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<blockquote data-quote="Voadam" data-source="post: 6692772" data-attributes="member: 2209"><p><strong>SRD 3.0</strong></p><p></p><p>SRD 3.0</p><p>3.0</p><p><strong>Undead:</strong> Undead: Undead are once-living creatures animated by spiritual or supernatural forces.</p><p><strong>Allip:</strong> ?</p><p><strong>Bodak:</strong> Humanoids who die from a bodak's death gaze are transformed into bodaks in one day.</p><p><strong>Devourer:</strong> ?</p><p><strong>Ghoul:</strong> In most cases, ghouls devour those they kill. From time to time, however, the bodies of their humanoid victims lie where they fell, to rise as ghouls themselves in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation.</p><p><em>Create Undead</em> spell.</p><p><strong>Ghast:</strong> <em>Create Undead</em> spell.</p><p><strong>Mohrg:</strong> ?</p><p><strong>Mummy:</strong> <em>Create Greater Undead</em> spell.</p><p><strong>Nightshade:</strong>? </p><p><strong>Nightwing:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Nightcrawler:</strong> ?</p><p><strong>Shadow:</strong> Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.</p><p><em>Create Undead</em> spell.</p><p><strong>Skeleton:</strong> <em>Animate Dead</em> spell.</p><p><strong>Spectre:</strong> Any humanoid slain by a spectre becomes a spectre in 1d4 rounds.</p><p><em>Create Greater Undead</em> spell.</p><p><strong>Vampire Spawn:</strong> A humanoid or monstrous humanoid slain by a vampire’s energy drain attack rises as a vampire spawn 1d4 days after burial. If the vampire instead drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD.</p><p><strong>Wight:</strong> Any humanoid slain by a wight becomes a wight in 1d4 rounds.</p><p><em>Create Undead</em> spell.</p><p><strong>Wraith:</strong> Any humanoid slain by a wraith becomes a wraith in 1d4 rounds.</p><p><em>Create Undead</em> spell.</p><p><strong>Zombie:</strong> <em>Animate Dead</em> spell.</p><p>Creatures killed by a mohrg rise after 1d4 days as zombies.</p><p><strong>Ghost:</strong> "Ghost" is a template that can be added to any aberration, animal, beast, dragon, giant, humanoid, magical beast, monstrous humanoid, or shapechanger. The creature must have a Charisma score of at least 8.</p><p><em>Create Greater Undead</em> spell.</p><p><strong>Lich:</strong> "Lich" is a template that can be added to any humanoid creature, provided it can create the required phylactery.</p><p>An integral part of becoming a lich is creating a magic phylactery in which to store its life force. Unless the phylactery is located and destroyed, the lich reappears 1d10 days after its apparent death.</p><p>Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be a sorcerer, wizard, or cleric of at least 11th level. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.</p><p><strong>Vampire:</strong> "Vampire" is a template that can be added to any humanoid or monstrous humanoid creature.</p><p>If a vampire drains a victim’s Constitution to 0 or less, the victim returns as a vampire if it had 5 or more HD.</p><p><em>Create Greater Undead</em> spell.</p><p></p><p><em>Animate Dead</em></p><p>Necromancy [Evil]</p><p>Level: Clr 3, Death 3, Sor/Wiz 5</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Targets: One or more corpses touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the character's spoken commands. The skeletons or zombies can follow the character, or can remain in an area and attack any creature (or just a specific type of creature) entering the place. The undead remain animated until they are destroyed. (A destroyed skeleton or zombie can't be animated again.)</p><p>Regardless of the type of undead, the character can't create more HD of undead than the character has caster levels with a single casting of animate dead.</p><p>The undead the character creates remain under the character's control indefinitely. No matter how many times the character uses this spell, however, the character can control only 2 HD worth of undead creatures per caster level. If the character exceeds this number, all the newly created creatures fall under the character's control, and any excess undead from previous castings become uncontrolled (the character chooses which creatures are released). If the character is a cleric, any undead the character might command by virtue of the character's power to command or rebuke undead do not count toward the limit.</p><p>Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. The statistics for a skeleton depend on its size; they do not depend on what abilities the creature may have had while alive.