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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 6680829" data-attributes="member: 2209"><p><strong>Monster Manual II</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/23424/Monster-Manual-II-3e?term=monster+manual+II&it=1&affiliate_id=17596" target="_blank">Monster Manual II</a></p><p>3.0</p><p><strong>Banshee:</strong> A banshee is the spirit of a strong-willed, selfish individual of a humanoid race.</p><p><strong>Bone Naga:</strong> A bone naga was once a living dark naga. After its death, it was transformed into a skeletal undead creature by another dark naga through a horrific ritual.</p><p><strong>Corpse Gatherer:</strong> These creatures are thought to spawn from the burial of a sentient undead creature (such as a vampire) in unconsecrated ground. The lingering taint of undeath somehow permeates the earth, causing the entire graveyard—corpses, tombstones, and all—to coalesce into a ravening undead monster.</p><p><strong>Crimson Death:</strong> ?</p><p><strong>Deathbringer:</strong> ?</p><p><strong>Effigy:</strong> ?</p><p><strong>Famine Spirit:</strong> A famine spirit rarely leaves corpses in its wake, but sometimes it is forced to flee and leave slain opponents behind. Each of these corpses rises in 1d3 days as a famine spirit, unless a protection from evil spell is cast upon it before that time.</p><p><strong>Gravecaller:</strong> ?</p><p><strong>Jahi:</strong> The jahi is an incorporeal undead made of unfulfilled desires.</p><p><strong>Ragewind:</strong> Also called sword spirits, ragewinds are the embodied wrath of dead warriors who perished in useless battles.</p><p><strong>Spawn of Kyuss:</strong> Spawn of Kyuss are disgusting undead creatures created by Kyuss, a powerful evil cleric turned demigod.</p><p>A cleric of 16th level or higher may use a create greater undead spell to create new spawn of Kyuss. This process requires maggots from the corpse of a diseased creature in addition to the normal material components.</p><p>Once per round as a free action, a spawn of Kyuss can transfer a worm from its own body to that of an opponent. It can do this whenever it hits with a slam attack, but it can also make the transfer by means of a successful melee touch attack or a ranged touch attack, hurling a worm at a foe from a distance of up to 10 feet.</p><p>Each worm is a Fine vermin with AC 10 and 1 hit point. It can be killed with normal damage or by the touch of silver. On the spawn’s next action, the worm burrows into its host’s flesh. (A creature with a natural armor bonus of +5 or higher is immune to this burrowing effect.) The worm makes its way toward the host’s brain, dealing 1 point of damage per round for 1d4+1 rounds. At the end of that period, it reaches the brain. While the worm is inside a victim, a remove curse or remove disease effect destroys it, and a dispel evil or neutralize poison effect delays its progress for 10d6 minutes. A successful Heal check (DC 20) extracts the worm and kills it.</p><p>Once the worm reaches the brain, it deals 1d2 points of Intelligence damage per round until it either is killed (by remove curse or remove disease) or slays its host (death occurs at 0 Intelligence). A Small, Medium-size, or Large creature slain by a worm rises as a new spawn of Kyuss 1d6+4 rounds later.</p><p><strong>Death Knight:</strong> Gods of death create death knights.</p><p>“Death knight” is a template that can be added to any evil humanoid creature of 6th level or higher.</p><p><strong>Sample Death Knight:</strong> ?</p><p><strong>Spellstitched:</strong> Spellstitched creatures are undead creatures that have been powerfully enhanced and fortified by arcane means.</p><p>Spellstitched creatures can be created only by a wizard or sorcerer of sufficient level to cast the spells to be imbued in the undead’s body. The process for creating a spellstitched creature requires the expenditure of 1,000 gp for carving or tattooing materials as well as 500 XP for every point of Wisdom that the undead creature possesses. Undead that are spellcasters can spellstitch themselves.</p><p>“Spellstitched” is a template that can be added to any corporeal undead.</p><p><strong>Spellstitched Ghast:</strong> ?</p><p></p><p><strong>Ghast:</strong> Humanoid victims of a spellstitched ghast that are not devoured by the creature rise as ghasts (not spellstiched ghasts) in 1d4 days.</p><p><strong>Zombie:</strong> Upon reaching 0 hit points, the corpse gatherer falls apart into its component corpses. The creature’s animating force remains among the corpses that formerly composed its body, converting them into zombies. Upon its death, a corpse gatherer generates as many zombies as it has Hit Dice (that is, a 30-HD corpse-gatherer becomes thirty zombies). Unless circumstances dictate otherwise, these are all Medium-size zombies.</p><p>Once per round as a free action, a spawn of Kyuss can transfer a worm from its own body to that of an opponent. It can do this whenever it hits with a slam attack, but it can also make the transfer by means of a successful melee touch attack or a ranged touch attack, hurling a worm at a foe from a distance of up to 10 feet.</p><p>Each worm is a Fine vermin with AC 10 and 1 hit point. It can be killed with normal damage or by the touch of silver. On the spawn’s next action, the worm burrows into its host’s flesh. (A creature with a natural armor bonus of +5 or higher is immune to this burrowing effect.) The worm makes its way toward the host’s brain, dealing 1 point of damage per round for 1d4+1 rounds. At the end of that period, it reaches the brain. While the worm is inside a victim, a remove curse or remove disease effect destroys it, and a dispel evil or neutralize poison effect delays its progress for 10d6 minutes. A successful Heal check (DC 20) extracts the worm and kills it.