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<blockquote data-quote="Voadam" data-source="post: 7218380" data-attributes="member: 2209"><p><strong>Blood & Treasure 2nd Edtion Monsters</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/193960/Blood--Treasure-2nd-Edition-Monsters?affiliate_id=17596" target="_blank">Blood & Treasure 2nd Edtion Monsters</a></p><p>Blood & Treasure</p><p><strong>Undead:</strong> The undead category includes corpses re-animated to a semblance of life by magic and the spirits of deceased creatures that still haunt the world. </p><p><strong>Allip:</strong> Allips are the undead remains of people driven to suicide by madness. </p><p><strong>Bodak:</strong> Bodaks are the remnants of humanoids that died in the netherworld. </p><p>A bodak has a death gaze with a range of 30′. Those who meet the monster’s gaze must pass a saving throw or die. These victims rise as bodaks 24 hours later. </p><p><strong>Caller in Darkness:</strong> A caller in darkness is composed of the minds of dozens of people that died together in terror. </p><p><strong>Crawling Claw:</strong> Crawling claws are animated hands created by ancient rituals. </p><p><strong>Devourer:</strong> ?</p><p><strong>Draug:</strong> Draugs are the vengeful spirits of sea captains who died at sea. </p><p><strong>Ghast:</strong> Ghosts are the spectral remnants of intelligent beings that, for one reason or another, cannot rest easily in their graves. </p><p><strong>Ghost:</strong> Ghosts are the spectral remnants of intelligent beings that, for one reason or another, cannot rest easily in their graves. </p><p><strong>Ghoul:</strong> ?</p><p><strong>Lacedon:</strong> ?</p><p><strong>Groaning Spirit, Banshee:</strong> The groaning spirit, or banshee, is the vengeful spirit of a female elf. </p><p><strong>Lich:</strong> A lich is an undead magic-user or sorcerer who has used its magical powers to unnaturally extend its life. </p><p><strong>Lich Demi:</strong> A demilich is the crumbling remains of a lich that has grown so ancient even its foul magic could no longer hold it together. </p><p><strong>Mohrg:</strong> Mohrgs are the animated corpses of mass murderers who died without atoning for their crimes. </p><p><strong>Mummy:</strong> Mummies are corpses animated through the auspices of dark desert gods best forgotten. </p><p><strong>Mummy Jade:</strong> They are mummified humans who are steeped in mercury and clad in suits made of jade (worth 200 gp, but dangerous due to mercury contamination). </p><p><strong>Nightshade:</strong> Nightshades are powerful undead composed of equal parts darkness and entropy. They are natives of the Negative Energy Plane, perhaps pieces of that plane given sentience and animation, for night-shades, whatever their form, have never known life. </p><p><strong>Nightshade:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Nightwing:</strong> ?</p><p><strong>Shadow:</strong> A creature reduced to 0 strength by a shadow dies and rises as a shadow under its killer’s control in 1d4 rounds. </p><p><strong>Shadow Greater:</strong> ?</p><p><strong>Shape of Fire:</strong> A shape of fire is the undead remains of a powerful spell caster that was burned at the stake. </p><p><strong>Skeleton:</strong> Skeletons are the animated bones of animals, humanoids or giants. </p><p><strong>Skeleton Warrior:</strong> The skeleton warrior is a lich-like undead that was a warlord in life. Legend says that they were forced into their undead state by a demon prince who trapped each of their souls in a golden circlet. </p><p><strong>Spectre:</strong> Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. </p><p><strong>Vampire:</strong> A humanoid or monster slain by a vampire’s blood drain or energy drain rises as a vampire 1d4 days after burial. </p><p><strong>Wight:</strong> Any humanoid slain in this way by a wight becomes a wight in 1d4 rounds. </p><p><strong>Wraith:</strong> Wraiths are incorporeal creatures born of evil and darkness. </p><p>Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. </p><p><strong>Zombie:</strong> Zombies are corpses reanimated with black magic. </p><p>Creatures killed by a mohrg rise in 1d4 days as zombies under the mohrg’s control. </p><p><strong>Spectral Dragon:</strong> ?</p></blockquote><p></p>
