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<blockquote data-quote="Voadam" data-source="post: 6840330" data-attributes="member: 2209"><p><strong>Monstrous Compendium Mystara Appendix</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/16911/Monstrous-Compendium--Mystara-Appendix-2e?affiliate_id=17596" target="_blank">Monstrous Compendium Mystara Appendix</a></p><p>2e</p><p><strong>Agarat:</strong> No one knows how these creatures came into being. </p><p><strong>Agarat Greater:</strong> ?</p><p><strong>Darkhood:</strong> Legends say that darkhoods are the restless life forces of those who died in a state of extreme terror, especially terror of death itself. To maintain its connection to its territory, the darkhood feeds on the terror of other sapient beings, thus replenishing its own energies. No one has yet found a way to communicate with or adequately study a darkhood, and so the truth behind the legends remains unsubstantiated. </p><p><strong>Gray Philosopher:</strong> A gray philosopher is the undead spirit of an evil cleric who died with some important philosophical deliberation yet unresolved in his or her mind. </p><p><strong>Gray Philosopher Malice:</strong> These vindictive creatures are actually the gray philosopher’s evil thoughts, which have taken on substance and a will of their own. </p><p>Certain clerics and academicians speculate that any powerful evil cleric who, at death becomes a gray philosopher may have been attempting to become one of the Immortals. </p><p><strong>Sacrol:</strong> They are spawned in sites of great death.</p><p>Sacrols are the collected angry spirits of the dead.</p><p>Sacrols arise in places of mass death, such as battlefields, sacked temples, and plague-ridden cities or countrysides. </p><p><strong>Spirit:</strong> Spirits are powerful undead beings which inhabit the bodies, or body parts, of others. </p><p><strong>Spirit Druj:</strong> Druj appear as body parts – a hand, an eye, or a skull – floating or crawling around in a horrible way. </p><p><strong>Spirit Odic:</strong> Odics are formless creatures that take possession of normal plants, usually shrubs or small trees. </p><p><strong>Topi:</strong> Topis are tiny undead humanoid creatures similar to zombies. Before these creatures are animated, however, the corpses are shrunk until they are only 2 feet tall. The process gives them dark, wrinkled, leathery skin Their eves are wide and bulging, and their lips are usually curled back, freezing their faces into permanent toothy grimaces (occasionally, however, the lips are sewn shut). </p><p>Unlike zombies, topis do not have a rotting stench, as the shrinking process also preserves their flesh. </p><p>The dead body of any humanoid creature can be made into a topi. Only a few tribal spell casters know bow to shrink the corpses, however. The few travelers who have observed the process and have been lucky enough to return to tell the tale report that the corpse is boiled for several days in a mixture of water, herbs, and animal organs, then dried in the sun and animated, presumably with a variant animate dead spell. </p><p><strong>Vampire Velya:</strong> They were once surface dwellers who became undead through an ancient curse. </p><p>Only a transfusion of the velya’s blood or the original curse, now forgotten, can make a velya. </p><p><strong>Vampire Velya Swamp:</strong> Swamp Velyas origins are identical to ocean velya.</p><p><strong>Wyrd:</strong> They are created when an evil spirit inhabits the dead body of an elf.</p><p>The process that creates wyrds is a mystery. It seems to be clear, however, that the spirit that animates a wyrd prefers to occupy elves who have died violently and been left unburied. Elves who have been abandoned by their fellow elves and left to die alone seem to be the most likely to become wyrds. Certain locales near places of ancient evil, such as ruined temples, battlefields where evil forces were once victorious, and scenes of great treachery also seem to be prone to produce wyrds. </p><p><strong>Wyrd Greater:</strong> This more hideous variety of wyrd is created when an undead spirit occupies the body of an exceptionally high-level elf.</p><p><strong>Zombie Lightning:</strong> Lightning zombies are undead creatures created when the bodies of dead humans, demihumans, or humanoids are bathed in exceptionally strong magical auras. </p><p><strong>Zombie Lightning Greater:</strong> These creatures are created when a powerful character or leader dies and the body is exposed to awesome magical energies. </p><p></p><p><strong>Wight:</strong> Characters slain by a velya return from death after three days and become wights.