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Undead Origins
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<blockquote data-quote="Voadam" data-source="post: 6841553" data-attributes="member: 2209"><p><strong>Pathfinder Bestiary 2</strong></p><p></p><p><a href="http://legacy.aonprd.com/bestiary2/additionalMonsterIndex.html" target="_blank">Bestiary 2</a></p><p>Pathfinder 1e</p><p><strong>Attic Whisperer:</strong> An attic whisperer spawns as the result of a lonely or neglected child's death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child's neglect. </p><p><strong>Banshee:</strong> A banshee is the enraged spirit of an elven woman who either betrayed those she loved or was herself betrayed. </p><p><strong>Bat Skaveling:</strong> Skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians. </p><p><strong>Bodak:</strong> A humanoid slain by a bodak's death gaze rises as a bodak 24 hours later. </p><p>When mortal humanoids find themselves exposed to profound, supernatural evil, a horrific, occult transformation can strip them of their souls and damn them to the tortured existence of a bodak. </p><p>A 20th-level spellcaster can use create greater undead to create a bodak, but only if the spell is cast while the spellcaster is located on one of the evil outer planes (traditionally the Abyss). </p><p><strong>Crawling Hand:</strong> Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. </p><p><strong>Crawling Hand Giant:</strong> ?</p><p><strong>Crypt Thing:</strong> Necromancers and other spellcasters create them. </p><p>A 15th-level spellcaster can create a crypt thing using create undead. The spell also requires the creator or an assistant to be able to cast teleport, greater teleport, or word of recall (or provide this magic from a scroll or other source). </p><p><strong>Draugr:</strong> These foul beings are usually created when humanoid creatures are lost at sea in regions haunted by evil spirits or necromantic effects. </p><p><strong>Draugr Captain:</strong> ?</p><p><strong>Dullahan:</strong> Terrifying reapers of souls, dullahans are created by powerful fiends from the souls of particularly cruel generals, watch-captains, or other military commanders. </p><p><strong>Dullahan Greater:</strong> ?</p><p><strong>Nightshade:</strong> Nightshades originate in the deepest voids at the planar juncture of the Plane of Shadow and the Negative Energy Plane, where reality itself ends. Here lies a vast adumbral gulf where the weight of infinite existence compresses the null-stuff of unlife and the tenebrous webs of shadow-reality into matte, crystalline plates and shards of condensed entropy. Many fiends seeking the power of ultimate destruction have sought this place, hoping to harness its power for their own ends, but the majority discover the power of distilled entropy is far greater than they bargained for. Their petty designs are washed away as they become one with the nothing, with first their minds and then their bodies being remade, forged no longer of living flesh but of the lifeless, deathless matter of pure darkness incarnate. Recast into one of a handful of perfected entropic forms (some whisper, forged by a dark being long imprisoned at the uttermost end of reality), these immortal fiendish spirits still burn with the freezing fire of insensate evil, but are now distilled and refined through the turning of ages to serve entropy alone. To say that nightshades form from the necrotic flesh and transformed souls of powerful fiends is technically correct, but the transformation that these foolish paragons of evil undergo is even more hideous than such words might suggest. </p><p>While the majority of nightshades are the product of such fiendish arrogance, this is by no means the only source for these powerful undead creatures. Many nightshades commit themselves to the harvesting of immortal souls of every race and loyalty, casting their broken and shattered bodies into the negative voidspace, where the residue of their divine essence slowly precipitates and congeals in the nighted gulf. Whatever their origin, in this heart of darkness all souls embrace destruction. When a critical mass of immortal soul energy is reached, a new nightshade is spawned. The souls of mortals lost to the negative plane are drawn up and reborn as undead long before becoming co-opted within the gulf; mortal spirits are the servants of the nightshades, but only the essence of immortality can provide the spiritual fuel to ignite the fire of their unlife. </p><p><strong>Nightshade Nightcrawler:</strong> ?</p><p><strong>Nightshade Nightwalker:</strong> ?</p><p><strong>Nightshade Nightwave:</strong> ?</p><p><strong>Nightshade Nightwing:</strong> ?