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<blockquote data-quote="Voadam" data-source="post: 6549904" data-attributes="member: 2209"><p><strong>Manual of Monsters</strong></p><p></p><p>Manual of Monsters</p><p>3.5</p><p><strong>Spirit of Vengeance Greater:</strong> When a powerful creature takes to the grave with intense feelings of hatred and business unfinished, she will occasionally rise again as a greater spirit of vengeance.</p><p><strong>Spirit of Vengeance Lesser:</strong> Any humanoid slain by a greater spirit of vengeance becomes a lesser spirit of vengeance on the following round.</p><p><strong>Scourge:</strong> "Scourge" is a template that can be added to any creature.</p><p><strong>Banshee:</strong> Banshees were once beautiful female night elves who were brutally murdered by demons during the fall of Kalimdor. Their restless spirits were left to wander the world for many ages in silent, tortured lamentation.</p><p>Banshees are relatively rare and difficult to produce; even the Lich King does not truly know what causes a banshee to be produced among his minions. It is some supernatural perversion or imbalance of the soul that sheds its mortal shell and walks forth as one of these spectral beings.</p><p>“Banshee” is an acquired template that can be added to any humanoid creature.</p><p><strong>Crypt Fiend:</strong> As the nerubian empire was dismantled, the remnants were scattered and the dead were raised as minions of Ner’zhul.</p><p>“Crypt fiend” is an acquired template that can be added to any nerubian. </p><p><strong>Forsaken:</strong> The forsaken are humans transformed into the undead, with all the powers associated with the Scourge.</p><p>“Forsaken” is a template that can be added to any human character.</p><p><strong>Ghoul of the Scourge:</strong> “Ghoul of the Scourge” is an acquired template that can be added to any humanoid or monstrous humanoid creature.</p><p><strong>Shade:</strong> Shades are created by a formal ritual of sacrifice, in which a single acolyte who has completely proven himself to Nr'zhul is brought over to the far side of death. The plague is allowed to enter his body, and powerful necromancers spend several days transforming the acolyte's pitiful shell into a devastating creature of undeath. The ritual occurs in a place known as the Sacrificial Pit, where the focused energy of the Lich King and his necromancers are at their most powerful.</p><p>"Shade" is an acquired template that can be added to any humanoid creature.</p><p><strong>Skeletal Mage:</strong> These Powerful skeletal Sorcerers are extremely dangerous undead, usually created independently through force of unrequited will.</p><p>“Skeletal mage” is an acquired template that can be added to any humanoid creature.</p><p><strong>Skeletal Warrior:</strong> Skeletal warriors are extremely dangerous undead minions, usually created independently through the force of unrequited will.</p><p>Skeletal warriors are created from the fallen bones of dead opponents. Skeletons can be created even without the assistance of necromancers.</p><p>“Skeletal warrior” is an acquired template that can be added to any humanoid or monstrous humanoid creature.</p><p><strong>Withered:</strong> This template can be applied to any dead creature through the use of necromancy or to any creature brought close to death by a member of the Scourge.</p><p>"Withered" is a template that can be added to any aberration, animal, dragon, fey, magical beast, plant, or other monstrous creature.</p><p><strong>Wraith:</strong> “Wraith” is an acquired template that can be added to any humanoid or monstrous humanoid creature.</p><p><strong>Zombie:</strong> These undead are created from plague-infected individuals, but their bodies are not as riddled with the disease as those of more powerful undead.</p><p>“Zombie” is an acquired template that can be added to any humanoid or monstrous humanoid creature.</p><p><strong>Abomination:</strong> Abominations are large created creatures, similar to flesh golems. These magically created automatons are incredibly powerful, possessing (literally) the strength of ten human men. Constructing one requires a great understanding of necromancy and science and the capacity to both animate undead and cause magical healing to living flesh. They are difficult to create, but once made they are fanatically loyal servants and tremendously powerful warriors.</p><p>The twisted, mutilated bodies of abominations are comprised of multiple dead limbs and body parts from various corpses.</p><p>The animating force of an abomination is a blasphemous conglomeration of the souls incorporated into the corpses that make up the abomination’s unliving flesh.</p><p>An abomination is created from the mutilated and disease-ridden corpses brought from the battlefield. It stands over 8 feet tall and weighs well over 500 pounds. The skin of an abomination is a sickly green and yellow, obviously covered with disease and twisted with horrible magics. It has no possessions and carries only the items given to it by its creator.</p><p>This creature costs 40,000 gp to create, which includes the cost of collection and dissection of more than 10 bodies to be used as the abomination’s flesh and organs. Each of these bodies must be infected with the Lich King’s plague, so that they will properly mutate when affected with the rituals to create the abomination proper. Assembling the body requires a successful DC 12 Craft (leatherworking) or Heal check.</p><p>The creator must be at least 14th level and be able to cast divine spells. Completing the ritual drains 400 XP from the creator and requires animate dead, animate objects, bless, bull’s strength, regenerate, and spell resistance.