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<blockquote data-quote="Voadam" data-source="post: 7190527" data-attributes="member: 2209"><p><strong>Heroes Against Darkness</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/107559/Heroes-Against-Darkness?affiliate_id=17596" target="_blank">Heroes Against Darkness</a></p><p>Heroes Against Darkness</p><p><strong>Ghoul:</strong> ?</p><p><strong>Death Claw Ghoul:</strong> ?</p><p><strong>Shrieking Ghoul:</strong> ?</p><p><strong>Lich:</strong> Lich-dom is the final goal of necromancers who seek to defy the gods of death to live forever. </p><p>As they prepare for their rebirth, necromancers create a safe location for their soul, called a phylactery. If their lich-body is destroyed, then the soul returns to the container and a new body forms in one to two weeks. </p><p><strong>Skeleton:</strong> Skeletons are the undying vestiges of ancient warriors. These undead creatures have been imbued with necrotic magic to animate their bones and then they have been given simple directions from their master, such as to guard a location or to attack intruders. </p><p><em>Animate Skeleton</em> spell.</p><p><strong>Dry Bone Skeleton:</strong> ?</p><p><strong>Skeleton Archer:</strong> ?</p><p><strong>Skeleton Warrior:</strong> Skeleton warriors are long-dead warriors who've been bought back from the afterlife to fight again. </p><p><strong>Skeleton Lord:</strong> ?</p><p><strong>Zombie:</strong> Zombies are human corpses that have been given a second shot at life by a necromancer or whose endless sleep has been interrupted by remnants of ancient magic. </p><p><em>Animate Zombie</em> spell.</p><p><strong>Dirt-Born Zombie:</strong> These newly-risen zombies are relatively weak, but in numbers they can overwhelm foolhardy adventurers. </p><p><strong>Zombie Shambler:</strong> Shamblers are zombies whose reanimated bodies have strengthened and hardened as they've matured. </p><p><strong>Zombie Flesh-Thrower:</strong> ?</p><p><strong>Zombie Corruptor:</strong> ?</p><p><strong>Ghost:</strong> <em>Animate Ghost</em> spell.</p><p></p><p>Animate Zombie (2 Anima) Spell Effect </p><p>You animate a zombie, creating an undead creature. You control the zombie‟s actions (major, move, minor). Zombie‟s level equal to your ½ Level bonus. Zombie can use Simple Weapons and Armor. You can release your animated undead as move action. </p><p>Target </p><p>Single dead body </p><p>Duration </p><p>1 rnd + 1 rnd per level </p><p>Range </p><p>Touch </p><p></p><p>Animate Skeleton (4 Anima) Spell Effect </p><p>You animate a skeleton, creating an undead creature. You control the skeleton‟s actions (major, move, minor). Skeleton‟s level equal to your ½ Level bonus. Skeleton can use simple weapons and armor. You can release your animated undead as move action. </p><p>Target </p><p>Single set of bones </p><p>Duration </p><p>1 rnd + 1 rnd per level </p><p>Range </p><p>Touch </p><p></p><p>Animate Ghost (6 Anima) Spell Effect </p><p>You animate a ghost, creating an undead creature. You control the ghost‟s actions (major, move, minor). Ghost‟s level equal to your ½ Level bonus. The ghost is insubstantial (damage taken from attacks against target‟s AD and ED is halved, can move through solid objects at half speed). You can release your animated undead as move action.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7190527, member: 2209"] [b]Heroes Against Darkness[/b] [URL=http://www.drivethrurpg.com/product/107559/Heroes-Against-Darkness?affiliate_id=17596]Heroes Against Darkness[/URL] Heroes Against Darkness [b]Ghoul:[/b] ? [b]Death Claw Ghoul:[/b] ? [b]Shrieking Ghoul:[/b] ? [b]Lich:[/b] Lich-dom is the final goal of necromancers who seek to defy the gods of death to live forever. As they prepare for their rebirth, necromancers create a safe location for their soul, called a phylactery. If their lich-body is destroyed, then the soul returns to the container and a new body forms in one to two weeks. [b]Skeleton:[/b] Skeletons are the undying vestiges of ancient warriors. These undead creatures have been imbued with necrotic magic to animate their bones and then they have been given simple directions from their master, such as to guard a location or to attack intruders. [i]Animate Skeleton[/i] spell. [b]Dry Bone Skeleton:[/b] ? [b]Skeleton Archer:[/b] ? [b]Skeleton Warrior:[/b] Skeleton warriors are long-dead warriors who've been bought back from the afterlife to fight again. [b]Skeleton Lord:[/b] ? [b]Zombie:[/b] Zombies are human corpses that have been given a second shot at life by a necromancer or whose endless sleep has been interrupted by remnants of ancient magic. [i]Animate Zombie[/i] spell. [b]Dirt-Born Zombie:[/b] These newly-risen zombies are relatively weak, but in numbers they can overwhelm foolhardy adventurers. [b]Zombie Shambler:[/b] Shamblers are zombies whose reanimated bodies have strengthened and hardened as they've matured. [b]Zombie Flesh-Thrower:[/b] ? [b]Zombie Corruptor:[/b] ? [b]Ghost:[/b] [i]Animate Ghost[/i] spell. Animate Zombie (2 Anima) Spell Effect You animate a zombie, creating an undead creature. You control the zombie‟s actions (major, move, minor). Zombie‟s level equal to your ½ Level bonus. Zombie can use Simple Weapons and Armor. You can release your animated undead as move action. Target Single dead body Duration 1 rnd + 1 rnd per level Range Touch Animate Skeleton (4 Anima) Spell Effect You animate a skeleton, creating an undead creature. You control the skeleton‟s actions (major, move, minor). Skeleton‟s level equal to your ½ Level bonus. Skeleton can use simple weapons and armor. You can release your animated undead as move action. Target Single set of bones Duration 1 rnd + 1 rnd per level Range Touch Animate Ghost (6 Anima) Spell Effect You animate a ghost, creating an undead creature. You control the ghost‟s actions (major, move, minor). Ghost‟s level equal to your ½ Level bonus. The ghost is insubstantial (damage taken from attacks against target‟s AD and ED is halved, can move through solid objects at half speed). You can release your animated undead as move action. [/QUOTE]
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