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<blockquote data-quote="Voadam" data-source="post: 7197853" data-attributes="member: 2209"><p><strong>GAZ3 The Principalities of Glantri</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/16975/GAZ3-The-Principalities-of-Glantri-Basic?affiliate_id=17596" target="_blank">GAZ3 The Principalities of Glantri</a></p><p>Basic</p><p><strong>Vampire:</strong> Alone among his kind, prince Morphail can choose whether his victim will be a vampire or a nosferatu.</p><p><strong>Nosferatu:</strong> A nosferatu has all the abilities of the vampire, but may choose whether its victims come back as nosferatu or not.</p><p>Alone among his kind, prince Morphail can choose whether his victim will be a vampire or a nosferatu.</p><p><strong>Undead:</strong> Third Circle Necromancer power.</p><p><strong>Lich:</strong> Fifth Circle Necromancer power</p><p><strong>Prince Morphail Gorevitch-Woszlany:</strong> Prince Morphail's power is due to his obsession with immortality. He managed to gain an Immortal's attention, and promised to serve him for as long as he would live in this world, if the Immortal would reveal him the path to Immortality. The Immortal was Alphaks (see module Ml), a Lord of Entropy. He accepted Morphail's kind offer, and gave him a great quest at the end of which Morphail became a nosferatu.</p><p><strong>Lady Natacha Datchenka, Nosferatu M12:</strong> ?</p><p><strong>Sir Boris Gorevitch-Woszlany, Nosferatu M18:</strong> ?</p><p><strong>Lady Tatyana Gorevitch-Woszlany, Vampire M12:</strong> ?</p><p><strong>Sire Claude d'Ambreville, Vampire F10:</strong> ?</p><p><strong>Sir Mikhail, Vampire T16:</strong> ?</p><p><strong>Lord Youri Ivanov, Vampire M10:</strong> ?</p><p><strong>Lady Szasza Markovitch, Nosferatu M12:</strong> ?</p><p><strong> Lord Piotr-Grygory Timenko, Vampire M9:</strong> ?</p><p><strong>Lord Laszlo Wutyla, Nosferatu M9:</strong> ?</p><p><strong>Lady Myra McDuff, Haunt M10:</strong> Years ago, a large orcish tribe from the Wendarian Reaches overran her barony. After the orcish king forced her to marry him and bear his child, he assassinated her. After the garrison from Fort Nordling drove the orcs back to the mountains, Myra returned to the tower as a ghost and tricked the Viceroy into believing she was still alive.</p><p><strong>Prince Brannart McGregor Lich M33:</strong> He attained the status of lichdom years ago when overusing the powers of the Radiance.</p><p></p><p>Create Undead (Third Circle): Upon completion of studies in the Third Circle, a necromancer may create undead monsters. He must first research the arcane ceremony and components needed to create each type of undead desired and write them down in his Book of Necrology. Finding these dark ceremonies is similar to spell research (see "Creating Spells and Magical Items"); each two HD of undead equals a level of spell research. For example, creating zombies requires first level spell research, wraiths require second level research, fifth level for vampires, ninth level for revenants, etc. Necromancers cannot create liches at any level whatsoever.</p><p>Each undead a necromancer creates remains permanently under the necromancer's control; the control undead ability is not needed. The necromancer cannot create more HD of undead during any one ceremony than he has levels of experience. The ceremony takes 1d6 turns for creatures with no special abilities (no asterisk after their HD statistics). Otherwise, the ceremony takes 1d6 hours per asterisk. For example, a ceremony to create skeletons takes 1d6 turns; creating vampires takes Id6 hours; ghosts require 4d6 hours. A body is necessary for each corporeal undead (skeletons, zombies, wights, vampires, etc). Only a portion of a body is required for immaterial undead (wraiths, haunts, phantoms and spirits), although each part must come from a different body. Created undead are permanent and cannot be dispelled, except for skeletons and zombies.</p><p>A roll of 01 causes the necromancer's life-force to be partially drained, his attempt failing lamentably. He suffers Id6 points of damage per HD of undead he attempted to create, plus 5 for each asterisk (no save). If the necromancer dies, he immediately becomes an undead of the type he attempted to create.</p><p>Attain Lichdom (Fifth Circle): The High Master of Necromancy can become a lich of the appropriate level. The ordeal of becoming a lich takes a day per level of experience. Once a lich, the necromancer remains one forever. He controls undead as per rules on Lieges and Pawns (see DM Masters Book, page 22 for more detail). This power replaces the normal necromancer's control undead ability. The lich otherwise retains all other abilities particular to necromancers.</p><p>The prime components of this power are a pint of venom from a nightcrawler's tail stinger and the skull of a red imp (see "Critters from the Cauldron").</p><p>There are other liches in the world, but only one at any time can be a necromancer lich (the High Master).