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<blockquote data-quote="Voadam" data-source="post: 6832611" data-attributes="member: 2209"><p><strong>Monstrous Compendium Annual Volume Four</strong></p><p></p><p>Monstrous Compendium Annual Volume Four</p><p>2e</p><p><strong>Inquisitor:</strong> Created by evil wizards centuries ago, inquisitors are a shambling, rotting, undead abomination, living on sheer terror. </p><p>Inquisitors are biologically immortal, cursed hundreds or thousands of years ago to forever cause pain and extract information. </p><p><strong>Mummy Bog:</strong> Bog mummies are formed when a corpse comes to rest in a marsh or swamp and is naturally mummified by being coated in a layer of mud. Eventually the body takes on the dark coloration of the earth and becomes as tough as tanned leather. The clothing is partially preserved and sticks to the corpse in patches, as does hair. The facial features are distorted in a permanent grimace and the hands are stiffened into clawlike hooks. When the corpse at last rises as an undead creature, it walks with an uneven gait, due to the stiffness of its limbs. </p><p>A bog mummy rises as an undead creature when a powerful burst of positive energy causes the dead person’s spirit to rejoin with the preserved body. Bog mummies may be created by a priest or another mummy from the raw material of a corpse or may be the result of powerful emotional forces. In the domain of Necropolis, however, bog mummies are an accidental creation. </p><p>It is theorized that, when the doomsday device was activated, the resulting shock wave of negative energy that it sent out pushed before it a wave of positive energy. When this wave struck Stagnus Lake and the Great Salt Swamp, it also sent a positive wave through the large number of bodies that lay beneath the mud. The swamps were, after all, a favorite place to dispose of murder victims and contained a great many corpses that were already charged with strong emotional energy. Bog mummies began to climb out of the mud and stalk the living of Necropolis. </p><p><strong>Shadowrath:</strong> Shadowraths are created by a fell artifact, the Crown of Horns. </p><p><strong>Shadowrath Lesser:</strong> They are created by the ray of undeath power of the artifact, Crown of Horns. Those killed by this ray arise as lesser shadowraths, also known as blackbones. </p><p>Lesser shadowraths are created by the Crown of Horns. </p><p><strong>Shadowrath Greater:</strong> These powerful undead are also created by the Crown of Horns. Those slain by Myrkul’s hand, the other major power of the artifact, arise as greater shadowraths. </p><p><strong>Siren Ravenloft:</strong> It is thought that the sirens are merfolk who were transformed by the burst of negative energy that was released when the doomsday device was activated. </p><p><strong>Skeleton Dust:</strong> Bones useed to create dust skeletons must be specially dried to the point of crumbling, then coated with a special resin containing a paralyzing venom. Tansmute water to dust is used in conjunction with animate dead to complete the process. </p><p><strong>Skeleton Spike:</strong> Each spike must be specially carved from bones taken from the same type of creature that is to be animated (for example, human bones for a human skeleton). A glyph is carved into each spike before it is attached to the skeleton. During animation, a shatter spell is cast in conjunction with the animate dead spell. After animation, the 6th-level necromancy spell imbue undead with spell ability is cast, along with Beltyn’s burning blood; these spells are also used to recharge a spike skeleton with this ability. </p><p><strong>Skeleton Obsidian:</strong> An obsidian jewel, inscribed with a special glyph, must be implanted in the skeleton’s forehead. A second animate dead spell must be cast in conjunction with the first, along with vampiric touch.</p><p><strong>Spectral Scion:</strong> A spectral scion is the spirit of a bloodtheft victim who was killed with a tighmaevril weapon (which allows the slayer to steal powers associated with the victim’s bloodline). Not all those with a special bloodline killed in this way become spectral scions, but those who do daily relive the horror of losing their bloodlines, and are doomed to spend eternity seeking peace. </p><p><strong>Vampire Cerebral:</strong> Only the lord of Dominia, Daclaud Heinfroth, knows the secret behind their creation. </p><p>Any human or humanoid creature whose Intelligence or Wisdom score is reduced to 0 by the drain of cerebral vampires is doomed to become an undead creature himself. Unlike other vampires, however, these creatures do not breed true. The secret of creating cerebral of vampires is known only to Daclaud Heinfroth himself. </p><p><strong>Zombie Mud:</strong> Mud zombies are mindless, animated corpses that consist of a thick layer of slimy mud over a framework of bones. They are the unique creations of Azalin, the lich lord of Darkon.</p><p>Mud zombies are made from whole or partial skeletons, usually human. </p><p>Mud zombies are typically created wherever the raw materials to make them (bones and mud) are found. Battlefields and graveyards situated near a source of water (a river, bog, or lake) are the usual places where they are encountered. Climatic conditions must be just right. If there has been a prolonged drought, the earth will be dry and hard-packed and it will be impossible for a mud zombie to rise from its burial place. </p><p></p><p><strong>Undead:</strong> Any human or humanoid creature whose Intelligence or Wisdom score is reduced to 0 by the drain of cerebral vampires is doomed to become an undead creature himself. Unlike other vampires, however, these creatures do not breed true.