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<blockquote data-quote="Voadam" data-source="post: 7219371" data-attributes="member: 2209"><p><strong>Blood & Treasure Complete</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/124972/Blood--Treasure-Complete?affiliate_id=17596" target="_blank">Blood & Treasure Complete</a></p><p>Blood & Treasure</p><p><strong>Undead:</strong> The undead category includes corpses re‐animated by dark magic and the spirits of deceased creatures that still haunt the world.</p><p><strong>Allip:</strong> Allips are the spectral remains of people driven to suicide by madness.</p><p><strong>Bodak:</strong> Bodaks are the undead remnants of humanoids that have been destroyed by the touch of absolute evil.</p><p>A bodak has a death gaze with a range of 30 feet. Those who meet the monster’s gaze must pass a Fortitude saving throw or die. Such victims rise as bodaks 24 hours later.</p><p><strong>Demilich:</strong> A demilich is the crumbling remains of a lich that has grown so ancient even its foul magic could no longer hold it together.</p><p><strong>Devourer:</strong> <em>Create Greater Undead</em> spell, 20th caster level or higher.</p><p><strong>Draug:</strong> Draugs are the vengeful spirits of sea captains who died at sea.</p><p><strong>Ghast:</strong> <em>Create Undead</em> spell, 12th to 14th caster level.</p><p><strong>Ghost:</strong> Ghosts are the spectral remnants of intelligent beings that, for one reason or another, cannot rest easily in their graves.</p><p><strong>Ghoul:</strong> <em>Create Undead</em> spell, 11th or lower caster level.</p><p><strong>Groaning Spirit Banshee:</strong> The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places.</p><p><strong>Lich:</strong> A lich is an undead magic‐user or sorcerer who has used its magical powers to unnaturally extend its life.</p><p><strong>Mohrg:</strong> Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes.</p><p><em>Create Undead</em> spell, 20th caster level or higher.</p><p><strong>Mummy:</strong> Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten.</p><p><em>Create Undead</em> spell, 18th to 19th caster level.</p><p><strong>Mummy Jade:</strong> Jade mummies are found in cultures inspired by China. They are mummified humans who are steeped in mercury and clad in suits made of jade (worth 200 gp, but dangerous due to mercury contamination).</p><p><strong>Nightshade:</strong> Nightshades are powerful undead composed of equal parts darkness and absolute, palpable evil.</p><p><strong>Nightcrawler:</strong> ?</p><p><strong>Nightwalker:</strong> ?</p><p><strong>Nightwing:</strong> ?</p><p><strong>Shadow:</strong> Shadows are the animated souls of wicked people.</p><p>A creature reduced to strength 0 by a shadow dies and rises as a shadow under its killer’s control within 1d4 rounds.</p><p><em>Create Greater Undead</em> spell, 15th or lower caster level.</p><p><strong>Shadow Greater:</strong> ?</p><p><strong>Shape of Fire:</strong> A shape of fire is the undead remains of a powerful spell caster that was burned at the stake.</p><p><strong>Skeleton:</strong> Skeletons are the animated bones of animals, humanoids or giants.</p><p>Almost any creature can be turned into a “skeleton”.</p><p><em>Animate Dead</em> spell.</p><p><strong>Skeleton Warrior:</strong> The skeleton warrior is a lich‐like undead that was once a powerful warrior of at least 9th level. Legend says that the skeleton warriors were forced into their undead state by a powerful demon prince who trapped each of their souls in a golden circlet.</p><p><strong>Spectre:</strong> Any humanoid slain by a spectre becomes a spectre in 1d4 rounds.</p><p><em>Create Greater Undead</em> spell, 18th to 19th caster level.</p><p><strong>Vampire:</strong> A humanoid or monstrous humanoid slain by a vampire’s blood drain or energy drain rises as a vampire 1d4 days after burial.