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<blockquote data-quote="Voadam" data-source="post: 6825305" data-attributes="member: 2209"><p><strong>Tome of Magic 2e</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/17391/Tome-of-Magic-2e?affiliate_id=17596" target="_blank">Tome of Magic</a></p><p>2e</p><p><strong>Skeleton:</strong> <em>Undead Plague</em> spell.</p><p></p><p>Undead Plague (Necromancy) </p><p>Quest Spell</p><p>Sphere: Necromantic</p><p>Range: 1 mile</p><p>Duration: Special</p><p>Casting Time: 2 rounds</p><p>Area of Effect: 100-yard square/level</p><p>Saving Throw: None</p><p> By means of this potent spell, the priest summons many ranks of skeletons to do his bidding. The skeletons are formed from any and all humanoid bones within the area of effect. The number of skeletons depends on the terrain in the area of effect; a battlesite or graveyard will yield 10 skeletons per 100 square yards; a long-inhabited area will yield three skeletons per 100 square yards; and wilderness will yield one skeleton per 100 square yards.</p><p> The spell's maximum area of effect is 10,000 square yards. Thus, no more than 1,000 skeletons can be summoned by this spell.</p><p> The skeletons created by this spell are turned as zombies and remain in existence until destroyed or willed out of existence by the priest who created them.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6825305, member: 2209"] [b]Tome of Magic 2e[/b] [URL=http://www.drivethrurpg.com/product/17391/Tome-of-Magic-2e?affiliate_id=17596]Tome of Magic[/URL] 2e [b]Skeleton:[/b] [i]Undead Plague[/i] spell. Undead Plague (Necromancy) Quest Spell Sphere: Necromantic Range: 1 mile Duration: Special Casting Time: 2 rounds Area of Effect: 100-yard square/level Saving Throw: None By means of this potent spell, the priest summons many ranks of skeletons to do his bidding. The skeletons are formed from any and all humanoid bones within the area of effect. The number of skeletons depends on the terrain in the area of effect; a battlesite or graveyard will yield 10 skeletons per 100 square yards; a long-inhabited area will yield three skeletons per 100 square yards; and wilderness will yield one skeleton per 100 square yards. The spell's maximum area of effect is 10,000 square yards. Thus, no more than 1,000 skeletons can be summoned by this spell. The skeletons created by this spell are turned as zombies and remain in existence until destroyed or willed out of existence by the priest who created them. [/QUOTE]
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