</p><p>Zombies: A zombie can be created only from a mostly intact corpse. The creature must have a true anatomy. The statistics for a zombie depend on its size, not on what abilities the creature may have had while alive.</p><p>Material Component: The material component must be worth at least 50 gp.</p><p></p><p><em>Create Undead</em></p><p>Necromancy [Evil]</p><p>Level: Clr 6, Death 6, Evil 6</p><p>Components: V, S, M</p><p>Casting Time: 1 hour</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One corpse</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This evil spell allows the character to create powerful kinds of undead: ghasts, ghouls, shadow, wights, and wraiths. The following types of undead can be created by casters of the specified levels:</p><p>Cleric Level Undead Created</p><p>------------ --------------</p><p>11 or lower Ghoul</p><p>12–13 Shadow</p><p>14–15 Ghast</p><p>16–19 Wight</p><p>20 Wraith</p><p>The character may create less powerful undead than the character's level would indicate if the character chooses. </p><p>Created undead are not automatically under the control of their animator. The character may attempt to command the undead as it forms with a turning check.</p><p>This spell must be cast at night.</p><p>Material Components: The spell must be cast on a dead body and uses a material component worth 50gp per corpse.</p><p></p><p><em>Create Greater Undead</em></p><p>Necromancy [Evil]</p><p>Level: Clr 8, Death 8</p><p>Components: V, S, M</p><p>Casting Time: 1 hour</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One corpse</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>This spell allows the character to create powerful and intelligent sorts of undead. The type of undead created is based on the character's level. The following types of undead can be created by casters of the specified levels:</p><p>Cleric Level Undead Created</p><p>------------ --------------</p><p>15 or lower Mummy</p><p>16–17 Spectre</p><p>18–19 Vampire</p><p>20 Ghost*</p><p>*Ghosts created by this spell have three ghostly powers in addition to manifestation: malevolence, horrific appearance, and corrupting gaze.</p><p>Certain types of undead, such as liches, cannot be created by this spell. </p><p>The character may create less powerful undead than the character's level would indicate if the character chooses. </p><p>Created undead are not automatically under the control of their animator. The character may attempt to command the undead as it forms with a turning check.</p><p>This spell must be cast at night.</p><p>Material Components: The spell must be cast on a dead body and uses a material component worth 50gp per corpse.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6692772, member: 2209"] [b]SRD 3.0[/b] SRD 3.0 3.0 [b]Undead:[/b] Undead: Undead are once-living creatures animated by spiritual or supernatural forces. [b]Allip:[/b] ? [b]Bodak:[/b] Humanoids who die from a bodak's death gaze are transformed into bodaks in one day. [b]Devourer:[/b] ? [b]Ghoul:[/b] In most cases, ghouls devour those they kill. From time to time, however, the bodies of their humanoid victims lie where they fell, to rise as ghouls themselves in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation. [i]Create Undead[/i] spell. [b]Ghast:[/b] [i]Create Undead[/i] spell. [b]Mohrg:[/b] ? [b]Mummy:[/b] [i]Create Greater Undead[/i] spell. [b]Nightshade:[/b]? [b]Nightwing:[/b] ? [b]Nightwalker:[/b] ? [b]Nightcrawler:[/b] ? [b]Shadow:[/b] Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. [i]Create Undead[/i] spell. [b]Skeleton:[/b] [i]Animate Dead[/i] spell. [b]Spectre:[/b] Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. [i]Create Greater Undead[/i] spell. [b]Vampire Spawn:[/b] A humanoid or monstrous humanoid slain by a vampire’s energy drain attack rises as a vampire spawn 1d4 days after burial. If the vampire instead drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD. [b]Wight:[/b] Any humanoid slain by a wight becomes a wight in 1d4 rounds. [i]Create Undead[/i] spell. [b]Wraith:[/b] Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. [i]Create Undead[/i] spell. [b]Zombie:[/b] [i]Animate Dead[/i] spell. Creatures killed by a mohrg rise after 1d4 days as zombies. [b]Ghost:[/b] "Ghost" is a template that can be added to any aberration, animal, beast, dragon, giant, humanoid, magical beast, monstrous humanoid, or shapechanger. The creature must have a Charisma score of at least 8. [i]Create Greater Undead[/i] spell. [b]Lich:[/b] "Lich" is a template that can be added to any humanoid creature, provided it can create the required phylactery. An integral part of becoming a lich is creating a magic phylactery in which to store its life force. Unless the phylactery is located and destroyed, the lich reappears 1d10 days after its apparent death. Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be a sorcerer, wizard, or cleric of at least 11th level. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. [b]Vampire:[/b] "Vampire" is a template that can be added to any humanoid or monstrous humanoid creature. If a vampire drains a victim’s Constitution to 0 or less, the victim returns as a vampire if it had 5 or more HD. [i]Create Greater Undead[/i] spell. [i]Animate Dead[/i] Necromancy [Evil] Level: Clr 3, Death 3, Sor/Wiz 5 Components: V, S, M Casting Time: 1 action Range: Touch Targets: One or more corpses touched Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the character's spoken commands. The skeletons or zombies can follow the character, or can remain in an area and attack any creature (or just a specific type of creature) entering the place. The undead remain animated until they are destroyed. (A destroyed skeleton or zombie can't be animated again.) Regardless of the type of undead, the character can't create more HD of undead than the character has caster levels with a single casting of animate dead. The undead the character creates remain under the character's control indefinitely. No matter how many times the character uses this spell, however, the character can control only 2 HD worth of undead creatures per caster level. If the character exceeds this number, all the newly created creatures fall under the character's control, and any excess undead from previous castings become uncontrolled (the character chooses which creatures are released). If the character is a cleric, any undead the character might command by virtue of the character's power to command or rebuke undead do not count toward the limit. Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. The statistics for a skeleton depend on its size; they do not depend on what abilities the creature may have had while alive. Zombies: A zombie can be created only from a mostly intact corpse. The creature must have a true anatomy. The statistics for a zombie depend on its size, not on what abilities the creature may have had while alive. Material Component: The material component must be worth at least 50 gp. [i]Create Undead[/i] Necromancy [Evil] Level: Clr 6, Death 6, Evil 6 Components: V, S, M Casting Time: 1 hour Range: Close (25 ft. + 5 ft./2 levels) Target: One corpse Duration: Instantaneous Saving Throw: None Spell Resistance: No This evil spell allows the character to create powerful kinds of undead: ghasts, ghouls, shadow, wights, and wraiths. The following types of undead can be created by casters of the specified levels: Cleric Level Undead Created ------------ -------------- 11 or lower Ghoul 12–13 Shadow 14–15 Ghast 16–19 Wight 20 Wraith The character may create less powerful undead than the character's level would indicate if the character chooses. Created undead are not automatically under the control of their animator. The character may attempt to command the undead as it forms with a turning check. This spell must be cast at night. Material Components: The spell must be cast on a dead body and uses a material component worth 50gp per corpse. [i]Create Greater Undead[/i] Necromancy [Evil] Level: Clr 8, Death 8 Components: V, S, M Casting Time: 1 hour Range: Close (25 ft. + 5 ft./2 levels) Target: One corpse Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell allows the character to create powerful and intelligent sorts of undead. The type of undead created is based on the character's level. The following types of undead can be created by casters of the specified levels: Cleric Level Undead Created ------------ -------------- 15 or lower Mummy 16–17 Spectre 18–19 Vampire 20 Ghost* *Ghosts created by this spell have three ghostly powers in addition to manifestation: malevolence, horrific appearance, and corrupting gaze. Certain types of undead, such as liches, cannot be created by this spell. The character may create less powerful undead than the character's level would indicate if the character chooses. Created undead are not automatically under the control of their animator. The character may attempt to command the undead as it forms with a turning check. This spell must be cast at night. Material Components: The spell must be cast on a dead body and uses a material component worth 50gp per corpse. [/QUOTE]
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