</p><p><strong>Poltergeist:</strong> A poltergeist is an angry spirit that forms from the soul of a creature that, for whatever reason, becomes unable to leave the site of its death. Sometimes, this might be due to an unfinished task—other times, it might be due to a powerful necromantic effect. Desecrating a grave site by building a structure over the body below is the most common method of accidentally creating a poltergeist.</p><p><strong>Ravener:</strong> Most evil dragons spend their lifetimes coveting and amassing wealth, but when the end draws near, some come to realize that all the wealth in the world cannot forestall death. Faced with this truth, most dragons vent their frustration on the countryside, ravaging the world before their passing. Yet some seek a greater solution to the problem and decide instead to linger on, hoarding life as they once hoarded gold. These foul wyrms attract the attention of dark powers, and through the blackest of necromantic rituals are transformed into undead dragons known as raveners.</p><p>"Ravener" is an acquired template that can be added to any evil true dragon of an age category of ancient or older.</p><p><strong>Ravener Red Wyrm:</strong> ?</p><p><strong>Revenant:</strong> Fueled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer. </p><p><strong>Totenmaske:</strong> Consumed by the same lusts and excesses that led them in life, the souls of some sinners rise as totenmaskes, drinking the flesh and memories of living creatures and even stepping into their lives to once more pursue their base desires. </p><p>A totenmaske can be created from the corpse of a sinful mortal by a cleric of at least 18th level using the create greater undead spell. </p><p><strong>Winterwight:</strong> The winterwight is an undead horror born from the coldest depths of the negative energy plane. Infused with the dark, cold magic that permeates this realm of death, the winterwight takes the form of a skeleton coated in armor of jagged ice. </p><p><strong>Witchfire:</strong> When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. </p><p><strong>Zombie Juju:</strong> A juju zombie is an animated corpse of a creature, created to serve as an undead minion, that retains the skills and abilities it possessed in life. </p><p>"Juju zombie" is an acquired template that can be added to any living corporeal creature.</p><p><strong>Zombie Juju Human:</strong> ?</p><p><strong>Zombie Void:</strong> An infected creature who dies from an Akata's void death rises as a void zombie 2d4 hours later. </p><p>A humanoid killed by void death becomes a void zombie.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6841553, member: 2209"] [b]Pathfinder Bestiary 2[/b] [URL=http://legacy.aonprd.com/bestiary2/additionalMonsterIndex.html]Bestiary 2[/URL] Pathfinder 1e [b]Attic Whisperer:[/b] An attic whisperer spawns as the result of a lonely or neglected child's death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child's neglect. [b]Banshee:[/b] A banshee is the enraged spirit of an elven woman who either betrayed those she loved or was herself betrayed. [b]Bat Skaveling:[/b] Skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians. [b]Bodak:[/b] A humanoid slain by a bodak's death gaze rises as a bodak 24 hours later. When mortal humanoids find themselves exposed to profound, supernatural evil, a horrific, occult transformation can strip them of their souls and damn them to the tortured existence of a bodak. A 20th-level spellcaster can use create greater undead to create a bodak, but only if the spell is cast while the spellcaster is located on one of the evil outer planes (traditionally the Abyss). [b]Crawling Hand:[/b] Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. [b]Crawling Hand Giant:[/b] ? [b]Crypt Thing:[/b] Necromancers and other spellcasters create them. A 15th-level spellcaster can create a crypt thing using create undead. The spell also requires the creator or an assistant to be able to cast teleport, greater teleport, or word of recall (or provide this magic from a scroll or other source). [b]Draugr:[/b] These foul beings are usually created when humanoid creatures are lost at sea in regions haunted by evil spirits or necromantic effects. [b]Draugr Captain:[/b] ? [b]Dullahan:[/b] Terrifying reapers of souls, dullahans are created by powerful fiends from the souls of particularly cruel generals, watch-captains, or other military commanders. [b]Dullahan Greater:[/b] ? [b]Nightshade:[/b] Nightshades originate in the deepest voids at the planar juncture of the Plane of Shadow and the Negative Energy Plane, where reality itself ends. Here lies a vast adumbral gulf where