</p><p>Once the worm reaches the brain, it deals 1d2 points of Intelligence damage per round until it either is killed (by remove curse or remove disease) or slays its host (death occurs at 0 Intelligence). A Huge or larger creature becomes a normal zombie of the appropriate size.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6680829, member: 2209"] [b]Monster Manual II[/b] [URL="http://www.drivethrurpg.com/product/23424/Monster-Manual-II-3e?term=monster+manual+II&it=1&affiliate_id=17596"]Monster Manual II[/URL] 3.0 [b]Banshee:[/b] A banshee is the spirit of a strong-willed, selfish individual of a humanoid race. [b]Bone Naga:[/b] A bone naga was once a living dark naga. After its death, it was transformed into a skeletal undead creature by another dark naga through a horrific ritual. [b]Corpse Gatherer:[/b] These creatures are thought to spawn from the burial of a sentient undead creature (such as a vampire) in unconsecrated ground. The lingering taint of undeath somehow permeates the earth, causing the entire graveyard—corpses, tombstones, and all—to coalesce into a ravening undead monster. [b]Crimson Death:[/b] ? [b]Deathbringer:[/b] ? [b]Effigy:[/b] ? [b]Famine Spirit:[/b] A famine spirit rarely leaves corpses in its wake, but sometimes it is forced to flee and leave slain opponents behind. Each of these corpses rises in 1d3 days as a famine spirit, unless a protection from evil spell is cast upon it before that time. [b]Gravecaller:[/b] ? [b]Jahi:[/b] The jahi is an incorporeal undead made of unfulfilled desires. [b]Ragewind:[/b] Also called sword spirits, ragewinds are the embodied wrath of dead warriors who perished in useless battles. [b]Spawn of Kyuss:[/b] Spawn of Kyuss are disgusting undead creatures created by Kyuss, a powerful evil cleric turned demigod. A cleric of 16th level or higher may use a create greater undead spell to create new spawn of Kyuss. This process requires maggots from the corpse of a diseased creature in addition to the normal material components. Once per round as a free action, a spawn of Kyuss can transfer a worm from its own body to that of an opponent. It can do this whenever it hits with a slam attack, but it can also make the transfer by means of a successful melee touch attack or a ranged touch attack, hurling a worm at a foe from a distance of up to 10 feet. Each worm is a Fine vermin with AC 10 and 1 hit point. It can be killed with normal damage or by the touch of silver. On the spawn’s next action, the worm burrows into its host’s flesh. (A creature with a natural armor bonus of +5 or higher is immune to this burrowing effect.) The worm makes its way toward the host’s brain, dealing 1 point of damage per round for 1d4+1 rounds. At the end of that period, it reaches the brain. While the worm is inside a victim, a remove curse or remove disease effect destroys it, and a dispel evil or neutralize poison effect delays its progress for 10d6 minutes. A successful Heal check (DC 20) extracts the worm and kills it. Once the worm reaches the brain, it deals 1d2 points of Intelligence damage per round until it either is killed (by remove curse or remove disease) or slays its host (death occurs at 0 Intelligence). A Small, Medium-size, or Large creature slain by a worm rises as a new spawn of Kyuss 1d6+4 rounds later. [b]Death Knight:[/b] Gods of death create death knights. “Death knight” is a template that can be added to any evil humanoid creature of 6th level or higher. [b]Sample Death Knight:[/b] ? [b]Spellstitched:[/b] Spellstitched creatures are undead creatures that have been powerfully enhanced and fortified by arcane means. Spellstitched creatures can be created only by a wizard or sorcerer of sufficient level to cast the spells to be imbued in the undead’s body. The process for creating a spellstitched creature requires the expenditure of 1,000 gp for carving or tattooing materials as well as 500 XP for every point of Wisdom that the undead creature possesses. Undead that are spellcasters can spellstitch themselves. “Spellstitched” is a template that can be added to any corporeal undead. [b]Spellstitched Ghast:[/b] ? [b]Ghast:[/b] Humanoid victims of a spellstitched ghast that are not devoured by the creature rise as ghasts (not spellstiched ghasts) in 1d4 days. [b]Zombie:[/b] Upon reaching 0 hit points, the corpse gatherer falls apart into its component corpses. The creature’s animating force remains among the corpses that formerly composed its body, converting them into zombies. Upon its death, a corpse gatherer generates as many zombies as it has Hit Dice (that is, a 30-HD corpse-gatherer becomes thirty zombies). Unless circumstances dictate otherwise, these are all Medium-size zombies. Once per round as a free action, a spawn of Kyuss can transfer a worm from its own body to that of an opponent. It can do this whenever it hits with a slam attack, but it can also make the transfer by means of a successful melee touch attack or a ranged touch attack, hurling a worm at a foe from a distance of up to 10 feet. Each worm is a Fine vermin with AC 10 and 1 hit point. It can be killed with normal damage or by the touch of silver. On the spawn’s next action, the worm burrows into its host’s flesh. (A creature with a natural armor bonus of +5 or higher is immune to this burrowing effect.) The worm makes its way toward the host’s brain, dealing 1 point of damage per round for 1d4+1 rounds. At the end of that period, it reaches the brain. While the worm is inside a victim, a remove curse or remove disease effect destroys it, and a dispel evil or neutralize poison effect delays its progress for 10d6 minutes. A successful Heal check (DC 20) extracts the worm and kills it. Once the worm reaches the brain, it deals 1d2 points of Intelligence damage per round until it either is killed (by remove curse or remove disease) or slays its host (death occurs at 0 Intelligence). A Huge or larger creature becomes a normal zombie of the appropriate size. [/QUOTE]
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