[QUOTE="Voadam, post: 7218380, member: 2209"] [b]Blood & Treasure 2nd Edtion Monsters[/b] [URL=http://www.drivethrurpg.com/product/193960/Blood--Treasure-2nd-Edition-Monsters?affiliate_id=17596]Blood & Treasure 2nd Edtion Monsters[/URL] Blood & Treasure [b]Undead:[/b] The undead category includes corpses re-animated to a semblance of life by magic and the spirits of deceased creatures that still haunt the world. [b]Allip:[/b] Allips are the undead remains of people driven to suicide by madness. [b]Bodak:[/b] Bodaks are the remnants of humanoids that died in the netherworld. A bodak has a death gaze with a range of 30′. Those who meet the monster’s gaze must pass a saving throw or die. These victims rise as bodaks 24 hours later. [b]Caller in Darkness:[/b] A caller in darkness is composed of the minds of dozens of people that died together in terror. [b]Crawling Claw:[/b] Crawling claws are animated hands created by ancient rituals. [b]Devourer:[/b] ? [b]Draug:[/b] Draugs are the vengeful spirits of sea captains who died at sea. [b]Ghast:[/b] Ghosts are the spectral remnants of intelligent beings that, for one reason or another, cannot rest easily in their graves. [b]Ghost:[/b] Ghosts are the spectral remnants of intelligent beings that, for one reason or another, cannot rest easily in their graves. [b]Ghoul:[/b] ? [b]Lacedon:[/b] ? [b]Groaning Spirit, Banshee:[/b] The groaning spirit, or banshee, is the vengeful spirit of a female elf. [b]Lich:[/b] A lich is an undead magic-user or sorcerer who has used its magical powers to unnaturally extend its life. [b]Lich Demi:[/b] A demilich is the crumbling remains of a lich that has grown so ancient even its foul magic could no longer hold it together. [b]Mohrg:[/b] Mohrgs are the animated corpses of mass murderers who died without atoning for their crimes. [b]Mummy:[/b] Mummies are corpses animated through the auspices of dark desert gods best forgotten. [b]Mummy Jade:[/b] They are mummified humans who are steeped in mercury and clad in suits made of jade (worth 200 gp, but dangerous due to mercury contamination). [b]Nightshade:[/b] Nightshades are powerful undead composed of equal parts darkness and entropy. They are natives of the Negative Energy Plane, perhaps pieces of that plane given sentience and animation, for night-shades, whatever their form, have never known life. [b]Nightshade:[/b] ? [b]Nightwalker:[/b] ? [b]Nightwing:[/b] ? [b]Shadow:[/b] A creature reduced to 0 strength by a shadow dies and rises as a shadow under its killer’s control in 1d4 rounds. [b]Shadow Greater:[/b] ? [b]Shape of Fire:[/b] A shape of fire is the undead remains of a powerful spell caster that was burned at the stake. [b]Skeleton:[/b] Skeletons are the animated bones of animals, humanoids or giants. [b]Skeleton Warrior:[/b] The skeleton warrior is a lich-like undead that was a warlord in life. Legend says that they were forced into their undead state by a demon prince who trapped each of their souls in a golden circlet. [b]Spectre:[/b] Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. [b]Vampire:[/b] A humanoid or monster slain by a vampire’s blood drain or energy drain rises as a vampire 1d4 days after burial. [b]Wight:[/b] Any humanoid slain in this way by a wight becomes a wight in 1d4 rounds. [b]Wraith:[/b] Wraiths are incorporeal creatures born of evil and darkness. Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. [b]Zombie:[/b] Zombies are corpses reanimated with black magic. Creatures killed by a mohrg rise in 1d4 days as zombies under the mohrg’s control. [b]Spectral Dragon:[/b] ? [/QUOTE]
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