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6832611, member: 2209"] [b]Monstrous Compendium Annual Volume Four[/b] Monstrous Compendium Annual Volume Four 2e [b]Inquisitor:[/b] Created by evil wizards centuries ago, inquisitors are a shambling, rotting, undead abomination, living on sheer terror. Inquisitors are biologically immortal, cursed hundreds or thousands of years ago to forever cause pain and extract information. [b]Mummy Bog:[/b] Bog mummies are formed when a corpse comes to rest in a marsh or swamp and is naturally mummified by being coated in a layer of mud. Eventually the body takes on the dark coloration of the earth and becomes as tough as tanned leather. The clothing is partially preserved and sticks to the corpse in patches, as does hair. The facial features are distorted in a permanent grimace and the hands are stiffened into clawlike hooks. When the corpse at last rises as an undead creature, it walks with an uneven gait, due to the stiffness of its limbs. A bog mummy rises as an undead creature when a powerful burst of positive energy causes the dead person’s spirit to rejoin with the preserved body. Bog mummies may be created by a priest or another mummy from the raw material of a corpse or may be the result of powerful emotional forces. In the domain of Necropolis, however, bog mummies are an accidental creation. It is theorized that, when the doomsday device was activated, the resulting shock wave of negative energy that it sent out pushed before it a wave of positive energy. When this wave struck Stagnus Lake and the Great Salt Swamp, it also sent a positive wave through the large number of bodies that lay beneath the mud. The swamps were, after all, a favorite place to dispose of murder victims and contained a great many corpses that were already charged with strong emotional energy. Bog mummies began to climb out of the mud and stalk the living of Necropolis. [b]Shadowrath:[/b] Shadowraths are created by a fell artifact, the Crown of Horns. [b]Shadowrath Lesser:[/b] They are created by the ray of undeath power of the artifact, Crown of Horns. Those killed by this ray arise as lesser shadowraths, also known as blackbones. Lesser shadowraths are created by the Crown of Horns. [b]Shadowrath Greater:[/b] These powerful undead are also created by the Crown of Horns. Those slain by Myrkul’s hand, the other major power of the artifact, arise as greater shadowraths. [b]Siren Ravenloft:[/b] It is thought that the sirens are merfolk who were transformed by the burst of negative energy that was released when the doomsday device was activated. [b]Skeleton Dust:[/b] Bones useed to create dust skeletons must be specially dried to the point of crumbling, then coated with a special resin containing a paralyzing venom. Tansmute water to dust is used in conjunction with animate dead to complete the process. [b]Skeleton Spike:[/b] Each spike must be specially carved from bones taken from the same type of creature that is to be animated (for example, human bones for a human skeleton). A glyph is carved into each spike before it is attached to the skeleton. During animation, a shatter spell is cast in conjunction with the animate dead spell. After animation, the 6th-level necromancy spell imbue undead with spell ability is cast, along with Beltyn’s burning blood; these spells are also used to recharge a spike skeleton with this ability. [b]Skeleton Obsidian:[/b] An obsidian jewel, inscribed with a special glyph, must be implanted in the skeleton’s forehead. A second animate dead spell must be cast in conjunction with the first, along with vampiric touch. [b]Spectral Scion:[/b] A spectral scion is the spirit of a bloodtheft victim who was killed with a tighmaevril weapon (which allows the slayer to steal powers associated with the victim’s bloodline). Not all those with a special bloodline killed in this way become spectral scions, but those who do daily relive the horror of losing their bloodlines, and are doomed to spend eternity seeking peace. [b]Vampire Cerebral:[/b] Only the lord of Dominia, Daclaud Heinfroth, knows the secret behind their creation. Any human or humanoid creature whose Intelligence or Wisdom score is reduced to 0 by the drain of cerebral vampires is doomed to become an undead creature himself. Unlike other vampires, however, these creatures do not breed true. The secret of creating cerebral of vampires is known only to Daclaud Heinfroth himself. [b]Zombie Mud:[/b] Mud zombies are mindless, animated corpses that consist of a thick layer of slimy mud over a framework of bones. They are the unique creations of Azalin, the lich lord of Darkon. Mud zombies are made from whole or partial skeletons, usually human. Mud zombies are typically created wherever the raw materials to make them (bones and mud) are found. Battlefields and graveyards situated near a source of water (a river, bog, or lake) are the usual places where they are encountered. Climatic conditions must be just right. If there has been a prolonged drought, the earth will be dry and hard-packed and it will be impossible for a mud zombie to rise from its burial place. [b]Undead:[/b] Any human or humanoid creature whose Intelligence or Wisdom score is reduced to 0 by the drain of cerebral vampires is doomed to become an undead creature himself. Unlike other vampires, however, these creatures do not breed true. [/QUOTE]
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