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<blockquote data-quote="Voadam" data-source="post: 6545408" data-attributes="member: 2209"><p><strong>Monster Manual V</strong></p><p></p><p><a href="https://www.drivethrurpg.com/product/54391/Monster-Manual-V-35?affiliate_id=17596" target="_blank">Monster Manual V</a></p><p>3.5</p><p><strong>Blackwing:</strong> The orcs caught and brutalized eagles for sport until their depraved mystics discovered the necessary ritual to create powerful undead servitors—the first blackwings.</p><p>The necromantic ritual used to create blackwings requires the intact body of a giant eagle.</p><p>Blackwings are created from the corpses of giant eagles. The corpse must be buried within the area of an unhallow spell for at least six months. Then, a spellcaster of 18th level or higher must cast create undead on the remains.</p><p><strong>Deadborn Vulture Zombie:</strong> When a deadborn vulture is reduced to 0 hit points, it immediately dies and becomes a deadborn vulture zombie that retains the vulture’s disease ability.</p><p>A deadborn vulture reanimates as a zombie after it dies.</p><p><strong>God-Blooded Orcus-Blooded:</strong> Orcus-blooded” is an acquired template that can be added to any evil undead creature. The sacrifice of good-aligned creatures totaling 20 or more Hit Dice causes an aspect of Orcus to appear and bathe the petitioner with black, tarry blood poured from a golden chalice. The undead creature covered in this blood then grows goatlike horns and gains the Orcus-blooded template. </p><p><strong>Haunt:</strong> Haunts are spirits that left unfinished business in life and have returned to seek recompense.</p><p><strong>Bridge Haunt:</strong> A bridge haunt is a ghostly undead that lingers near the bridge where it came into being after the death of the living creature it once was.</p><p>This is a bridge haunt, the incorporeal spirit of someone who died at this bridge.</p><p><strong>Forest Haunt:</strong> Forest haunts are the spirits of fey-touched trees that seek vengeance on intruders within their forest domain. When a dryad is killed, she can curse those who slew her with her dying breath. This curse fuels the spirit of the oak to which she is tied, causing it to stalk the forest until her killers are slain, and sometimes beyond.</p><p>This is a forest haunt, the spirit of a tree touched by the fey. When a dryad is destroyed and speaks a curse with her dying breath, a forest haunt is born.</p><p><strong>Taunting Haunt:</strong> A taunting haunt is the twisted, jealous spirit of a deceased bard, jester, or other performer.</p><p>This is a taunting haunt, the bitter spirit of a troubadour, jester, or bard.</p><p><strong>Phantom:</strong> “Phantom” is an acquired template that can be applied to any corporeal creature</p><p><strong>Phantom Ghast Ninja:</strong> By using a secret ritual, Kugan’s master granted him the phantom template for his years of honorable and successful service.</p><p><strong>Sanguineous Drinker:</strong> Occasionally, small packs of three to nine individuals form in areas of intense death and suffering.</p><p>Necromancers and cunning undead spellcasters create sanguineous drinkers.</p><p>Necromancers create them from corpses boiled in blood. Particularly evil and bloodthirsty creatures might spontaneously rise as sanguineous drinkers if they die in an environment soiled with blood and corrupted by negative energy.</p><p>A spellcaster of 15th level or higher can use the create undead spell to animate a sanguineous drinker.</p><p><strong>Skull Lord:</strong> Dark rumors speak of the skull lords, powerful undead beings created by the magic unleashed at the death of the mighty necromancer Vrakmul.</p><p>The twelve skull lords arose from the ashes of the Black Tower of Vrakmul. Whether they were created intentionally by that mad necromancer or came forth spontaneously from the foul energies of his fallen sanctum, none can say.</p><p>Alternatively, skull lords might simply be a powerful new form of undead with no specific background or number. Skull lords might be the result of failed attempts at achieving lichdom, the undead remains of a race of three-headed beings, or a single creature formed from the magical amalgamation of three corpses.</p><p>The Battle of Bones is a popular destination for Faerûn’s necromancers, and it is rumored that the first skull lords were spawned in that cursed place.</p><p><strong>Bonespur:</strong> Bonespurs are animalistic monstrosities created only for fighting and killing.</p><p>A skull lord’s creator skull can create a bonespur, a serpentir, or a skeleton from nearby bones and bone shards.</p><p>A spellcaster of 8th level or higher can create a bonespur using the create undead spell. Creating a bonespur requires skeletal remains equivalent to six Medium creatures.