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<blockquote data-quote="Voadam" data-source="post: 6901126" data-attributes="member: 2209"><p><strong>Mystical Kingdom of Monsters Haunted Eve Monster Pack</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/140287/MKoM-Haunted-Eve-Monsters-Only-Pack-Pathfinder?affiliate_id=17596" target="_blank">Mystical Kingdom of Monsters Haunted Eve Monster Pack</a></p><p>Pathfinder 1e</p><p><strong>Festrog Pup:</strong> Haunted Eve is an important time of year for festrogs, especially within the Scribe’s Marsh. With the veil between life and death thin, the ghoul hounds form into packs able to create more of their own kind by awakening and transforming corpses through twisted magic. </p><p><strong>Festrog:</strong> Haunted Eve is an important time of year for festrogs, especially within the Scribe’s Marsh. With the veil between life and death thin, the ghoul hounds form into packs able to create more of their own kind by awakening and transforming corpses through twisted magic. </p><p><strong>Festrog Dire:</strong> Haunted Eve is an important time of year for festrogs, especially within the Scribe’s Marsh. With the veil between life and death thin, the ghoul hounds form into packs able to create more of their own kind by awakening and transforming corpses through twisted magic. The alphas who lead these packs also use this temporary boost in power to become dire festrogs.</p><p><strong>Pumpkin Lord:</strong> The oldest of jack-o’-lanterns and scarecrows become pumpkin lords.</p><p><strong>Crawling Claw:</strong> When the Scribe’s Brush started its twisted transformation into a swamp, investigators and slayers were hired by the king to find out why it was happening. On several occasions, the creatures that these adventurers found would lash out, maiming or outright killing them. Eventually, only slayers would venture into the marsh at night, and only under direct orders to do so. Still, many never returned whole.</p><p>As time passed and monster training became the prevalent occupation within the Kingdom, researchers and scouts would take the place of the slayers, capturing monsters and researching them. The magic used by the trainers seeped into the ground, filling the area in which so many had lost limb and life.</p><p>The side effect of these events is the crawling claw; a creature some fear for its eerie resemblance to a humanoid hand.</p><p><strong>Nightwalker:</strong> Like the humans who are transformed into foulspawn, fey beings that are touched by the Void sometimes become shadowy monstorin known as nightshades.</p><p><strong>Skeleton Monsters:</strong> Unlike traditional skeletons, skeleton monsters are not the reanimated remains of their dead ilk. They are, instead, a collection of monsters that take on the likeness of other creatures in order to gain access to their essence and magic. For this reason, a trainer’s normal monster cannot grow into a skeleton monster; he would have to capture one, but a breeder can augment hers using advanced monster growth. Some researchers have also been able to craft specialized monster scrolls that can change a monster into its skeleton monster counterpart, but such items are very difficult to find.</p><p>Skeleton monster is an inherent template (except when applied by breeders) that can be applied to any monster able to grant spells to a monster trainer.</p><p><strong>Crurotaur Skeleton:</strong> ?</p><p><strong>Owlbear Skeleton:</strong> ?</p><p><strong>Scoundrite Skeleton:</strong> ?</p><p><strong>Zombie Monster:</strong> Zombie monsters are brutish, unthinking recreations of their former selves. While any trainer with a flare for necromancy, or a friend with such talents, could technically create a zombie monster from what is left of their companions, doing so is seen as a perversion of monster training and of the bond between trainer and monster. As such, most zombie monsters are naturally occurring or brought into being by breeders who can change their companions without first killing them.</p><p>Zombie monster is an inherent template (except when applied by breeders) that can be applied to any monster able to grant spells to a monster trainer.</p><p><strong>Gray Render Zombie:</strong> ? </p><p><strong>Hydra Zombie:</strong> ?</p><p><strong>Moncroak Zombie:</strong> During Haunted Eve, the moncroaks of the Scribe’s Marsh take on a disturbing visage as the magic of the holiday twists and tears their skin, changing them into zombies.