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<blockquote data-quote="Voadam" data-source="post: 6545190" data-attributes="member: 2209"><p><strong>Monster Manual IV</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/51646/Monster-Manual-IV-35?affiliate_id=17596" target="_blank">Monster Manual IV</a></p><p>3.5</p><p><strong>Bloodhulk:</strong> Bloodhulks are corpses reanimated through an infusion of the blood of innocent victims in a dark and horrible ritual. Their bloated bodies are filled with viscous gore and unholy fluids, providing them with the endurance to absorb an amazing amount of punishment before falling.</p><p>A bloodhulk is created through a foul ritual that saturates a creature’s flesh with the blood of sacrificed victims.</p><p>Creating a bloodhulk requires a ritual of bloody sacrifice culminating in a spell of animation. Most living corporeal beings can be made into these horrors.</p><p>The animate dead spell normally allows the creation of only skeletons and zombies. It can also create bloodhulks, though the process is more difficult.</p><p>• You can create bloodhulk warriors, giants, or crushers based solely on the size of the corpse you wish to animate:</p><p>A Medium corpse is required for a bloodhulk fighter, Large for a giant, and Huge for a crusher. Smaller and larger corpses cannot be made into bloodhulks. The creation of a bloodhulk changes the original corpse too much for it to retain most of its original features.</p><p>• In addition to the usual material components, you must supply blood from three recently slain creatures the same size as the potential bloodhulk.</p><p>• Bloodhulks are considered to have double their Hit Dice for the purpose of creating and controlling them. Thus, the number of bloodhulks you can create is equal to your Hit Dice (instead of twice your Hit Dice) if you are not in a desecrated area. You can control no more than 2 HD worth of bloodhulks per caster level; if you are attempting to control different sorts of undead creatures, the bloodhulks are considered to have twice as many Hit Dice as are shown in their entries for the purpose of determining the total number of undead you can control.</p><p><strong>Defacer:</strong> A defacer arises when a spellcaster creates an undead being from the corpse of a doppelganger or other creature that assumes others’ visages.</p><p>A spellcaster of 14th or higher level can create a defacer by casting create undead on the corpse of a creature that mimics other creatures, such as a doppelganger.</p><p>Changelings turned into undead sometimes spontaneously rise as defacers instead of what their creators intended. When Dolurrh is coterminous, dead changelings become defacers under circumstances when they might otherwise become ghosts.</p><p><strong>Necrosis Carnex:</strong> A necrosis carnex is created from several corpses bound together with cold iron bands.</p><p>They have a simple and stark existence, stemming entirely from their origin as purposefully created undead.</p><p>A spellcaster of 11th level or higher can create a necrosis carnex with an animate dead spell. To do so requires three corpses from Medium creatures and cold-hammered iron bands worth 200 gp. None of this material is consumed in the casting and but instead becomes the undead amalgam of the carnex. When used to create a necrosis carnex, the animate dead spell has a casting time of 10 minutes.</p><p><strong>Plague Walker:</strong> A plague walker is an undead weapon created by evil mages and clerics.</p><p>As undead creatures crafted for use in war, plague walkers have no place in the natural environment. Tales claim that they arise as the result of a rare contagion, but in truth any diseased corpse serves to produce these monstrosities.</p><p>Creating a plague walker is a relatively simple process, though its cost prevents most spellcasters from producing the creatures in great numbers outside of wartime. Any arcane or divine caster of 6th level or higher who can cast necromancy spells can craft a plague walker. Doing so involves performing a horrific ritual that requires 800 gp worth of unholy water, the corpses of four Medium creatures that died of disease, and two days of prayer. (Two Small corpses are equivalent to one Medium corpse, and one Large body counts as two Medium corpses.) At the end of the ritual, the remains meld into a single plague walker, which obeys its creator’s commands to the best of its ability.</p><p><strong>Web Mummy:</strong> “Web mummy” is an acquired template that can be added to any corporeal giant, humanoid, or monstrous humanoid.</p><p>When ready to reproduce, a tomb spider finds a suitable corpse (or kills such a creature), implants its eggs, and wraps the corpse in webbing. The host corpse animates as a web mummy and protects its creator.</p><p>Web mummies are undead creatures animated by a spider with a connection to negative energy.</p><p>A tomb spider lays its eggs in a humanoid, monstrous humanoid, or giant’s body, animating the corpse as a web mummy.