the weight of infinite existence compresses the null-stuff of unlife and the tenebrous webs of shadow-reality into matte, crystalline plates and shards of condensed entropy. Many fiends seeking the power of ultimate destruction have sought this place, hoping to harness its power for their own ends, but the majority discover the power of distilled entropy is far greater than they bargained for. Their petty designs are washed away as they become one with the nothing, with first their minds and then their bodies being remade, forged no longer of living flesh but of the lifeless, deathless matter of pure darkness incarnate. Recast into one of a handful of perfected entropic forms (some whisper, forged by a dark being long imprisoned at the uttermost end of reality), these immortal fiendish spirits still burn with the freezing fire of insensate evil, but are now distilled and refined through the turning of ages to serve entropy alone. To say that nightshades form from the necrotic flesh and transformed souls of powerful fiends is technically correct, but the transformation that these foolish paragons of evil undergo is even more hideous than such words might suggest. While the majority of nightshades are the product of such fiendish arrogance, this is by no means the only source for these powerful undead creatures. Many nightshades commit themselves to the harvesting of immortal souls of every race and loyalty, casting their broken and shattered bodies into the negative voidspace, where the residue of their divine essence slowly precipitates and congeals in the nighted gulf. Whatever their origin, in this heart of darkness all souls embrace destruction. When a critical mass of immortal soul energy is reached, a new nightshade is spawned. The souls of mortals lost to the negative plane are drawn up and reborn as undead long before becoming co-opted within the gulf; mortal spirits are the servants of the nightshades, but only the essence of immortality can provide the spiritual fuel to ignite the fire of their unlife. [b]Nightshade Nightcrawler:[/b] ? [b]Nightshade Nightwalker:[/b] ? [b]Nightshade Nightwave:[/b] ? [b]Nightshade Nightwing:[/b] ? [b]Poltergeist:[/b] A poltergeist is an angry spirit that forms from the soul of a creature that, for whatever reason, becomes unable to leave the site of its death. Sometimes, this might be due to an unfinished task—other times, it might be due to a powerful necromantic effect. Desecrating a grave site by building a structure over the body below is the most common method of accidentally creating a poltergeist. [b]Ravener:[/b] Most evil dragons spend their lifetimes coveting and amassing wealth, but when the end draws near, some come to realize that all the wealth in the world cannot forestall death. Faced with this truth, most dragons vent their frustration on the countryside, ravaging the world before their passing. Yet some seek a greater solution to the problem and decide instead to linger on, hoarding life as they once hoarded gold. These foul wyrms attract the attention of dark powers, and through the blackest of necromantic rituals are transformed into undead dragons known as raveners. "Ravener" is an acquired template that can be added to any evil true dragon of an age category of ancient or older. [b]Ravener Red Wyrm:[/b] ? [b]Revenant:[/b] Fueled by hatred and a need for vengeance, a revenant rises from the grave to hunt and kill its murderer. [b]Totenmaske:[/b] Consumed by the same lusts and excesses that led them in life, the souls of some sinners rise as totenmaskes, drinking the flesh and memories of living creatures and even stepping into their lives to once more pursue their base desires. A totenmaske can be created from the corpse of a sinful mortal by a cleric of at least 18th level using the create greater undead spell. [b]Winterwight:[/b] The winterwight is an undead horror born from the coldest depths of the negative energy plane. Infused with the dark, cold magic that permeates this realm of death, the winterwight takes the form of a skeleton coated in armor of jagged ice. [b]Witchfire:[/b] When an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. [b]Zombie Juju:[/b] A juju zombie is an animated corpse of a creature, created to serve as an undead minion, that retains the skills and abilities it possessed in life. "Juju zombie" is an acquired template that can be added to any living corporeal creature. [b]Zombie Juju Human:[/b] ? [b]Zombie Void:[/b] An infected creature who dies from an Akata's void death rises as a void zombie 2d4 hours later. A humanoid killed by void death becomes a void zombie. [/QUOTE]
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