</p><p></p><p><strong>Ghost:</strong> Ghosts are the spectral impressions of individuals who died due to the plague or due to some incredibly traumatic incident.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6549904, member: 2209"] [b]Manual of Monsters[/b] Manual of Monsters 3.5 [b]Spirit of Vengeance Greater:[/b] When a powerful creature takes to the grave with intense feelings of hatred and business unfinished, she will occasionally rise again as a greater spirit of vengeance. [b]Spirit of Vengeance Lesser:[/b] Any humanoid slain by a greater spirit of vengeance becomes a lesser spirit of vengeance on the following round. [b]Scourge:[/b] "Scourge" is a template that can be added to any creature. [b]Banshee:[/b] Banshees were once beautiful female night elves who were brutally murdered by demons during the fall of Kalimdor. Their restless spirits were left to wander the world for many ages in silent, tortured lamentation. Banshees are relatively rare and difficult to produce; even the Lich King does not truly know what causes a banshee to be produced among his minions. It is some supernatural perversion or imbalance of the soul that sheds its mortal shell and walks forth as one of these spectral beings. “Banshee” is an acquired template that can be added to any humanoid creature. [b]Crypt Fiend:[/b] As the nerubian empire was dismantled, the remnants were scattered and the dead were raised as minions of Ner’zhul. “Crypt fiend” is an acquired template that can be added to any nerubian. [b]Forsaken:[/b] The forsaken are humans transformed into the undead, with all the powers associated with the Scourge. “Forsaken” is a template that can be added to any human character. [b]Ghoul of the Scourge:[/b] “Ghoul of the Scourge” is an acquired template that can be added to any humanoid or monstrous humanoid creature. [b]Shade:[/b] Shades are created by a formal ritual of sacrifice, in which a single acolyte who has completely proven himself to Nr'zhul is brought over to the far side of death. The plague is allowed to enter his body, and powerful necromancers spend several days transforming the acolyte's pitiful shell into a devastating creature of undeath. The ritual occurs in a place known as the Sacrificial Pit, where the focused energy of the Lich King and his necromancers are at their most powerful. "Shade" is an acquired template that can be added to any humanoid creature. [b]Skeletal Mage:[/b] These Powerful skeletal Sorcerers are extremely dangerous undead, usually created independently through force of unrequited will. “Skeletal mage” is an acquired template that can be added to any humanoid creature. [b]Skeletal Warrior:[/b] Skeletal warriors are extremely dangerous undead minions, usually created independently through the force of unrequited will. Skeletal warriors are created from the fallen bones of dead opponents. Skeletons can be created even without the assistance of necromancers. “Skeletal warrior” is an acquired template that can be added to any humanoid or monstrous humanoid creature. [b]Withered:[/b] This template can be applied to any dead creature through the use of necromancy or to any creature brought close to death by a member of the Scourge. "Withered" is a template that can be added to any aberration, animal, dragon, fey, magical beast, plant, or other monstrous creature. [b]Wraith:[/b] “Wraith” is an acquired template that can be added to any humanoid or monstrous humanoid creature. [b]Zombie:[/b] These undead are created from plague-infected individuals, but their bodies are not as riddled with the disease as those of more powerful undead. “Zombie” is an acquired template that can be added to any humanoid or monstrous humanoid creature. [b]Abomination:[/b] Abominations are large created creatures, similar to flesh golems. These magically created automatons are incredibly powerful, possessing (literally) the strength of ten human men. Constructing one requires a great understanding of necromancy and science and the capacity to both animate undead and cause magical healing to living flesh. They are difficult to create, but once made they are fanatically loyal servants and tremendously powerful warriors. The twisted, mutilated bodies of abominations are comprised of multiple dead limbs and body parts from various corpses. The animating force of an abomination is a blasphemous conglomeration of the souls incorporated into the corpses that make up the abomination’s unliving flesh. An abomination is created from the mutilated and disease-ridden corpses brought from the battlefield. It stands over 8 feet tall and weighs well over 500 pounds. The skin of an abomination is a sickly green and yellow, obviously covered with disease and twisted with horrible magics. It has no possessions and carries only the items given to it by its creator. This creature costs 40,000 gp to create, which includes the cost of collection and dissection of more than 10 bodies to be used as the abomination’s flesh and organs. Each of these bodies must be infected with the Lich King’s plague, so that they will properly mutate when affected with the rituals to create the abomination proper. Assembling the body requires a successful DC 12 Craft (leatherworking) or Heal check. The creator must be at least 14th level and be able to cast divine spells. Completing the ritual drains 400 XP from the creator and requires animate dead, animate objects, bless, bull’s strength, regenerate, and spell resistance. [b]Ghost:[/b] Ghosts are the spectral impressions of individuals who died due to the plague or due to some incredibly traumatic incident. [/QUOTE]
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