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6840330, member: 2209"] [b]Monstrous Compendium Mystara Appendix[/b] [URL=http://www.drivethrurpg.com/product/16911/Monstrous-Compendium--Mystara-Appendix-2e?affiliate_id=17596]Monstrous Compendium Mystara Appendix[/URL] 2e [b]Agarat:[/b] No one knows how these creatures came into being. [b]Agarat Greater:[/b] ? [b]Darkhood:[/b] Legends say that darkhoods are the restless life forces of those who died in a state of extreme terror, especially terror of death itself. To maintain its connection to its territory, the darkhood feeds on the terror of other sapient beings, thus replenishing its own energies. No one has yet found a way to communicate with or adequately study a darkhood, and so the truth behind the legends remains unsubstantiated. [b]Gray Philosopher:[/b] A gray philosopher is the undead spirit of an evil cleric who died with some important philosophical deliberation yet unresolved in his or her mind. [b]Gray Philosopher Malice:[/b] These vindictive creatures are actually the gray philosopher’s evil thoughts, which have taken on substance and a will of their own. Certain clerics and academicians speculate that any powerful evil cleric who, at death becomes a gray philosopher may have been attempting to become one of the Immortals. [b]Sacrol:[/b] They are spawned in sites of great death. Sacrols are the collected angry spirits of the dead. Sacrols arise in places of mass death, such as battlefields, sacked temples, and plague-ridden cities or countrysides. [b]Spirit:[/b] Spirits are powerful undead beings which inhabit the bodies, or body parts, of others. [b]Spirit Druj:[/b] Druj appear as body parts – a hand, an eye, or a skull – floating or crawling around in a horrible way. [b]Spirit Odic:[/b] Odics are formless creatures that take possession of normal plants, usually shrubs or small trees. [b]Topi:[/b] Topis are tiny undead humanoid creatures similar to zombies. Before these creatures are animated, however, the corpses are shrunk until they are only 2 feet tall. The process gives them dark, wrinkled, leathery skin Their eves are wide and bulging, and their lips are usually curled back, freezing their faces into permanent toothy grimaces (occasionally, however, the lips are sewn shut). Unlike zombies, topis do not have a rotting stench, as the shrinking process also preserves their flesh. The dead body of any humanoid creature can be made into a topi. Only a few tribal spell casters know bow to shrink the corpses, however. The few travelers who have observed the process and have been lucky enough to return to tell the tale report that the corpse is boiled for several days in a mixture of water, herbs, and animal organs, then dried in the sun and animated, presumably with a variant animate dead spell. [b]Vampire Velya:[/b] They were once surface dwellers who became undead through an ancient curse. Only a transfusion of the velya’s blood or the original curse, now forgotten, can make a velya. [b]Vampire Velya Swamp:[/b] Swamp Velyas origins are identical to ocean velya. [b]Wyrd:[/b] They are created when an evil spirit inhabits the dead body of an elf. The process that creates wyrds is a mystery. It seems to be clear, however, that the spirit that animates a wyrd prefers to occupy elves who have died violently and been left unburied. Elves who have been abandoned by their fellow elves and left to die alone seem to be the most likely to become wyrds. Certain locales near places of ancient evil, such as ruined temples, battlefields where evil forces were once victorious, and scenes of great treachery also seem to be prone to produce wyrds. [b]Wyrd Greater:[/b] This more hideous variety of wyrd is created when an undead spirit occupies the body of an exceptionally high-level elf. [b]Zombie Lightning:[/b] Lightning zombies are undead creatures created when the bodies of dead humans, demihumans, or humanoids are bathed in exceptionally strong magical auras. [b]Zombie Lightning Greater:[/b] These creatures are created when a powerful character or leader dies and the body is exposed to awesome magical energies. [b]Wight:[/b] Characters slain by a velya return from death after three days and become wights. [/QUOTE]
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