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<blockquote data-quote="Voadam" data-source="post: 6829134" data-attributes="member: 2209"><p><strong>Monstrous Compendium Annual Volume Two</strong></p><p></p><p>Monstrous Compendium Annual Volume Two</p><p>2e</p><p><strong>Amiq Rasol:</strong> Amiq Rasol, also called Deep Men or Dark Men, are undead corsairs who were lost at sea, murdered, or marooned. Corsairs who refused to acknowledge or turned away from the gods may also become amiq rasol. </p><p><strong>Arch-Shadow:</strong> As evil wizards and priests grow older and see their deaths before them, some decide to take their chances with becoming a lich. Most fail and die. The unlucky few who survive the process but fail to achieve lichdom become arch-shadows. </p><p>There are no recorded instances of a high-level priest or wizard striving to become an arch-shadow – misfortune leads to their existence. </p><p>During the process of achieving lichdom, the wizard or priest creates a special phylactery in which to store his or her life force. If this item fails during the process, there is a tremendous explosion and a 5% chance that the wizard or priest becomes an arch-shadow instead of being utterly destroyed. More often than not, faulty construction or some slight error in an incantation causes the delicate process to break down. </p><p>Once the lich-creation priocess has failed and the caster has successfully made the crossover to arch-shadow status, survival is not guaranteed. A system shock roll must be made, with failure indicating that the arch-shadow is drawn into the Plane of Negative Energy. If the roll is successful the arch-shadow is teleported to the location of an item of moderate to great power (a staff of curing, a +3 or better weapon, a ring of wizardry, or another item with an experience point value greater than 1,500), into which it can place its life force. An artifact is unsuitable, nor can the item be one owned by the arch-shadow or any former henchman; no item that was within 10 miles at the time of the failed attempt to become a lich is suitable. </p><p>The decision of which magical item to use is not made by the arch-shadow. The arch-shadow is teleported to a location where a suitable item exists. </p><p><strong>Arch-Shadow Demi-Shade:</strong> To become a demi-shade, the arch-shadow must drain life energy from creatures that have touched its receptacle within the last 24 hours. It usually takes eight life levels gathered within two hours for the change to occur, but an arch-shadow can gamble in order to gain more Hit Dice in the process of transforming. It typically accomplishes this by draining high level characters or powerful creatures. For each additional level over eight that the arch shadow drains, one extra Hit Die is gained. If the draining takes place in a particularly unhallowed place, the arch-shadow gains an additional Hit Die. The arch-shadow cannot exceed a total of 30 Hit Dice. </p><p><strong>Crypt Cat:</strong> Crypt cats are domestic cats that have been mummified.</p><p>Crypt cats are created by coating the corpse of a cat with a thin layer of clay that contains magical salves and oils. When dry, it is painted with brilliant colors in the pattern of the cat’s fur. Often, copious amounts of gilt paint are used. </p><p>The composition of the clay that animates a crypt cat is unknown, although it is assumed that high level necromantic spells are involved. </p><p><strong>Crypt Cat Large:</strong> Sometimes the bodies of larger felines are made into crypt cats. </p><p><strong>Curst:</strong> Curst are undead humans, trapped by an evil curse that will not let them die. They are created by a rare process: The victim’s skin pales to an unearthly white pallor, and his or her eyes turn black while the iris color deepens, becoming small pools of glinting dark color. Curst lose their sense of smell, often lose Intelligence, and develop erratic behaviour as their alignment changes to chaotic neutral. </p><p>In the process of becoming curst, humans lose their sense of smell, any magical abilities, and often their minds (but not their cunning); only 11% of the curst retain their full, former ability score, while most have a lowered Intelligence of 8. </p><p>Curst are created by the bestow curse spell (the reverse of the remove curse spell), and within four rounds adding a properly worded wish spell. Creating them is an evil act. </p><p>About 2% of curst are humanoid. </p><p><strong>Ekimmu:</strong> An ekimmu is an angry undead spirit that was once human. It is created when a human dies far from home and is not given proper burial rites.