dust, and the skin becomes a dried out husk. Once complete, negative energy animates and gives sentience to the corpse. Even though the new creature retains some small semblance of its former self, bits and pieces of memories and thoughts, it is now overcome with an incredible and unquenchable thirst. The energy that created the desiccated continues to work and the creature continually feels the moisture being sucked from it. Those slain by having all of their moisture sucked out will rise as desiccated themselves within four days time. [/QUOTE]
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