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<blockquote data-quote="Voadam" data-source="post: 7220271" data-attributes="member: 2209"><p><strong>Denizens of Darkness</strong></p><p></p><p><a href="http://www.drivethrurpg.com/product/2476/Denizens-of-Darkness-3e?affiliate_id=17596" target="_blank">Denizens of Darkness</a></p><p>3.0</p><p><strong>Akikage:</strong> Akikage (ah-ki-ka-gee) are dreaded undead creatures spawned from ninjas and assassins who died while trying to destroy a specially assigned victim. Restless spirits who failed in their tasks, they rise from their graves, obsessed with fulfilling their uncompleted missions.</p><p><strong>Animator:</strong> Animators are malevolent spirits that can infuse objects with their dark life-essence and cause them to move about like puppets.</p><p>“Animator” is a template that can be added to any non-magic object. An animator is unlikely to merge with an object that lacks a potential for violence, however.</p><p><strong>Sample Animator:</strong> ?</p><p><strong>Arayashka, Snow Wraith:</strong> These creatures are the souls of people who were killed by an arayashka.</p><p>Any humanoid slain by an arayashka and buried in an area where snow may fall rises as an arayashka during the next snowstorm.</p><p><strong>Bastellus, Dream Stalker:</strong> Victims who die due to the bastellus’s dream invasion become a bastellus in 1d4 days.</p><p><strong>Skeletal Bat:</strong> ?</p><p><strong>Bowlyn:</strong> The bowlyn (also called the “sailor’s demise”), is a vengeful spirit set on destroying those it blames for its death. Without exception, the bowlyn were sailors on ocean-going vessels who died from an accident at sea. A twisted incorporeal vision of a bloated, fish-eaten corpse, it sets its misfortune on the members of the unfortunate crew who knew it in life.</p><p><strong>Crypt Cat:</strong> ?</p><p><strong>Cloaker Dread Undead:</strong> Rumored to be the tragic remnant of a resplendent cloaker drained by an undead.</p><p><strong>Corpse Candle:</strong> Corpse candles are incorporeal spirits of murdered individuals that attempt to coerce the living into gaining revenge upon their killers. The spirit’s will remains within its corpse until an instrument of revenge can be found.</p><p><strong>Crimson Bones:</strong> Crimson bones are gruesome undead created when a humanoid is flayed alive in a sacrificial ritual.</p><p>Crimson bones are not created purposely; they rise spontaneously from the dead, driven by hatred of the living and lust for vengeance.</p><p><strong>Geist:</strong> Geists are the undead spirits of creatures that died a traumatic death with either a task uncompleted or an evil deed unpunished.</p><p>“Geist” is a template that can be added to any aberration, animal, beast, dragon, giant, humanoid, magical beast, monstrous humanoid, or shapechanger. The creature must have a Charisma score of at least 6.</p><p><strong>Sample Geist Human Commoner 2:</strong> ?</p><p><strong>Bussengeist:</strong> Bussengeists are the spirits of people whose actions or inaction caused a great tragedy in which they were killed.</p><p><strong>Poltergeist:</strong> A poltergeist is a special form of bound geist. Poltergeists often die in scenes of great violence and emotional turmoil.</p><p><strong>Ghoul Lord:</strong> Ghoul lords are the cursed souls of humanoids who dared to taste the flesh of their own race. These individuals gain the dire attention of the Dark Powers and are corrupted by their cannibalistic sins. They become twisted creatures, eventually dying and rising again in the form of ghoul lords, masters of the ravenous dead.</p><p>“Ghoul lord” is a template that can be added to any humanoid or monstrous humanoid creature.</p><p>A humanoid or monstrous humanoid reduced to 0 Constitution or less by a ghoul lord’s ravenous fever die and rise as ghoul lords in 24 hours if the body is not destroyed.</p><p><strong>Sample Ghoul Lord Human Fighter 6:</strong> ?</p><p><strong>Hound Dread Phantom:</strong> Phantom hounds are the restless spirits of loyal dogs who failed in their duty to their master.</p><p><strong>Hound Dread Carcass:</strong> Carcass hounds are zombie-like, mindless animated corpses.</p><p><strong>Jolly Roger:</strong> A jolly roger is the restless corpse of a pirate or ship’s captain that died at sea.</p><p><strong>Lebentod:</strong> Lebendtod are a dangerous form of undead first created by the necromancer Meredoth.</p><p>“Lebendtod” is a template that can be added to any humanoid creature.</p><p><strong>Sample Lebentod Human Commoner 2:</strong> ?</p><p><strong>Mist Ferryman:</strong> A few sages hold that they are manifestations of the Mists themselves, but most believe that they represent the fate of those who die in the Misty Border, doomed to wander forever.