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<blockquote data-quote="Voadam" data-source="post: 7209637" data-attributes="member: 2209"><p><strong>Basic Fantasy</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/140455/Basic-Fantasy-RPG-3rd-Edition?affiliate_id=17596" target="_blank">Basic Fantasy</a></p><p>Basic Fantasy</p><p><strong>Ghast:</strong> Humanoids bitten by ghasts may be infected with ghoul fever. Each time a humanoid is bitten, there is a 10% chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies within a day.</p><p>An afflicted humanoid who dies of a ghast's ghoul fever rises as a ghast at the next midnight.</p><p><strong>Ghost:</strong> Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.</p><p><strong>Ghoul:</strong> Humanoids bitten by ghouls may be infected with ghoul fever. Each time a humanoid is bitten, there is a 5% chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies within a day.</p><p>An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight.</p><p><strong>Mummy:</strong> Mummies are undead monsters, linen-wrapped preserved corpses animated through the auspices of dark desert gods best forgotten.</p><p><strong>Skeleton:</strong> Skeletons are mindless undead created by an evil Magic-User or Cleric, generally to guard a tomb or treasure hoard, or to act as guards for their creator.</p><p><em>Animate Dead</em> spell.</p><p><strong>Spectre:</strong> ?</p><p><strong>Vampire:</strong> The vampire's bite inflicts 1d3 damage, then each round thereafter one energy level is drained from the victim. The vampire regenerates a 1d6 hit points (if needed) for each energy level drained. If the victim dies from the energy drain, he or she will arise as a vampire at the next sunset (but not less than 12 hours later). Vampires spawned in this way are under the permanent control of the vampire who created them.</p><p><strong>Wight:</strong> Any humanoid slain by a wight becomes a wight by the next sunset (but not less than 12 hours later).</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> <em>Animate Dead</em> spell.</p><p></p><p>Animate Dead Range: touch</p><p>Cleric 4, Magic-User 5 Duration: special</p><p>This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster's spoken commands. They remain animated until they are destroyed. The caster may animate a number of hit dice of undead equal to twice his or her caster level, and no more. Animated skeletons have hit dice equal to the number the creature had in life; for skeletons of humans or demi-humans, this means one hit die, regardless of the character level of the deceased. Zombies have one more hit die than the creature had in life. An animated skeleton can be created only from a mostly intact skeleton; a zombie can be created only from a mostly intact corpse. The caster must touch the remains to be animated. No character may normally control more hit dice of undead than 4 times his or her level, regardless of how many times this spell is cast.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7209637, member: 2209"] [b]Basic Fantasy[/b] [URL=http://www.drivethrurpg.com/product/140455/Basic-Fantasy-RPG-3rd-Edition?affiliate_id=17596]Basic Fantasy[/URL] Basic Fantasy [b]Ghast:[/b] Humanoids bitten by ghasts may be infected with ghoul fever. Each time a humanoid is bitten, there is a 10% chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies within a day. An afflicted humanoid who dies of a ghast's ghoul fever rises as a ghast at the next midnight. [b]Ghost:[/b] Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves. [b]Ghoul:[/b] Humanoids bitten by ghouls may be infected with ghoul fever. Each time a humanoid is bitten, there is a 5% chance of the infection being passed. The afflicted humanoid is allowed to save vs. Death Ray; if the save is failed, the humanoid dies within a day. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. [b]Mummy:[/b] Mummies are undead monsters, linen-wrapped preserved corpses animated through the auspices of dark desert gods best forgotten. [b]Skeleton:[/b] Skeletons are mindless undead created by an evil Magic-User or Cleric, generally to guard a tomb or treasure hoard, or to act as guards for their creator. [i]Animate Dead[/i] spell. [b]Spectre:[/b] ? [b]Vampire:[/b] The vampire's bite inflicts 1d3 damage, then each round thereafter one energy level is drained from the victim. The vampire regenerates a 1d6 hit points (if needed) for each energy level drained. If the victim dies from the energy drain, he or she will arise as a vampire at the next sunset (but not less than 12 hours later). Vampires spawned in this way are under the permanent control of the vampire who created them. [b]Wight:[/b] Any humanoid slain by a wight becomes a wight by the next sunset (but not less than 12 hours later). [b]Wraith:[/b] ? [b]Zombie:[/b] [i]Animate Dead[/i] spell. Animate Dead Range: touch Cleric 4, Magic-User 5 Duration: special This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow the caster's spoken commands. They remain animated until they are destroyed. The caster may animate a number of hit dice of undead equal to twice his or her caster level, and no more. Animated skeletons have hit dice equal to the number the creature had in life; for skeletons of humans or demi-humans, this means one hit die, regardless of the character level of the deceased. Zombies have one more hit die than the creature had in life. An animated skeleton can be created only from a mostly intact skeleton; a zombie can be created only from a mostly intact corpse. The caster must touch the remains to be animated. No character may normally control more hit dice of undead than 4 times his or her level, regardless of how many times this spell is cast. [/QUOTE]
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