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<blockquote data-quote="Voadam" data-source="post: 6824212" data-attributes="member: 2209"><p><strong>Dragon Fist</strong></p><p></p><p>Dragon Fist</p><p>2e</p><p><strong>Ghost:</strong> Most commonly, ghosts are the po souls of those buried improperly who return to Earth.</p><p><strong>Vampire Hopping:</strong> When a body is buried improperly or in an inauspicious location, the po soul returns to the body and animates it; however, the hun soul has already moved on to Heaven. The po soul, already suffering after death, reverts to animalistic behavior and hungers to kill mortals. Without the heavenly spark of the hun soul, the body is not truly alive, so it retains the rigidity of death. The result is a hopping vampire.</p><p>Anyone who suffers more than 15 points of damage from a hopping vampire runs the risk of becoming a vampire in turn. Exactly how this occurs is a mystery, but most shamans agree it is a form of curse. After combat is over, the injured character must roll percentile dice. The chance of turning into a vampire is equal to the amount of damage he or she sustained (so if the vampire inflicted 20 points of damage, the chance would be 20%). Those who succumb to the curse slowly turn into vampires themselves, growing fangs and long fingernails and becoming more bestial as their po soul takes over. This process takes 1 day, plus an additional number of days equal to a Fortitude stunt roll. To stop the transformation, a shaman must cast the remove curse spell on the victim before the process is complete.</p><p><strong>Skeleton:</strong> Skeletons are magically animated undead monsters, usually the work of evil shamans with no respect for the dead.</p><p><strong>Zombie:</strong> Zombies are mindless, animated corpses serving the evil shamans that create them.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6824212, member: 2209"] [b]Dragon Fist[/b] Dragon Fist 2e [b]Ghost:[/b] Most commonly, ghosts are the po souls of those buried improperly who return to Earth. [b]Vampire Hopping:[/b] When a body is buried improperly or in an inauspicious location, the po soul returns to the body and animates it; however, the hun soul has already moved on to Heaven. The po soul, already suffering after death, reverts to animalistic behavior and hungers to kill mortals. Without the heavenly spark of the hun soul, the body is not truly alive, so it retains the rigidity of death. The result is a hopping vampire. Anyone who suffers more than 15 points of damage from a hopping vampire runs the risk of becoming a vampire in turn. Exactly how this occurs is a mystery, but most shamans agree it is a form of curse. After combat is over, the injured character must roll percentile dice. The chance of turning into a vampire is equal to the amount of damage he or she sustained (so if the vampire inflicted 20 points of damage, the chance would be 20%). Those who succumb to the curse slowly turn into vampires themselves, growing fangs and long fingernails and becoming more bestial as their po soul takes over. This process takes 1 day, plus an additional number of days equal to a Fortitude stunt roll. To stop the transformation, a shaman must cast the remove curse spell on the victim before the process is complete. [b]Skeleton:[/b] Skeletons are magically animated undead monsters, usually the work of evil shamans with no respect for the dead. [b]Zombie:[/b] Zombies are mindless, animated corpses serving the evil shamans that create them. [/QUOTE]
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