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<blockquote data-quote="Voadam" data-source="post: 7200900" data-attributes="member: 2209"><p><strong>Black Sheep NPC Codex Vol. 2</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/180344/Black-Sheep-NPC-Codex-Vol-2?affiliate_id=17596" target="_blank">Black Sheep NPC Codex Vol. 2</a></p><p>Pathfinder 1e</p><p><strong>Desmond's Hand:</strong> The true origins of this annoying abomination are supposedly lost to the years. Only rumor and odd legends surround it now. Most involved in arcane circles knowingly attribute the severed hand to long dead wizard named Desmond. Not many kind things can be said about Desmond as he seemed to lead a life of wanton hedonism. One example of his wasted skill was a spell that undressed a sleeping person. Not many of the people he traveled with found the spell as funny as him, ultimately leading to him being blacklisted by most adventuring groups in most cities. He did eventually find a group, and in particular female half-orc bard, that shared his rather aggravating sense of humor. Life can sometime be poetic, albeit in a morbid way. According to the tale, the female bard was working on an axe juggling act she wanted him to see. The half-orc bard did well at two, then three, but things went wrong at the fourth axe. The phrase, “wizards should never try axe catching!”, is often spoken at this point.</p><p>The story continues with Desmond delving into the necromantic arts to feed life, in a way, into the embalmed hand. Desmond now had an unliving hand, which he very unwisely made into his familiar.</p><p><strong>Thomas the Imaginary Friend, Greater Shadow:</strong> “You will stay here boy. Don’t try to return home.”, said the terrified boy's father.</p><p>Thomas looked around at the near endless expanse of nothing around him with tears freezing to his face. When the child turned to where his father had been, Thomas saw that he was already leaving. The heartless man walked away without even a glance back. Thomas screamed out to his father as the he labored hard to catch his father in the rising snow. He was just too small, too cold, and too exhausted. Thomas still pushed his body until his lungs hurt, and fits of coughing started. Collapsing into the snow the child looked around in the whiteout, his father nowhere to be seen. Thomas had no idea what to do, then the boy heard the howls of wolves.</p><p><strong>Shroud, the Black King, Simulacrum Half-Elf Sorcerer 10:</strong> Few suspect it but a part of the King of old remains trapped within his enchanted burial shroud.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7200900, member: 2209"] [b]Black Sheep NPC Codex Vol. 2[/b] [URL=http://www.drivethrurpg.com/product/180344/Black-Sheep-NPC-Codex-Vol-2?affiliate_id=17596]Black Sheep NPC Codex Vol. 2[/URL] Pathfinder 1e [b]Desmond's Hand:[/b] The true origins of this annoying abomination are supposedly lost to the years. Only rumor and odd legends surround it now. Most involved in arcane circles knowingly attribute the severed hand to long dead wizard named Desmond. Not many kind things can be said about Desmond as he seemed to lead a life of wanton hedonism. One example of his wasted skill was a spell that undressed a sleeping person. Not many of the people he traveled with found the spell as funny as him, ultimately leading to him being blacklisted by most adventuring groups in most cities. He did eventually find a group, and in particular female half-orc bard, that shared his rather aggravating sense of humor. Life can sometime be poetic, albeit in a morbid way. According to the tale, the female bard was working on an axe juggling act she wanted him to see. The half-orc bard did well at two, then three, but things went wrong at the fourth axe. The phrase, “wizards should never try axe catching!”, is often spoken at this point. The story continues with Desmond delving into the necromantic arts to feed life, in a way, into the embalmed hand. Desmond now had an unliving hand, which he very unwisely made into his familiar. [b]Thomas the Imaginary Friend, Greater Shadow:[/b] “You will stay here boy. Don’t try to return home.”, said the terrified boy's father. Thomas looked around at the near endless expanse of nothing around him with tears freezing to his face. When the child turned to where his father had been, Thomas saw that he was already leaving. The heartless man walked away without even a glance back. Thomas screamed out to his father as the he labored hard to catch his father in the rising snow. He was just too small, too cold, and too exhausted. Thomas still pushed his body until his lungs hurt, and fits of coughing started. Collapsing into the snow the child looked around in the whiteout, his father nowhere to be seen. Thomas had no idea what to do, then the boy heard the howls of wolves. [b]Shroud, the Black King, Simulacrum Half-Elf Sorcerer 10:[/b] Few suspect it but a part of the King of old remains trapped within his enchanted burial shroud. [/QUOTE]
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