</p><p><strong>Odem:</strong> Odems are remnants of the spirits of evil humanoids that did not have the force of will to become ghosts. All that remains of their personality is the sadistic delight they take from spreading suffering.</p><p><strong>Plant Dread Death's Head:</strong> When the heads of a death's head fully ripen, they break off from the tree and float away. When this happens, the heads’ type becomes “undead.”</p><p><strong>Plant Dread Undead Treant:</strong> Thoroughly corrupted by evil in life, many dread treants assumed a vampiric existence in death.</p><p><strong>Radiant Spirit:</strong> Radiant spirits manifest when a powerful paladin or lawful good cleric is killed before she can complete an important and spiritual quest. These tortured spirits exist in constant agony, reliving their failure over and over. A combination of anger, remorse and pride keeps their souls trapped in the Land of Mists and twists their souls to evil.</p><p>The ghostly remains of a skilled paladin or cleric.</p><p><strong>Remnant Aquatic:</strong> Remnants are the spirits of humanoids whose bodies were thrown into a watery, unconsecrated grave after they had been worked to death.</p><p><strong>Rushlight:</strong> The superstitious folk who inhabit the Land of Mists value fire for its cleansing properties. In some lands, like Tepest, evildoers are burned alive to purge them of their evil. However, this sometimes leads to an even greater evil. The rushlight is created from the spirit of an evil creature who has been burned alive.</p><p><strong>Skeleton Pyroskeleton:</strong> Created from the skeletons of murdered humanoids, the pyroskeleton boasts a ribcage that continually burns with an infernal blue fire, reflecting the hopeless rage of the slain victims.</p><p>Pyroskeletons are always at least twice the height that the murdered humanoid was in life and never less than 10 feet tall, since a smaller frame cannot contain the infernal fire.</p><p>The undead priestess Radaga of Kartakass was the first to create pyroskeletons. On a night when the Mists were thick, Radaga and her minions took the corpses of six murdered soldiers and cast enlarge, produce flame, protection from elements and animate dead on them. As the skeletons began to stir, enlarge was cast on each a second time. The Mists fused with the newly created undead to allow enlarge to increase the skeletons a second time. Others have since learned the methods, and each creator often experiments with the process until they create a distinct variant. All attempts to create similar undead outside Ravenloft have failed.</p><p><strong>Skeleton Strahd's Skeletal Steed:</strong> Strahd’s skeletal steeds are the animated remains of heavy warhorses whose riders have fallen in battle against the lord of Barovia.</p><p><strong>Spirit Waif:</strong> A spirit waif is the restless soul of a murdered child. Having become the victim of some nefarious beast, the child’s soul remains trapped on this plane.</p><p><strong>Valpurleiche, Hanged Man:</strong> The valpurleiche, or hanged man, is the tortured form of a hanged humanoid filled with a tremendous amount of spite and hate during his execution. Some valpurleiches are created from the souls of those who were wrongly executed. Others are simply enraged criminals who want revenge despite their just sentence.</p><p>Most valpurleiches are human, though they may rise from the bodies of any humanoid. All of them bear the grisly markings of a death by hanging. Their necks are broken, so their heads loll loosely from side to side. Some have eyeballs that bulge from their sockets, and others have swollen tongues jutting from their lips.</p><p><strong>Vampire Strain Chiang-Shi:</strong> The “chiang-shi,” “nosferatu” and “vrykolaka” strains can be added to any humanoid or monstrous humanoid.</p><p>The chiang-shi (or “oriental vampire”) originated in lands with Eastern cultures, such as the domain of Rokushima Táiyoo. It is the strain of vampirism that is oriental, not necessarily the base creature.</p><p>If the chiang-shi drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a chiang-shi if it had 5 or more HD.</p><p><strong>Vampire Strain Nosferatu:</strong> The “chiang-shi,” “nosferatu” and “vrykolaka” strains can be added to any humanoid or monstrous humanoid.</p><p>If a nosferatu drains a humanoid or monstrous humanoid’s Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer HD and as a nosferatu if it had 5 or more HD.</p><p><strong>Vampire Strain Cerebral Vampire:</strong> Victims reduced to 0 Intelligence or below by a cerebral vampire's intelligence drain fall into a catatonic stupor. If they die while their Intelligence is still at 0 or below, they may return as cerebral vampires or spawn, depending on their Hit Dice.</p><p><strong>Vampire Strain Vyrkolaka:</strong> The “chiang-shi,” “nosferatu” and “vrykolaka” strains can be added to any humanoid or monstrous humanoid.