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<blockquote data-quote="Voadam" data-source="post: 7176259" data-attributes="member: 2209"><p><a href="http://www.drivethrurpg.com/product/19910/Mutants--Masterminds-Second-Edition?affiliate_id=17596" target="_blank">Mutants and Masterminds 2e</a></p><p>Mutants & Masterminds 2e</p><p><strong>Undead, Undead Creature:</strong> Magical empowerment may be intended as a curse rather than a gift. Examples include the curse of lycanthropy (turning someone into a werewolf or similar creature) or transforming someone into an undead creature.</p><p><strong>Skeleton, Animated Skeleton:</strong> ?</p><p><strong>Vampire Lord:</strong> ?</p><p><strong>Zombie:</strong> Zombies are animated human corpses given “life” through magic or by scientific accident (exposure to a disease or toxic waste).</p><p>A villain transforms people in the city into creatures (demons, zombies, plants, etc.) under the villain’s control.</p><p>Animate Objects power.</p><p><strong>Vampire Lord, Dracula:</strong> ?</p><p><strong>Vampire Lord, Elizabeth Bathory, The Blood Countess of Hungary:</strong> ?</p><p><strong>Vampire Lord, The Nosferatu:</strong> ?</p><p><strong>Vampire:</strong> The Vampire Lord fixates on a superheroine (possibly a player character) and decides she must become his vampire-bride. He secretly begins visiting her, entrancing her with his powers and feeding on her blood to begin the process of transforming her into a vampire.</p><p><strong>Vampire, Creature of Magic:</strong> ?</p><p><strong>More Powerful Vampire:</strong> ?</p><p><strong>Lesser Vampire:</strong> ?</p><p><strong>Zombie, Animated Human Corpse, Animate but Nonlinving Being, Creature of Magic:</strong> ?</p><p><strong>Zombie, Common Threat:</strong> ?</p><p><strong>Zombie, Minion, Zombie Minion:</strong> ?</p><p><strong>Magically-Animated Zombie, Construct:</strong> ?</p><p><strong>Kung Fu Killer Zombie:</strong> ?</p><p><strong>Powerful Zombie:</strong> ?</p><p><strong>Undead Corrupt Sorcerer:</strong> ?</p><p><strong>Ghost, Incorporeal Ghost:</strong> ?</p><p><strong>Mummy, Creature of Magic:</strong> ?</p><p><strong>Kung Fu Killer Revenant:</strong> ?</p><p></p><p>Animate Objects</p><p>Effect: General Action: Standard</p><p>Range: Ranged Duration: Sustained</p><p>Cost: 3 points per rank</p><p>You can imbue objects with animation and a semblance of life, making them constructs under your control (see Constructs, page 148). Create the object as a construct with (rank × 15) total power points, or see Chapter 11 for some sample constructs. Constructs are subject to the campaign’s power level limits. The object gains movement according to its form: statues can get up and walk, for example, rugs can crawl, balls roll, cars drive, etc.</p><p>Power Feats</p><p>• Progression: Each time you apply this feat, move the total number of objects you can animate at once one step up the Time and Value Progression Table (2, 5, 10, etc.). You can still only animate one object per standard action.</p><p>Extras </p><p>• Additional Type (+1/+2): You can animate things other than solid objects. Choose one of the following: gases (including air), images (pictures, including drawings, paintings, and photographs), liquids (including water), and shadows. For a +2 modifier you can animate all of these other types of things. You are still limited to animating things with a power level no greater than your power rank and power points no greater than your rank × 15. Alternately, you can substitute an additional type for solid objects for a +0 modifier, making your power into Animate Images or Animate Shadows, for example.</p><p>• Horde (+1): You can animate your maximum number of objects with one standard action. You must have the Progression power feat to take this extra.</p><p>Flaws</p><p>• Limited (–1): You can only animate one type of object, such as corpses (creating zombies), machines, natural earth and stone, and so forth.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7176259, member: 2209"] [URL=http://www.drivethrurpg.com/product/19910/Mutants--Masterminds-Second-Edition?affiliate_id=17596]Mutants and Masterminds 2e[/URL] Mutants & Masterminds 2e [b]Undead, Undead Creature:[/b] Magical empowerment may be intended as a curse rather than a gift. Examples include the curse of lycanthropy (turning someone into a werewolf or similar creature) or transforming someone into an undead creature. [b]Skeleton, Animated Skeleton:[/b] ? [b]Vampire Lord:[/b] ? [b]Zombie:[/b] Zombies are animated human corpses given “life” through magic or by scientific accident (exposure to a disease or toxic waste). A villain transforms people in the city into creatures (demons, zombies, plants, etc.) under the villain’s control. Animate Objects power. [b]Vampire Lord, Dracula:[/b] ? [b]Vampire Lord, Elizabeth Bathory, The Blood Countess of Hungary:[/b] ? [b]Vampire Lord, The Nosferatu:[/b] ? [b]Vampire:[/b] The Vampire Lord fixates on a superheroine (possibly a player character) and decides she must become his vampire-bride. He secretly begins visiting her, entrancing her with his powers and feeding on her blood to begin the process of transforming her into a vampire. [b]Vampire, Creature of Magic:[/b] ? [b]More Powerful Vampire:[/b] ? [b]Lesser Vampire:[/b] ? [b]Zombie, Animated Human Corpse, Animate but Nonlinving Being, Creature of Magic:[/b] ? [b]Zombie, Common Threat:[/b] ? [b]Zombie, Minion, Zombie Minion:[/b] ? [b]Magically-Animated Zombie, Construct:[/b] ? [b]Kung Fu Killer Zombie:[/b] ? [b]Powerful Zombie:[/b] ? [b]Undead Corrupt Sorcerer:[/b] ? [b]Ghost, Incorporeal Ghost:[/b] ? [b]Mummy, Creature of Magic:[/b] ? [b]Kung Fu Killer Revenant:[/b] ? Animate Objects Effect: General Action: Standard Range: Ranged Duration: Sustained Cost: 3 points per rank You can imbue objects with animation and a semblance of life, making them constructs under your control (see Constructs, page 148). Create the object as a construct with (rank × 15) total power points, or see Chapter 11 for some sample constructs. Constructs are subject to the campaign’s power level limits. The object gains movement according to its form: statues can get up and walk, for example, rugs can crawl, balls roll, cars drive, etc. Power Feats • Progression: Each time you apply this feat, move the total number of objects you can animate at once one step up the Time and Value Progression Table (2, 5, 10, etc.). You can still only animate one object per standard action. Extras • Additional Type (+1/+2): You can animate things other than solid objects. Choose one of the following: gases (including air), images (pictures, including drawings, paintings, and photographs), liquids (including water), and shadows. For a +2 modifier you can animate all of these other types of things. You are still limited to animating things with a power level no greater than your power rank and power points no greater than your rank × 15. Alternately, you can substitute an additional type for solid objects for a +0 modifier, making your power into Animate Images or Animate Shadows, for example. • Horde (+1): You can animate your maximum number of objects with one standard action. You must have the Progression power feat to take this extra. Flaws • Limited (–1): You can only animate one type of object, such as corpses (creating zombies), machines, natural earth and stone, and so forth. [/QUOTE]
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