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<blockquote data-quote="Voadam" data-source="post: 6802893" data-attributes="member: 2209"><p><strong>City by the Silt Sea</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/17200/City-By-the-Silt-Sea-2e?affiliate_id=17596" target="_blank">City by the Silt Sea</a> </p><p>2e</p><p><strong>Dwarf Cursed Dead:</strong> Dregoth personally helped defeat the dwarves of Giustenal, and he watched as each of them was hanged from the trees in front of the place they sought to defend. When his troops set fire to the remains of the settlement, Dregoth cursed the dwarves for defying Kim. On that day the cursed dead were born.</p><p><strong>Krag:</strong> Krags are undead created when a cleric aligned to an element or para-element dies in the medium diametrically opposed to his own. The anguish and trauma of dying to the very force he devoted his life to opposing is sometimes enough to transform a cleric into a wicked and bitter undead.</p><p><strong>Kragling:</strong> Kraglings are creatures who have perished from the elemental transfusion attack of a krag. Anything that dies in this manner has a 45% chance of coming back as a kragling in 1 -4 days. </p><p>If death results from a Krag's elemental transfusion, there is a 45% chance that the victim will become a kragling in 1d4 days.</p><p>Any creature can become a kragling if it was killed by the elemental transfusion of a krag. Silt spawn, humanoids, demihumans, humans, and even nonhumanoid monsters are all subject to the transfusion attack and thus can become kraglings. What type of kragling and how powerful it is depends on the creature's Hit Dice.</p><p>Greater kraglings are created when creatures with more than 4 Hit Dice are killed by a krag's elemental transfusion. Lesser kraglings are created via the same process, though the creatures must have less than 4 Hit Dice to fall into this weaker category.</p><p><strong>Venger:</strong> A venger is the animated remains of some strong-willed being who suffered a great wrong in life. The wrong must have been committed by an intelligent creature who survives beyond the death of the being who will become the venger. At the moment of death, the consciousness of the wronged person is trapped by its rage and frustration within its corpse, and it rises as an undead venger 2d6 days later.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6802893, member: 2209"] [b]City by the Silt Sea[/b] [URL="www.drivethrurpg.com/product/17200/City-By-the-Silt-Sea-2e?affiliate_id=17596"]City by the Silt Sea[/URL] 2e [b]Dwarf Cursed Dead:[/b] Dregoth personally helped defeat the dwarves of Giustenal, and he watched as each of them was hanged from the trees in front of the place they sought to defend. When his troops set fire to the remains of the settlement, Dregoth cursed the dwarves for defying Kim. On that day the cursed dead were born. [b]Krag:[/b] Krags are undead created when a cleric aligned to an element or para-element dies in the medium diametrically opposed to his own. The anguish and trauma of dying to the very force he devoted his life to opposing is sometimes enough to transform a cleric into a wicked and bitter undead. [b]Kragling:[/b] Kraglings are creatures who have perished from the elemental transfusion attack of a krag. Anything that dies in this manner has a 45% chance of coming back as a kragling in 1 -4 days. If death results from a Krag's elemental transfusion, there is a 45% chance that the victim will become a kragling in 1d4 days. Any creature can become a kragling if it was killed by the elemental transfusion of a krag. Silt spawn, humanoids, demihumans, humans, and even nonhumanoid monsters are all subject to the transfusion attack and thus can become kraglings. What type of kragling and how powerful it is depends on the creature's Hit Dice. Greater kraglings are created when creatures with more than 4 Hit Dice are killed by a krag's elemental transfusion. Lesser kraglings are created via the same process, though the creatures must have less than 4 Hit Dice to fall into this weaker category. [b]Venger:[/b] A venger is the animated remains of some strong-willed being who suffered a great wrong in life. The wrong must have been committed by an intelligent creature who survives beyond the death of the being who will become the venger. At the moment of death, the consciousness of the wronged person is trapped by its rage and frustration within its corpse, and it rises as an undead venger 2d6 days later. [/QUOTE]
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