</p><p><strong>Vitreous Drinker:</strong> The creatures were reputedly created by Vecna for some nefarious purpose.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6545190, member: 2209"] [b]Monster Manual IV[/b] [URL=https://www.drivethrurpg.com/product/51646/Monster-Manual-IV-35?affiliate_id=17596]Monster Manual IV[/URL] 3.5 [b]Bloodhulk:[/b] Bloodhulks are corpses reanimated through an infusion of the blood of innocent victims in a dark and horrible ritual. Their bloated bodies are filled with viscous gore and unholy fluids, providing them with the endurance to absorb an amazing amount of punishment before falling. A bloodhulk is created through a foul ritual that saturates a creature’s flesh with the blood of sacrificed victims. Creating a bloodhulk requires a ritual of bloody sacrifice culminating in a spell of animation. Most living corporeal beings can be made into these horrors. The animate dead spell normally allows the creation of only skeletons and zombies. It can also create bloodhulks, though the process is more difficult. • You can create bloodhulk warriors, giants, or crushers based solely on the size of the corpse you wish to animate: A Medium corpse is required for a bloodhulk fighter, Large for a giant, and Huge for a crusher. Smaller and larger corpses cannot be made into bloodhulks. The creation of a bloodhulk changes the original corpse too much for it to retain most of its original features. • In addition to the usual material components, you must supply blood from three recently slain creatures the same size as the potential bloodhulk. • Bloodhulks are considered to have double their Hit Dice for the purpose of creating and controlling them. Thus, the number of bloodhulks you can create is equal to your Hit Dice (instead of twice your Hit Dice) if you are not in a desecrated area. You can control no more than 2 HD worth of bloodhulks per caster level; if you are attempting to control different sorts of undead creatures, the bloodhulks are considered to have twice as many Hit Dice as are shown in their entries for the purpose of determining the total number of undead you can control. [b]Defacer:[/b] A defacer arises when a spellcaster creates an undead being from the corpse of a doppelganger or other creature that assumes others’ visages. A spellcaster of 14th or higher level can create a defacer by casting create undead on the corpse of a creature that mimics other creatures, such as a doppelganger. Changelings turned into undead sometimes spontaneously rise as defacers instead of what their creators intended. When Dolurrh is coterminous, dead changelings become defacers under circumstances when they might otherwise become ghosts. [b]Necrosis Carnex:[/b] A necrosis carnex is created from several corpses bound together with cold iron bands. They have a simple and stark existence, stemming entirely from their origin as purposefully created undead. A spellcaster of 11th level or higher can create a necrosis carnex with an animate dead spell. To do so requires three corpses from Medium creatures and cold-hammered iron bands worth 200 gp. None of this material is consumed in the casting and but instead becomes the undead amalgam of the carnex. When used to create a necrosis carnex, the animate dead spell has a casting time of 10 minutes. [b]Plague Walker:[/b] A plague walker is an undead weapon created by evil mages and clerics. As undead creatures crafted for use in war, plague walkers have no place in the natural environment. Tales claim that they arise as the result of a rare contagion, but in truth any diseased corpse serves to produce these monstrosities. Creating a plague walker is a relatively simple process, though its cost prevents most spellcasters from producing the creatures in great numbers outside of wartime. Any arcane or divine caster of 6th level or higher who can cast necromancy spells can craft a plague walker. Doing so involves performing a horrific ritual that requires 800 gp worth of unholy water, the corpses of four Medium creatures that died of disease, and two days of prayer. (Two Small corpses are equivalent to one Medium corpse, and one Large body counts as two Medium corpses.) At the end of the ritual, the remains meld into a single plague walker, which obeys its creator’s commands to the best of its ability. [b]Web Mummy:[/b] “Web mummy” is an acquired template that can be added to any corporeal giant, humanoid, or monstrous humanoid. When ready to reproduce, a tomb spider finds a suitable corpse (or kills such a creature), implants its eggs, and wraps the corpse in webbing. The host corpse animates as a web mummy and protects its creator. Web mummies are undead creatures animated by a spider with a connection to negative energy. A tomb spider lays its eggs in a humanoid, monstrous humanoid, or giant’s body, animating the corpse as a web mummy. [b]Vitreous Drinker:[/b] The creatures were reputedly created by Vecna for some nefarious purpose. [/QUOTE]
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