</p><p><strong>Serpentir:</strong> Serpentirs are dreadful snakelike undead formed from several skeletons.</p><p>A spellcaster of 10th level or higher can create a serpentir using the create undead spell. Creating a serpentir requires skeletal remains equivalent to six Medium creatures.</p><p>A skull lord’s creator skull can create a bonespur, a serpentir, or a skeleton from nearby bones and bone shards.</p><p><strong>Spectral Rider:</strong> Each spectral rider is born of particular circumstances.</p><p>Blackguards and evil knights are the individuals who most commonly become spectral riders after death. However, even the holiest of paladins can be polluted by foul necromantic magic and twisted into these dark warriors. The rituals that create a spectral rider involve unspeakable desecrations of the corpse. In the case of paladins or holy knights, deception is used to lure the spirit back to its body, binding a pure soul to tainted dead flesh.</p><p>A spellcaster of 12th level or higher can create a spectral rider using a create greater undead spell. The PC must find a suitable subject corpse—a mounted warrior of at least 6th level at the time of his or her death.</p><p>Once per month, a skull lord can engage in a 12-hour ritual under the dark moon to create a spectral rider from the remains of a mounted warrior.</p><p></p><p><strong>Skeleton:</strong> A skull lord’s creator skull can create a bonespur, a serpentir, or a skeleton from nearby bones and bone shards.</p><p><strong>Vampire:</strong> Seduced by the promises of Orcus, he cast aside his life for the dark blessings of undeath.</p><p>He begged the gods to spare him from death, vowing that he would do whatever was asked of him in exchange for the gift of immortality. His pleas gained the attention of Orcus, who longed for mortal souls to feed his insatiable hunger. The demon prince granted this knight the power to defeat death by stealing his soul, transforming his mortal form into the undead monstrosity it remains to this day.</p><p><strong>Vampire Spawn:</strong> By drinking the blood of the living, vampires rejuvenate themselves and create their foul spawn.</p><p><strong>Zombie:</strong> Whenever a creature that can acquire the zombie template dies within 20 feet of a graveyard sludge, that creature rises as a zombie 1d4 rounds later. However, the graveyard sludge imparts some of its own unique physiology to the zombie, causing each of the zombie’s natural attacks to deal an extra 1d6 points of acid damage.</p><p>Any creature slain by a graveyard sludge rises as a zombielike creature with an acidic touch.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6545408, member: 2209"] [b]Monster Manual V[/b] [URL=https://www.drivethrurpg.com/product/54391/Monster-Manual-V-35?affiliate_id=17596]Monster Manual V[/URL] 3.5 [b]Blackwing:[/b] The orcs caught and brutalized eagles for sport until their depraved mystics discovered the necessary ritual to create powerful undead servitors—the first blackwings. The necromantic ritual used to create blackwings requires the intact body of a giant eagle. Blackwings are created from the corpses of giant eagles. The corpse must be buried within the area of an unhallow spell for at least six months. Then, a spellcaster of 18th level or higher must cast create undead on the remains. [b]Deadborn Vulture Zombie:[/B] When a deadborn vulture is reduced to 0 hit points, it immediately dies and becomes a deadborn vulture zombie that retains the vulture’s disease ability. A deadborn vulture reanimates as a zombie after it dies. [b]God-Blooded Orcus-Blooded:[/b] Orcus-blooded” is an acquired template that can be added to any evil undead creature. The sacrifice of good-aligned creatures totaling 20 or more Hit Dice causes an aspect of Orcus to appear and bathe the petitioner with black, tarry blood poured from a golden chalice. The undead creature covered in this blood then grows goatlike horns and gains the Orcus-blooded template. [b]Haunt:[/b] Haunts are spirits that left unfinished business in life and have returned to seek recompense. [b]Bridge Haunt:[/b] A bridge haunt is a ghostly undead that lingers near the bridge where it came into being after the death of the living creature it once was. This is a bridge haunt, the incorporeal spirit of someone who died at this bridge. [B]Forest Haunt:[/b] Forest haunts are the spirits of fey-touched trees that seek vengeance on intruders within their forest domain. When a dryad is killed, she can curse those who slew her with her dying breath. This curse fuels the spirit of the oak to which she is tied, causing it to stalk the forest until her killers are slain, and sometimes beyond. This is a forest haunt, the spirit of a tree touched by the fey. When a dryad is destroyed