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<blockquote data-quote="Voadam" data-source="post: 6890531" data-attributes="member: 2209"><p><strong>Liber Vampyr</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/119501/Liber-Vampyr?affiliate_id=17596" target="_blank">Liber Vampyr</a></p><p>Pathfinder 1e</p><p><strong>Nosferatu:</strong> Nosferatu are corpses possessed by malevolent fiends who desire nothing more than to spread disease and suffering through the mortal world.</p><p>“Nosferatu” is a template that can be applied to any living creature with 5 or more hit dice.</p><p>While nosferatu resemble the creature whose corpse they animate, and sometimes even possess that creature’s memories and, to a certain extent, personality, they are not truly that creature. Rather, a nosferatu is a fiendish entity that has possessed the corpse of the deceased creature and is using it as a means to interact with the mortal world.</p><p>The exact process for creating a nosferatu is dangerous and complex, but can be performed by suitably powerful wizards and clerics.</p><p><strong>Revenant:</strong> “Revenant” is a template which can be applied to any living humanoid or monstrous humanoid.</p><p>With GM permission, a character could also become a revenant by performing a special ritual, much in the same way that a character can become a lich by performing a ritual and creating a phylactery. It requires a DC 15 Knowledge (religion) check to successfully identify the nature of this ritual, or to learn about it through research in a library or other place of accumulated knowledge. The ritual itself requires an hour to perform, and requires 500 gp in rare incense, ointments, and ritual objects. At the end of the ritual, the would-be revenant must wound himself (typically be cutting his wrist with a ritually-anointed dagger) and bleed into a special ceremonial bowl for an extended period of time. During this time, the character suffers 1 point of damage per round, which can be stopped at any time by a successful Heal check (DC 15). If the character reaches 0 hit points, then at the beginning of his turn each round, when he takes damage from the bleeding, he may make a DC 15 Wisdom check. If the check succeeds, the bleeding stops, and the character immediately becomes a revenant. The character can attempt this check once per round until he either succeeds, the bleeding is stopped, or he dies.</p><p></p><p><strong>Vampire:</strong> Vampire myths are as old as time, and it seems that for every myth there is a different way in which one becomes a vampire. Many vampires spread their affliction through their bite, either indiscriminately, or only when they choose to “embrace” their target. Others spread vampirism as a literal disease, which can be inflicted in a number of ways. In other tales, there is no way to “spread” vampirism, and each person who rises as one of the undead does so because of some grave sin that he connected in life. Below are some popular legends about what can cause a person to rise as a vampire. Note that these are just guidelines, and GMs should feel free to pick and choose which of these will work in a given game, and which are simply myth. Some GMs might determine that anyone who is subject to a certain number of these conditions will rise as a vampire, but any one condition is not enough. Others might determine that some or all of these can cause a corpse to rise as a vampire, unless simple steps are taken to prevent that from happening, etc. A corpse might rise as a vampire if…</p><p>• …the corpse is jumped over by an animal.</p><p>• …the body bore a wound which had not been treated with boiling water.</p><p>• …the corpse was an enemy of the church in life.</p><p>• …the corpse was a mage in life.</p><p>• …the corpse was born a bastard.</p><p>• …the corpse converted away from a “true” faith (historically, the Eastern Orthodox Church).</p><p>On the other hand, these countermeasures are supposed to prevent a corpse from rising as a vampire:</p><p>• A good person need not fear rising as a vampire.</p><p>• Crossing oneself before initiating sex spares any resulting children from becoming a vampire.</p><p>• Certain blessings performed over the body can prevent the corpse from rising as a vampire.</p><p>• Burying the corpse face-down may not prevent the corpse from becoming a vampire, but supposedly prevents him from rising out of his grave.</p><p><strong>Zombie:</strong> Any creature slain by a nosferatu’s energy drain attack immediately rises as a zombie.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6890531, member: 2209"] [b]Liber Vampyr[/b] [URL=http://www.drivethrurpg.com/product/119501/Liber-Vampyr?affiliate_id=17596]Liber Vampyr[/URL] Pathfinder 1e [b]Nosferatu:[/b] Nosferatu are corpses possessed by malevolent fiends who desire nothing more than to spread disease and suffering through the mortal world. “Nosferatu” is a template that can be applied to any living creature with 5 or more hit dice. While nosferatu resemble the creature whose corpse they animate, and sometimes even possess that creature’s memories and, to a certain extent, personality, they are not truly that creature. Rather, a nosferatu is a fiendish entity that has possessed the corpse of the deceased creature and is using it as a means to interact with the mortal world. The exact process for creating a nosferatu is dangerous and complex, but can be performed by suitably powerful wizards and clerics. [b]Revenant:[/b] “Revenant” is a template which can be applied to any living humanoid or monstrous humanoid. With GM permission, a character could also become a revenant by performing a special ritual, much in the same way that a character can become a lich by performing a ritual and creating a phylactery. It requires a DC 15 Knowledge (religion) check to successfully identify the nature of this ritual, or to learn about it through research in a library or other place of accumulated knowledge. The ritual itself requires an hour to perform, and requires 500 gp in rare incense, ointments, and ritual objects. At the end of the ritual, the would-be revenant must wound himself (typically be cutting his wrist with a ritually-anointed dagger) and bleed into a special ceremonial bowl for an extended period of time. During this time, the character suffers 1 point of damage per round, which can be stopped at any time by a successful Heal check (DC 15). If the character reaches 0 hit points, then at the beginning of his turn each round, when he takes damage from the bleeding, he may make a DC 15 Wisdom check. If the check succeeds, the bleeding stops, and the character immediately becomes a revenant. The character can attempt this check once per round until he either succeeds, the bleeding is stopped, or he dies. [b]Vampire:[/b] Vampire myths are as old as time, and it seems that for every myth there is a different way in which one becomes a vampire. Many vampires spread their affliction through their bite, either indiscriminately, or only when they choose to “embrace” their target. Others spread vampirism as a literal disease, which can be inflicted in a number of ways. In other tales, there is no way to “spread” vampirism, and each person who rises as one of the undead does so because of some grave sin that he connected in life. Below are some popular legends about what can cause a person to rise as a vampire. Note that these are just guidelines, and GMs should feel free to pick and choose which of these will work in a given game, and which are simply myth. Some GMs might determine that anyone who is subject to a certain number of these conditions will rise as a vampire, but any one condition is not enough. Others might determine that some or all of these can cause a corpse to rise as a vampire, unless simple steps are taken to prevent that from happening, etc. A corpse might rise as a vampire if… • …the corpse is jumped over by an animal. • …the body bore a wound which had not been treated with boiling water. • …the corpse was an enemy of the church in life. • …the corpse was a mage in life. • …the corpse was born a bastard. • …the corpse converted away from a “true” faith (historically, the Eastern Orthodox Church). On the other hand, these countermeasures are supposed to prevent a corpse from rising as a vampire: • A good person need not fear rising as a vampire. • Crossing oneself before initiating sex spares any resulting children from becoming a vampire. • Certain blessings performed over the body can prevent the corpse from rising as a vampire. • Burying the corpse face-down may not prevent the corpse from becoming a vampire, but supposedly prevents him from rising out of his grave. [b]Zombie:[/b] Any creature slain by a nosferatu’s energy drain attack immediately rises as a zombie. [/QUOTE]
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