</p><p><strong>Wight:</strong> Any humanoid slain by a wight becomes a wight in 1d4 rounds.</p><p><strong>Wraith:</strong> Wraiths are incorporeal creatures born of evil and darkness. Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed.</p><p><em>Create Greater Undead</em> spell, 16th to 17th caster level.</p><p><strong>Zombie:</strong> Zombies are corpses reanimated through black magic.</p><p>Creatures killed by a mohrg rise in 1d4 days as zombies under the mohrg’s control.</p><p>Almost any flesh and blood creature can be turned into a “zombie”.</p><p><em>Animate Dead</em> spell.</p><p></p><p>ANIMATE DEAD</p><p>Level: Cleric 3 (Chaotic), Magic‐User 4</p><p>Range: Touch</p><p>Duration: Instantaneous</p><p>This spell creates 1d6 skeletons (from bones) or zombies (from corpses) under the command of the spell caster. They remain animated until they are destroyed. A destroyed skeleton or zombie can’t be animated again. No matter how many times you use the spell you can control only 4 HD worth of undead per caster level. If you are a cleric, any undead you might command by virtue of your power to command undead do not count toward the limit.</p><p></p><p>CREATE UNDEAD</p><p>Level: Cleric 6 (Chaotic), Magic‐User 6</p><p>Range: Close (30 ft.)</p><p>Duration: Instantaneous</p><p>Material Components: See text</p><p>A more potent spell than animate dead, this evil spell allows you to create more powerful undead: Ghouls, ghasts, mummies, and mohrgs. The types of undead you can create is based on your caster level, as shown on the table below.</p><p>CASTER LEVEL UNDEAD CREATED</p><p>11th or lower Ghoul</p><p>12th–14th Ghast</p><p>18th–19th Mummy</p><p>20th or higher Mohrg</p><p>You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.</p><p>This spell must be cast at night. It requires a clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.</p><p></p><p>CREATE GREATER UNDEAD</p><p>Level: Cleric 8 (Chaotic), Magic‐User 8</p><p>Range: Close (30 ft.)</p><p>Duration: Instantaneous</p><p>This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: Shadows, wraiths, spectres and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below.</p><p>CASTER LEVEL UNDEAD CREATED</p><p>15th or lower Shadow</p><p>16th–17th Wraith</p><p>18th–19th Spectre</p><p>20th or higher Devourer</p></blockquote><p></p>
[QUOTE="Voadam, post: 7219371, member: 2209"] [b]Blood & Treasure Complete[/b] [URL=http://www.drivethrurpg.com/product/124972/Blood--Treasure-Complete?affiliate_id=17596]Blood & Treasure Complete[/URL] Blood & Treasure [b]Undead:[/b] The undead category includes corpses re‐animated by dark magic and the spirits of deceased creatures that still haunt the world. [b]Allip:[/b] Allips are the spectral remains of people driven to suicide by madness. [b]Bodak:[/b] Bodaks are the undead remnants of humanoids that have been destroyed by the touch of absolute evil. A bodak has a death gaze with a range of 30 feet. Those who meet the monster’s gaze must pass a Fortitude saving throw or die. Such victims rise as bodaks 24 hours later. [b]Demilich:[/b] A demilich is the crumbling remains of a lich that has grown so ancient even its foul magic could no longer hold it together. [b]Devourer:[/b] [i]Create Greater Undead[/i] spell, 20th caster level or higher. [b]Draug:[/b] Draugs are the vengeful spirits of sea captains who died at sea. [b]Ghast:[/b] [i]Create Undead[/i] spell, 12th to 14th caster level. [b]Ghost:[/b] Ghosts are the spectral remnants of intelligent beings that, for one reason or another, cannot rest easily in their graves. [b]Ghoul:[/b] [i]Create Undead[/i] spell, 11th or lower caster level. [b]Groaning Spirit Banshee:[/b] The groaning spirit is the malevolent spirit of a female elf that is found haunting swamps, fens, moors, and other desolate places. [b]Lich:[/b] A lich is an undead magic‐user or sorcerer who has used its magical powers to unnaturally extend its