and speaks a curse with her dying breath, a forest haunt is born. [b]Taunting Haunt:[/b] A taunting haunt is the twisted, jealous spirit of a deceased bard, jester, or other performer. This is a taunting haunt, the bitter spirit of a troubadour, jester, or bard. [b]Phantom:[/b] “Phantom” is an acquired template that can be applied to any corporeal creature [b]Phantom Ghast Ninja:[/b] By using a secret ritual, Kugan’s master granted him the phantom template for his years of honorable and successful service. [b]Sanguineous Drinker:[/b] Occasionally, small packs of three to nine individuals form in areas of intense death and suffering. Necromancers and cunning undead spellcasters create sanguineous drinkers. Necromancers create them from corpses boiled in blood. Particularly evil and bloodthirsty creatures might spontaneously rise as sanguineous drinkers if they die in an environment soiled with blood and corrupted by negative energy. A spellcaster of 15th level or higher can use the create undead spell to animate a sanguineous drinker. [b]Skull Lord:[/b] Dark rumors speak of the skull lords, powerful undead beings created by the magic unleashed at the death of the mighty necromancer Vrakmul. The twelve skull lords arose from the ashes of the Black Tower of Vrakmul. Whether they were created intentionally by that mad necromancer or came forth spontaneously from the foul energies of his fallen sanctum, none can say. Alternatively, skull lords might simply be a powerful new form of undead with no specific background or number. Skull lords might be the result of failed attempts at achieving lichdom, the undead remains of a race of three-headed beings, or a single creature formed from the magical amalgamation of three corpses. The Battle of Bones is a popular destination for Faerûn’s necromancers, and it is rumored that the first skull lords were spawned in that cursed place. [b]Bonespur:[/b] Bonespurs are animalistic monstrosities created only for fighting and killing. A skull lord’s creator skull can create a bonespur, a serpentir, or a skeleton from nearby bones and bone shards. A spellcaster of 8th level or higher can create a bonespur using the create undead spell. Creating a bonespur requires skeletal remains equivalent to six Medium creatures. [b]Serpentir:[/b] Serpentirs are dreadful snakelike undead formed from several skeletons. A spellcaster of 10th level or higher can create a serpentir using the create undead spell. Creating a serpentir requires skeletal remains equivalent to six Medium creatures. A skull lord’s creator skull can create a bonespur, a serpentir, or a skeleton from nearby bones and bone shards. [b]Spectral Rider:[/b] Each spectral rider is born of particular circumstances. Blackguards and evil knights are the individuals who most commonly become spectral riders after death. However, even the holiest of paladins can be polluted by foul necromantic magic and twisted into these dark warriors. The rituals that create a spectral rider involve unspeakable desecrations of the corpse. In the case of paladins or holy knights, deception is used to lure the spirit back to its body, binding a pure soul to tainted dead flesh. A spellcaster of 12th level or higher can create a spectral rider using a create greater undead spell. The PC must find a suitable subject corpse—a mounted warrior of at least 6th level at the time of his or her death. Once per month, a skull lord can engage in a 12-hour ritual under the dark moon to create a spectral rider from the remains of a mounted warrior. [b]Skeleton:[/b] A skull lord’s creator skull can create a bonespur, a serpentir, or a skeleton from nearby bones and bone shards. [b]Vampire:[/b] Seduced by the promises of Orcus, he cast aside his life for the dark blessings of undeath. He begged the gods to spare him from death, vowing that he would do whatever was asked of him in exchange for the gift of immortality. His pleas gained the attention of Orcus, who longed for mortal souls to feed his insatiable hunger. The demon prince granted this knight the power to defeat death by stealing his soul, transforming his mortal form into the undead monstrosity it remains to this day. [b]Vampire Spawn:[/b] By drinking the blood of the living, vampires rejuvenate themselves and create their foul spawn. [b]Zombie:[/b] Whenever a creature that can acquire the zombie template dies within 20 feet of a graveyard sludge, that creature rises as a zombie 1d4 rounds later. However, the graveyard sludge imparts some of its own unique physiology to the zombie, causing each of the zombie’s natural attacks to deal an extra 1d6 points of acid damage. Any creature slain by a graveyard sludge rises as a zombielike creature with an acidic touch. [/QUOTE]
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