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<blockquote data-quote="Voadam" data-source="post: 6878745" data-attributes="member: 2209"><p><strong>Creature Monthly</strong></p><p></p><p>Creature Monthly</p><p>Pathfinder 1e</p><p><strong>Blood Shadow:</strong> A humanoid creature with 10 HD or more, which is killed by a blood shadow becomes a lesser blood shadow under the control of its killer 1d4 rounds after its death.</p><p>While not much is known of how these creatures came to be formed, many sages speculate that they once existed as a race of wicked humanoids which were drawn into the plane of negative energy during some great calamity hundreds of thousands of years ago. Once drawn into the boarders of their new home, the foul energy of the plane consumed them slowly, turning them into the undead creatures. Their mortal forms faded into shadows, yet the darkness within them continued to be driven by the murderous lust and depravity that led them in life.</p><p><strong>Glacial Gaunt:</strong> Any humanoid slain by a glacial gaunt rises as a glacial gaunt at the next midnight.</p><p>There are many ways in which these foul creature are created, the most common occurrence</p><p>being an evil humanoid creature succumbing to the elements of the frozen landscape. Once such a creature has died, it is only a short time before the corpse’s eyes open and a new horror is born. Tales are told of wicked druidic cults, eager to appease powerful nature spirits such as the Wendigo, capturing travelers and common folk who are then carried high into the frigid mountains and left to die.</p><p><strong>Storm Wraith:</strong> A humanoid slain by a storm wraith becomes a lesser storm wraith 1d4 rounds after it’s death.</p><p><strong>Winter Wight:</strong> Any humanoid creature that is slain by a winter wight becomes a lesser wight itself in only 1d4 rounds.</p><p>These are the risen remains of explorers or adventures which have died from exposure while in arctic mountains and tundras.</p><p>Over long winters or on high mountain peaks, these human remains become freeze-dried husks with perfectly preserved hair, clothes, and skin, but without any liquid remaining in their flesh. These creatures arise to wander the reaches of the frozen north in search of victims, seeking any way to relieve the pain of their frozen existence through acts of cruelty and violence.</p><p>Winter wights haunt places of avalanches, icefalls, and glaciers—places where they died and were left without a proper burial. There are many corpses that are lost deep in ice and snow, only a select few which rise as these dreaded creatures. Those unfortunate enough to perish in the ice do not always remain at rest. It is as if the ice itself claims their souls, raising them as winter wights whose only goal is to have other suffer the same violent death.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6878745, member: 2209"] [b]Creature Monthly[/b] Creature Monthly Pathfinder 1e [b]Blood Shadow:[/b] A humanoid creature with 10 HD or more, which is killed by a blood shadow becomes a lesser blood shadow under the control of its killer 1d4 rounds after its death. While not much is known of how these creatures came to be formed, many sages speculate that they once existed as a race of wicked humanoids which were drawn into the plane of negative energy during some great calamity hundreds of thousands of years ago. Once drawn into the boarders of their new home, the foul energy of the plane consumed them slowly, turning them into the undead creatures. Their mortal forms faded into shadows, yet the darkness within them continued to be driven by the murderous lust and depravity that led them in life. [b]Glacial Gaunt:[/b] Any humanoid slain by a glacial gaunt rises as a glacial gaunt at the next midnight. There are many ways in which these foul creature are created, the most common occurrence being an evil humanoid creature succumbing to the elements of the frozen landscape. Once such a creature has died, it is only a short time before the corpse’s eyes open and a new horror is born. Tales are told of wicked druidic cults, eager to appease powerful nature spirits such as the Wendigo, capturing travelers and common folk who are then carried high into the frigid mountains and left to die. [b]Storm Wraith:[/b] A humanoid slain by a storm wraith becomes a lesser storm wraith 1d4 rounds after it’s death. [b]Winter Wight:[/b] Any humanoid creature that is slain by a winter wight becomes a lesser wight itself in only 1d4 rounds. These are the risen remains of explorers or adventures which have died from exposure while in arctic mountains and tundras. Over long winters or on high mountain peaks, these human remains become freeze-dried husks with perfectly preserved hair, clothes, and skin, but without any liquid remaining in their flesh. These creatures arise to wander the reaches of the frozen north in search of victims, seeking any way to relieve the pain of their frozen existence through acts of cruelty and violence. Winter wights haunt places of avalanches, icefalls, and glaciers—places where they died and were left without a proper burial. There are many corpses that are lost deep in ice and snow, only a select few which rise as these dreaded creatures. Those unfortunate enough to perish in the ice do not always remain at rest. It is as if the ice itself claims their souls, raising them as winter wights whose only goal is to have other suffer the same violent death. [/QUOTE]
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