life. [b]Mohrg:[/b] Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. [i]Create Undead[/i] spell, 20th caster level or higher. [b]Mummy:[/b] Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. [i]Create Undead[/i] spell, 18th to 19th caster level. [b]Mummy Jade:[/b] Jade mummies are found in cultures inspired by China. They are mummified humans who are steeped in mercury and clad in suits made of jade (worth 200 gp, but dangerous due to mercury contamination). [b]Nightshade:[/b] Nightshades are powerful undead composed of equal parts darkness and absolute, palpable evil. [b]Nightcrawler:[/b] ? [b]Nightwalker:[/b] ? [b]Nightwing:[/b] ? [b]Shadow:[/b] Shadows are the animated souls of wicked people. A creature reduced to strength 0 by a shadow dies and rises as a shadow under its killer’s control within 1d4 rounds. [i]Create Greater Undead[/i] spell, 15th or lower caster level. [b]Shadow Greater:[/b] ? [b]Shape of Fire:[/b] A shape of fire is the undead remains of a powerful spell caster that was burned at the stake. [b]Skeleton:[/b] Skeletons are the animated bones of animals, humanoids or giants. Almost any creature can be turned into a “skeleton”. [i]Animate Dead[/i] spell. [b]Skeleton Warrior:[/b] The skeleton warrior is a lich‐like undead that was once a powerful warrior of at least 9th level. Legend says that the skeleton warriors were forced into their undead state by a powerful demon prince who trapped each of their souls in a golden circlet. [b]Spectre:[/b] Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. [i]Create Greater Undead[/i] spell, 18th to 19th caster level. [b]Vampire:[/b] A humanoid or monstrous humanoid slain by a vampire’s blood drain or energy drain rises as a vampire 1d4 days after burial. [b]Wight:[/b] Any humanoid slain by a wight becomes a wight in 1d4 rounds. [b]Wraith:[/b] Wraiths are incorporeal creatures born of evil and darkness. Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. [i]Create Greater Undead[/i] spell, 16th to 17th caster level. [b]Zombie:[/b] Zombies are corpses reanimated through black magic. Creatures killed by a mohrg rise in 1d4 days as zombies under the mohrg’s control. Almost any flesh and blood creature can be turned into a “zombie”. [i]Animate Dead[/i] spell. ANIMATE DEAD Level: Cleric 3 (Chaotic), Magic‐User 4 Range: Touch Duration: Instantaneous This spell creates 1d6 skeletons (from bones) or zombies (from corpses) under the command of the spell caster. They remain animated until they are destroyed. A destroyed skeleton or zombie can’t be animated again. No matter how many times you use the spell you can control only 4 HD worth of undead per caster level. If you are a cleric, any undead you might command by virtue of your power to command undead do not count toward the limit. CREATE UNDEAD Level: Cleric 6 (Chaotic), Magic‐User 6 Range: Close (30 ft.) Duration: Instantaneous Material Components: See text A more potent spell than animate dead, this evil spell allows you to create more powerful undead: Ghouls, ghasts, mummies, and mohrgs. The types of undead you can create is based on your caster level, as shown on the table below. CASTER LEVEL UNDEAD CREATED 11th or lower Ghoul 12th–14th Ghast 18th–19th Mummy 20th or higher Mohrg You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night. It requires a clay pot filled with grave dirt and another filled with brackish water. The spell must be cast on a dead body. You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells. CREATE GREATER UNDEAD Level: Cleric 8 (Chaotic), Magic‐User 8 Range: Close (30 ft.) Duration: Instantaneous This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: Shadows, wraiths, spectres and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below. CASTER LEVEL UNDEAD CREATED 15th or lower Shadow 16th–17th Wraith 18th–19th Spectre 20th or higher Devourer [/QUOTE]
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