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<blockquote data-quote="Voadam" data-source="post: 6953557" data-attributes="member: 2209"><p><strong>Pathways 23</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/110806/Pathways-23-PFRPG?affiliate_id=17596" target="_blank">Pathways 23</a> </p><p>Pathfinder 1e</p><p><strong>Scorched Skeleton:</strong> Mek’Madius created this spell in an attempt to make a type of minor lich that was powered by the Fragment of the Sun Shard. They would be powerful, but not so powerful that he couldn’t control them. He wanted to create a new race of underlings, as the Aquamia was reticent to join him, and his shard-blessed creatures are not on his par intellectually. He wanted them to be able to think and reason like he did. Try as he might, he failed, leaving a trail of dead bodies in his wake. These bodies were taken and thrown into the cave system below the hideout and left to rot. </p><p>He began trying the spell with non-mages, hoping that a warrior would spawn as a lich and could be taught. This failed as well. While Mek’Madius didn’t achieve his goal, he did create something new. What he accomplished was the creation of quasi-intelligent undead that could remember some of their previous life, but not everything. These new creatures remember some of their training and some of the skills that they learned while they were alive, but their deeper memories, such as their name, the place they were born, or who their families are, are completely wiped away. </p><p><em>Curse of the Scorched Mind</em> spell.</p><p></p><p><strong>Undead:</strong> A character suffering from the curse Death’s Disrespect has made the terrible mistake of speaking too soon the name of one who has recently died—a terrible sign of disrespect. The curse manifests via the body or spirit of the dead returning as an undead and attacking the victim of the curse. </p><p></p><p>Curse of the Scorched Mind </p><p>School Necromancy (evil); Level Sorcerer/Wizard 7 </p><p>Casting Time 10 minutes </p><p>Components V, S, M (Fragment of the Sun Shard) </p><p>Range Touch </p><p>Target One living creature touched </p><p>Duration Instantaneous </p><p>Saving Throw Fortitude partial; Will negates (see text); Spell Resistance No </p><p>This spell takes a small piece of the Sun Shard Fragment’s power and transfers it through Mek’Madius and into his target, killing the target unless it succeeds on a DC 23 Fortitude save. A successful save means the target still takes 7d6 of fire damage. A failed Fortitude save means that the target must then make a DC 23 Will save, or else its soul is trapped in its body as a pseudo-intelligent undead. </p><p>This spell functions like animate dead, except that it creates an advanced type of burning skeleton called a scorched skeleton.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6953557, member: 2209"] [b]Pathways 23[/b] [URL=http://www.drivethrurpg.com/product/110806/Pathways-23-PFRPG?affiliate_id=17596]Pathways 23[/URL] Pathfinder 1e [b]Scorched Skeleton:[/b] Mek’Madius created this spell in an attempt to make a type of minor lich that was powered by the Fragment of the Sun Shard. They would be powerful, but not so powerful that he couldn’t control them. He wanted to create a new race of underlings, as the Aquamia was reticent to join him, and his shard-blessed creatures are not on his par intellectually. He wanted them to be able to think and reason like he did. Try as he might, he failed, leaving a trail of dead bodies in his wake. These bodies were taken and thrown into the cave system below the hideout and left to rot. He began trying the spell with non-mages, hoping that a warrior would spawn as a lich and could be taught. This failed as well. While Mek’Madius didn’t achieve his goal, he did create something new. What he accomplished was the creation of quasi-intelligent undead that could remember some of their previous life, but not everything. These new creatures remember some of their training and some of the skills that they learned while they were alive, but their deeper memories, such as their name, the place they were born, or who their families are, are completely wiped away. [i]Curse of the Scorched Mind[/i] spell. [b]Undead:[/b] A character suffering from the curse Death’s Disrespect has made the terrible mistake of speaking too soon the name of one who has recently died—a terrible sign of disrespect. The curse manifests via the body or spirit of the dead returning as an undead and attacking the victim of the curse. Curse of the Scorched Mind School Necromancy (evil); Level Sorcerer/Wizard 7 Casting Time 10 minutes Components V, S, M (Fragment of the Sun Shard) Range Touch Target One living creature touched Duration Instantaneous Saving Throw Fortitude partial; Will negates (see text); Spell Resistance No This spell takes a small piece of the Sun Shard Fragment’s power and transfers it through Mek’Madius and into his target, killing the target unless it succeeds on a DC 23 Fortitude save. A successful save means the target still takes 7d6 of fire damage. A failed Fortitude save means that the target must then make a DC 23 Will save, or else its soul is trapped in its body as a pseudo-intelligent undead. This spell functions like animate dead, except that it creates an advanced type of burning skeleton called a scorched skeleton. [/QUOTE]
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