</p><p><strong>Treant Zombie:</strong> Treant zombies reanimate from the remains of treants left</p><p>in the swamps of the Kingdom during Haunted Eve.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6901126, member: 2209"] [b]Mystical Kingdom of Monsters Haunted Eve Monster Pack[/b] [URL=http://www.drivethrurpg.com/product/140287/MKoM-Haunted-Eve-Monsters-Only-Pack-Pathfinder?affiliate_id=17596]Mystical Kingdom of Monsters Haunted Eve Monster Pack[/URL] Pathfinder 1e [b]Festrog Pup:[/b] Haunted Eve is an important time of year for festrogs, especially within the Scribe’s Marsh. With the veil between life and death thin, the ghoul hounds form into packs able to create more of their own kind by awakening and transforming corpses through twisted magic. [b]Festrog:[/b] Haunted Eve is an important time of year for festrogs, especially within the Scribe’s Marsh. With the veil between life and death thin, the ghoul hounds form into packs able to create more of their own kind by awakening and transforming corpses through twisted magic. [b]Festrog Dire:[/b] Haunted Eve is an important time of year for festrogs, especially within the Scribe’s Marsh. With the veil between life and death thin, the ghoul hounds form into packs able to create more of their own kind by awakening and transforming corpses through twisted magic. The alphas who lead these packs also use this temporary boost in power to become dire festrogs. [b]Pumpkin Lord:[/b] The oldest of jack-o’-lanterns and scarecrows become pumpkin lords. [b]Crawling Claw:[/b] When the Scribe’s Brush started its twisted transformation into a swamp, investigators and slayers were hired by the king to find out why it was happening. On several occasions, the creatures that these adventurers found would lash out, maiming or outright killing them. Eventually, only slayers would venture into the marsh at night, and only under direct orders to do so. Still, many never returned whole. As time passed and monster training became the prevalent occupation within the Kingdom, researchers and scouts would take the place of the slayers, capturing monsters and researching them. The magic used by the trainers seeped into the ground, filling the area in which so many had lost limb and life. The side effect of these events is the crawling claw; a creature some fear for its eerie resemblance to a humanoid hand. [b]Nightwalker:[/b] Like the humans who are transformed into foulspawn, fey beings that are touched by the Void sometimes become shadowy monstorin known as nightshades. [b]Skeleton Monsters:[/b] Unlike traditional skeletons, skeleton monsters are not the reanimated remains of their dead ilk. They are, instead, a collection of monsters that take on the likeness of other creatures in order to gain access to their essence and magic. For this reason, a trainer’s normal monster cannot grow into a skeleton monster; he would have to capture one, but a breeder can augment hers using advanced monster growth. Some researchers have also been able to craft specialized monster scrolls that can change a monster into its skeleton monster counterpart, but such items are very difficult to find. Skeleton monster is an inherent template (except when applied by breeders) that can be applied to any monster able to grant spells to a monster trainer. [b]Crurotaur Skeleton:[/b] ? [b]Owlbear Skeleton:[/b] ? [b]Scoundrite Skeleton:[/b] ? [b]Zombie Monster:[/b] Zombie monsters are brutish, unthinking recreations of their former selves. While any trainer with a flare for necromancy, or a friend with such talents, could technically create a zombie monster from what is left of their companions, doing so is seen as a perversion of monster training and of the bond between trainer and monster. As such, most zombie monsters are naturally occurring or brought into being by breeders who can change their companions without first killing them. Zombie monster is an inherent template (except when applied by breeders) that can be applied to any monster able to grant spells to a monster trainer. [b]Gray Render Zombie:[/b] ? [b]Hydra Zombie:[/b] ? [b]Moncroak Zombie:[/b] During Haunted Eve, the moncroaks of the Scribe’s Marsh take on a disturbing visage as the magic of the holiday twists and tears their skin, changing them into zombies. [b]Treant Zombie:[/b] Treant zombies reanimate from the remains of treants left in the swamps of the Kingdom during Haunted Eve. [/QUOTE]
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