</p><p><strong>Ghost Casurua:</strong> The casurua is an undead manifestation that results from a group suffering traumatic death. It is most likely to form where a massacre has taken place, but could be found anywhere a group has suffered violent death, such as a burned-out building. </p><p>A casurua can form anywhere violent death occurs, especially unexpected or wrongful death. It is rarely found on a battlefield, because violent death there is expected and accepted. A casurua most often forms on a battlefield when the slain died by treachery. Casurua are most likely found on the sites of disaster, natural or otherwise. Ruins are prime habitats for casurua, especially places that were razed and looted. </p><p><strong>Ghost Ker:</strong> Popular tradition identifies keres with evil spirits of the dead. </p><p><strong>Ghul Great:</strong> The great ghuls are undead elemental cousins of the genies, the most wicked members of an inferior order of jann.</p><p><strong>Ghul-Kin</strong> The ghul-kin are related to the great ghuls, and like them are undead jann.</p><p><strong>Ghul-Kin Soultaker:</strong> ?</p><p><strong>Ghul-Kin Witherer:</strong> ?</p><p><strong>Lich Suel:</strong> These powerful wizards endure the centuries by transferring their life forces from one human host to the next. </p><p><strong>Mummy Creature:</strong> Creature mummies are undead whose bodies are preserved, then animated by their restless spirits.</p><p>Creature mummies may be created in a variety of ways. Their reanimation may result from intense death throes coupled by a will to live, invocation from dark priestly rituals, or creation by a necromancer or some powerful undead creature. </p><p><strong>Mummy Creature Animal:</strong> ?</p><p><strong>Mummy Creature Monster:</strong> ?</p><p><strong>Wraith-Spider:</strong> Victims drained of all Constitution points by a wraith-spider die and have a 25% chance of becoming wraith-spiders themselves. </p><p>Wraith-spiders were originally created as guardians of treasure or as guards for a particular area of a drow stronghold. </p><p>It is rumored that a wizard named Muiral created them; however, it is more likely that the wraith-spiders were created years before by the drow for their wars against the duergar.</p><p></p><p><strong>Wraith:</strong> Amiq rasol that do not feed for several years will fade away until they become wraiths.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6829134, member: 2209"] [b]Monstrous Compendium Annual Volume Two[/b] Monstrous Compendium Annual Volume Two 2e [b]Amiq Rasol:[/b] Amiq Rasol, also called Deep Men or Dark Men, are undead corsairs who were lost at sea, murdered, or marooned. Corsairs who refused to acknowledge or turned away from the gods may also become amiq rasol. [b]Arch-Shadow:[/b] As evil wizards and priests grow older and see their deaths before them, some decide to take their chances with becoming a lich. Most fail and die. The unlucky few who survive the process but fail to achieve lichdom become arch-shadows. There are no recorded instances of a high-level priest or wizard striving to become an arch-shadow – misfortune leads to their existence. During the process of achieving lichdom, the wizard or priest creates a special phylactery in which to store his or her life force. If this item fails during the process, there is a tremendous explosion and a 5% chance that the wizard or priest becomes an arch-shadow instead of being utterly destroyed. More often than not, faulty construction or some slight error in an incantation causes the delicate process to break down. Once the lich-creation priocess has failed and the caster has successfully made the crossover to arch-shadow status, survival is not guaranteed. A system shock roll must be made, with failure indicating that the arch-shadow is drawn into the Plane of Negative Energy. If the roll is successful the arch-shadow is teleported to the location of an item of moderate to great power (a staff of curing, a +3 or better weapon, a ring of wizardry, or another item with an experience point value greater than 1,500), into which it can place its life force. An artifact is unsuitable, nor can the item be one owned by the arch-shadow or any former henchman; no item that was within 10 miles at the time of the failed attempt to become a lich is suitable. The decision of which magical item to use is not made by the arch-shadow. The arch-shadow is