</p><p>A roll of 01 determines the High Master's ultimate fate. He immediately becomes a true Immortal, a screaming demon (see D&D® Immortal set) under the DM's control. The creature gates to the Sphere of Entropy after totally wrecking the necromancer's tower and ravaging his dominion, if any.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7197853, member: 2209"] [b]GAZ3 The Principalities of Glantri[/b] [URL=http://www.drivethrurpg.com/product/16975/GAZ3-The-Principalities-of-Glantri-Basic?affiliate_id=17596]GAZ3 The Principalities of Glantri[/URL] Basic [b]Vampire:[/b] Alone among his kind, prince Morphail can choose whether his victim will be a vampire or a nosferatu. [b]Nosferatu:[/b] A nosferatu has all the abilities of the vampire, but may choose whether its victims come back as nosferatu or not. Alone among his kind, prince Morphail can choose whether his victim will be a vampire or a nosferatu. [b]Undead:[/b] Third Circle Necromancer power. [b]Lich:[/b] Fifth Circle Necromancer power [b]Prince Morphail Gorevitch-Woszlany:[/b] Prince Morphail's power is due to his obsession with immortality. He managed to gain an Immortal's attention, and promised to serve him for as long as he would live in this world, if the Immortal would reveal him the path to Immortality. The Immortal was Alphaks (see module Ml), a Lord of Entropy. He accepted Morphail's kind offer, and gave him a great quest at the end of which Morphail became a nosferatu. [b]Lady Natacha Datchenka, Nosferatu M12:[/b] ? [b]Sir Boris Gorevitch-Woszlany, Nosferatu M18:[/b] ? [b]Lady Tatyana Gorevitch-Woszlany, Vampire M12:[/b] ? [b]Sire Claude d'Ambreville, Vampire F10:[/b] ? [b]Sir Mikhail, Vampire T16:[/b] ? [b]Lord Youri Ivanov, Vampire M10:[/b] ? [b]Lady Szasza Markovitch, Nosferatu M12:[/b] ? [b] Lord Piotr-Grygory Timenko, Vampire M9:[/b] ? [b]Lord Laszlo Wutyla, Nosferatu M9:[/b] ? [b]Lady Myra McDuff, Haunt M10:[/b] Years ago, a large orcish tribe from the Wendarian Reaches overran her barony. After the orcish king forced her to marry him and bear his child, he assassinated her. After the garrison from Fort Nordling drove the orcs back to the mountains, Myra returned to the tower as a ghost and tricked the Viceroy into believing she was still alive. [b]Prince Brannart McGregor Lich M33:[/b] He attained the status of lichdom years ago when overusing the powers of the Radiance. Create Undead (Third Circle): Upon completion of studies in the Third Circle, a necromancer may create undead monsters. He must first research the arcane ceremony and components needed to create each type of undead desired and write them down in his Book of Necrology. Finding these dark ceremonies is similar to spell research (see "Creating Spells and Magical Items"); each two HD of undead equals a level of spell research. For example, creating zombies requires first level spell research, wraiths require second level research, fifth level for vampires, ninth level for revenants, etc. Necromancers cannot create liches at any level whatsoever. Each undead a necromancer creates remains permanently under the necromancer's control; the control undead ability is not needed. The necromancer cannot create more HD of undead during any one ceremony than he has levels of experience. The ceremony takes 1d6 turns for creatures with no special abilities (no asterisk after their HD statistics). Otherwise, the ceremony takes 1d6 hours per asterisk. For example, a ceremony to create skeletons takes 1d6 turns; creating vampires takes Id6 hours; ghosts require 4d6 hours. A body is necessary for each corporeal undead (skeletons, zombies, wights, vampires, etc). Only a portion of a body is required for immaterial undead (wraiths, haunts, phantoms and spirits), although each part must come from a different body. Created undead are permanent and cannot be dispelled, except for skeletons and zombies. A roll of 01 causes the necromancer's life-force to be partially drained, his attempt failing lamentably. He suffers Id6 points of damage per HD of undead he attempted to create, plus 5 for each asterisk (no save). If the necromancer dies, he immediately becomes an undead of the type he attempted to create. Attain Lichdom (Fifth Circle): The High Master of Necromancy can become a lich of the appropriate level. The ordeal of becoming a lich takes a day per level of experience. Once a lich, the necromancer remains one forever. He controls undead as per rules on Lieges and Pawns (see DM Masters Book, page 22 for more detail). This power replaces the normal necromancer's control undead ability. The lich otherwise retains all other abilities particular to necromancers. The prime components of this power are a pint of venom from a nightcrawler's tail stinger and the skull of a red imp (see "Critters from the Cauldron"). There are other liches in the world, but only one at any time can be a necromancer lich (the High Master). A roll of 01 determines the High Master's ultimate fate. He immediately becomes a true Immortal, a screaming demon (see D&D® Immortal set) under the DM's control. The creature gates to the Sphere of Entropy after totally wrecking the necromancer's tower and ravaging his dominion, if any. [/QUOTE]
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