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<blockquote data-quote="Voadam" data-source="post: 7217053" data-attributes="member: 2209"><p><strong>Beyond the Wall</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/113405/Beyond-the-Wall-and-Other-Adventures?affiliate_id=17596" target="_blank">Beyond the Wall</a></p><p>Beyond the Wall</p><p><strong>Banshee:</strong> ?</p><p><strong>Creature of Fear and Flame:</strong> ?</p><p><strong>Ghoul:</strong> Undead flesh-eaters, ghouls are brought back from the dead by a ghoul fever, which reanimates corpses, filling them with a hunger for the flesh of the living if they can get it, and the flesh of the dead if they must. Ghouls are found in either the halls of the dead, or the lair of a necromancer. Their touch is a great peril, and if their opponent dies from his wounds, he will return as a ghoul himself.</p><p><strong>Lich Lord:</strong> Once a mighty wizard with a true heart, fear of death drove this ancient creature to seek out dangerous, forbidden magic and twist his own form and soul into a mockery of the living.</p><p><strong>Phantom:</strong> A phantom is a minor ghost, the spirit of someone who was not ready to depart our world.</p><p><strong>Skeleton:</strong> Long dead corpses brought to a simulacrum of life by dark magic, skeletons are mindless automata which follow the commands of a necromancer.</p><p>Someone in the village has turned to necromancy and committed a grave sin. The village graveyard has been defiled, and the characters’ ancestors now walk as wicked skeletons.</p><p><em>Raise Undead Horde</em> ritual.</p><p><strong>Sluagh:</strong> ?</p><p><strong>Spectre:</strong> They are often those who were wrongfully murdered.</p><p><strong>Vampire:</strong> It is unclear how this wicked noble from a long-forgotten empire became an undead creature. Some stories say that she was cursed by the gods for an unspeakable crime, others that she is but one in a long line of such horrors.</p><p><strong>Wight:</strong> It is unclear how this wicked noble from a long-forgotten empire became an undead creature. Some stories say that she was cursed by the gods for an unspeakable crime, others that she is but one in a long line of such horrors.</p><p><strong>Wraith:</strong> ?</p><p><strong>Zombie:</strong> These pitiful creatures are most often the product of some necromancer’s experimentations, but there are also stories about plagues sent to men which cause them to move after death and seek the flesh of their former neighbors.</p><p><em>Raise Undead Horde</em> ritual.</p><p></p><p>Level 8 Ritual</p><p>Raise Undead Horde (Intelligence)</p><p>Range: Near</p><p>Duration: Permanent</p><p>Save: no</p><p>The mightiest necromancers can command whole legions of the dead, and mortals rightly fear such dark magic. This ritual transforms all corpses within range of the caster into appropriate undead creatures, either skeletons or zombies. These creatures are assumed to be under the control of the caster so long as they are animated in this way.</p><p>Such dark magic requires the foulest of all components: a human sacrifice. The victim must be bound for the duration of the ritual and then slain with a dagger of iron. Hopefully the heroes can stop the ritual in time!</p></blockquote><p></p>
[QUOTE="Voadam, post: 7217053, member: 2209"] [b]Beyond the Wall[/b] [URL=http://www.drivethrurpg.com/product/113405/Beyond-the-Wall-and-Other-Adventures?affiliate_id=17596]Beyond the Wall[/URL] Beyond the Wall [b]Banshee:[/b] ? [b]Creature of Fear and Flame:[/b] ? [b]Ghoul:[/b] Undead flesh-eaters, ghouls are brought back from the dead by a ghoul fever, which reanimates corpses, filling them with a hunger for the flesh of the living if they can get it, and the flesh of the dead if they must. Ghouls are found in either the halls of the dead, or the lair of a necromancer. Their touch is a great peril, and if their opponent dies from his wounds, he will return as a ghoul himself. [b]Lich Lord:[/b] Once a mighty wizard with a true heart, fear of death drove this ancient creature to seek out dangerous, forbidden magic and twist his own form and soul into a mockery of the living. [b]Phantom:[/b] A phantom is a minor ghost, the spirit of someone who was not ready to depart our world. [b]Skeleton:[/b] Long dead corpses brought to a simulacrum of life by dark magic, skeletons are mindless automata which follow the commands of a necromancer. Someone in the village has turned to necromancy and committed a grave sin. The village graveyard has been defiled, and the characters’ ancestors now walk as wicked skeletons. [i]Raise Undead Horde[/i] ritual. [b]Sluagh:[/b] ? [b]Spectre:[/b] They are often those who were wrongfully murdered. [b]Vampire:[/b] It is unclear how this wicked noble from a long-forgotten empire became an undead creature. Some stories say that she was cursed by the gods for an unspeakable crime, others that she is but one in a long line of such horrors. [b]Wight:[/b] It is unclear how this wicked noble from a long-forgotten empire became an undead creature. Some stories say that she was cursed by the gods for an unspeakable crime, others that she is but one in a long line of such horrors. [b]Wraith:[/b] ? [b]Zombie:[/b] These pitiful creatures are most often the product of some necromancer’s experimentations, but there are also stories about plagues sent to men which cause them to move after death and seek the flesh of their former neighbors. [i]Raise Undead Horde[/i] ritual. Level 8 Ritual Raise Undead Horde (Intelligence) Range: Near Duration: Permanent Save: no The mightiest necromancers can command whole legions of the dead, and mortals rightly fear such dark magic. This ritual transforms all corpses within range of the caster into appropriate undead creatures, either skeletons or zombies. These creatures are assumed to be under the control of the caster so long as they are animated in this way. Such dark magic requires the foulest of all components: a human sacrifice. The victim must be bound for the duration of the ritual and then slain with a dagger of iron. Hopefully the heroes can stop the ritual in time! [/QUOTE]
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