teleported to a location where a suitable item exists. [b]Arch-Shadow Demi-Shade:[/b] To become a demi-shade, the arch-shadow must drain life energy from creatures that have touched its receptacle within the last 24 hours. It usually takes eight life levels gathered within two hours for the change to occur, but an arch-shadow can gamble in order to gain more Hit Dice in the process of transforming. It typically accomplishes this by draining high level characters or powerful creatures. For each additional level over eight that the arch shadow drains, one extra Hit Die is gained. If the draining takes place in a particularly unhallowed place, the arch-shadow gains an additional Hit Die. The arch-shadow cannot exceed a total of 30 Hit Dice. [b]Crypt Cat:[/b] Crypt cats are domestic cats that have been mummified. Crypt cats are created by coating the corpse of a cat with a thin layer of clay that contains magical salves and oils. When dry, it is painted with brilliant colors in the pattern of the cat’s fur. Often, copious amounts of gilt paint are used. The composition of the clay that animates a crypt cat is unknown, although it is assumed that high level necromantic spells are involved. [b]Crypt Cat Large:[/b] Sometimes the bodies of larger felines are made into crypt cats. [b]Curst:[/b] Curst are undead humans, trapped by an evil curse that will not let them die. They are created by a rare process: The victim’s skin pales to an unearthly white pallor, and his or her eyes turn black while the iris color deepens, becoming small pools of glinting dark color. Curst lose their sense of smell, often lose Intelligence, and develop erratic behaviour as their alignment changes to chaotic neutral. In the process of becoming curst, humans lose their sense of smell, any magical abilities, and often their minds (but not their cunning); only 11% of the curst retain their full, former ability score, while most have a lowered Intelligence of 8. Curst are created by the bestow curse spell (the reverse of the remove curse spell), and within four rounds adding a properly worded wish spell. Creating them is an evil act. About 2% of curst are humanoid. [b]Ekimmu:[/b] An ekimmu is an angry undead spirit that was once human. It is created when a human dies far from home and is not given proper burial rites. [b]Ghost Casurua:[/b] The casurua is an undead manifestation that results from a group suffering traumatic death. It is most likely to form where a massacre has taken place, but could be found anywhere a group has suffered violent death, such as a burned-out building. A casurua can form anywhere violent death occurs, especially unexpected or wrongful death. It is rarely found on a battlefield, because violent death there is expected and accepted. A casurua most often forms on a battlefield when the slain died by treachery. Casurua are most likely found on the sites of disaster, natural or otherwise. Ruins are prime habitats for casurua, especially places that were razed and looted. [b]Ghost Ker:[/b] Popular tradition identifies keres with evil spirits of the dead. [b]Ghul Great:[/b] The great ghuls are undead elemental cousins of the genies, the most wicked members of an inferior order of jann. [b]Ghul-Kin[/b] The ghul-kin are related to the great ghuls, and like them are undead jann. [b]Ghul-Kin Soultaker:[/b] ? [b]Ghul-Kin Witherer:[/b] ? [b]Lich Suel:[/b] These powerful wizards endure the centuries by transferring their life forces from one human host to the next. [b]Mummy Creature:[/b] Creature mummies are undead whose bodies are preserved, then animated by their restless spirits. Creature mummies may be created in a variety of ways. Their reanimation may result from intense death throes coupled by a will to live, invocation from dark priestly rituals, or creation by a necromancer or some powerful undead creature. [b]Mummy Creature Animal:[/b] ? [b]Mummy Creature Monster:[/b] ? [b]Wraith-Spider:[/b] Victims drained of all Constitution points by a wraith-spider die and have a 25% chance of becoming wraith-spiders themselves. Wraith-spiders were originally created as guardians of treasure or as guards for a particular area of a drow stronghold. It is rumored that a wizard named Muiral created them; however, it is more likely that the wraith-spiders were created years before by the drow for their wars against the duergar. [b]Wraith:[/b] Amiq rasol that do not feed for several years will fade away until they become wraiths. [/QUOTE]
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