</p><p>If the vrykolaka drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a vampire if it had 5 or more HD.</p><p><strong>Vampire Strain Dwarven Vampire:</strong> The “dwarven,” “elven,” “gnomish” and “halfling” strains of vampirism can only be added to a base creature of the appropriate race.</p><p>If a dwarven vampire drains a dwarven victim’s Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer HD and as a dwarven vampire if it had 5 or more HD. For this to happen, however, the victim’s body must be placed in a stone sarcophagus and placed underground. Next, the master vampire must visit the corpse and sprinkle it with powdered metals. If all of this occurs, the new vampire or spawn rises 1d4 days after the vampire’s visit and is under the command of the dwarven vampire that created it, remaining enslaved until its master’s death.</p><p><strong>Vampire Strain Elven Vampire:</strong> The “dwarven,” “elven,” “gnomish” and “halfling” strains of vampirism can only be added to a base creature of the appropriate race.</p><p>If the vampire instead drains the victim’s Charisma to 0 or less, causing the victim to die, the victim returns as a spawn if it had 4 or fewer HD and as an elven vampire if it had 5 or more HD.</p><p><strong>Vampire Strain Gnomish Vampire:</strong> The “dwarven,” “elven,” “gnomish” and “halfling” strains of vampirism can only be added to a base creature of the appropriate race.</p><p>To create a new minion, a gnomish vampire must drains a gnome victim’s Constitution to 0 or less, then place the corpse in the same sarcophagus in which the vampire itself sleeps. The gnomish vampire must then lie atop its victim for three full days, not even leaving to feed, allowing its negative energy to seep into the victim. At the end of this period, the victim returns as a gnomish vampire if it had 5 or more HD.</p><p><strong>Vampire Strain Halfling Vampire:</strong> The “dwarven,” “elven,” “gnomish” and “halfling” strains of vampirism can only be added to a base creature of the appropriate race.</p><p>A halfling victim slain by a halfling vampire’s Constitution drain returns as a vampire spawn if it had 4 or fewer HD and as a halfling vampire if it had 5 or more HD.</p><p><strong>Sample Chiang-Shi Human Monk 5:</strong> ?</p><p><strong>Sample Nosferatu Human Aristocrat 5:</strong> ?</p><p><strong>Sample Vyrkolaka Human Warrior 5:</strong> ?</p><p><strong>Sample Dwarven Vampire Dwarf Fighter 5:</strong> ?</p><p><strong>Sample Elven Vampire Elf Ranger 5:</strong> ?</p><p><strong>Sample Gnome Vampire Gnome Illusionist 5:</strong> ?</p><p><strong>Sample Halfling Vampire Halfling Rogue 5:</strong> ?</p><p><strong>Vampire Companion:</strong> Sometimes, whether from the loneliness of eternity or the vampire’s twisted idea of love, a vampire may become enamored of a mortal. Very often, however, the mortal is not strong enough to cross over to undeath without becoming a stagnant, menial vampire spawn. If a mortal has less than 5 HD, a vampire can still turn its companion into a true vampire through prolonged process called the Dark Kiss. Vampires can also use the Dark Kiss on victims of 5 or more HD if they wish to grant their companion free will. Male vampire companions are typically called “grooms” and females “brides.”</p><p>To create a companion through the Dark Kiss, a vampire must slowly drain the mortal of blood, taking no more than 1 point of Constitution per round. When the companion has just 1 point left, the vampire opens its own veins and allows (or compels) the companion to drink its blood even as it slowly drains its beloved’s last point of Constitution. The vampire suffers 2 negative levels for each level the companion needs to reach 5 HD. (Thus, a 2nd-level companion would inflict 6 negative levels.) If the vampire is reduced to 0 HD or less by these negative levels, both the vampire and its companion are destroyed. If the vampire survives, it removes one negative level every 10 minutes, and lies spent and helpless until all negative levels are lost. If the vampire is slain by other means before it recovers, the companion becomes a vorlog.</p><p>The companion gains enough “vampire” levels (advancing as an undead creature) to bring it to 5 HD.</p><p><strong>Wight Dread Common:</strong> Any humanoid slain by a dread wight becomes a dread wight in 1d4 rounds.</p><p>Any humanoid slain by a greater dread wight becomes a dread wight in 1d4 rounds.</p><p><strong>Wight Dread Greater:</strong> Any giant slain by a greater dread wight becomes a greater dread wight.</p><p><strong>Zombie Fog:</strong> ?</p><p><strong>Fog Cadaver:</strong> The zombie fog can animate any humanoid corpse within its mist-filled area. It can animate corpses that are buried in the ground unless they were blessed at the time of burial or are buried in sanctified ground. The fog can animate up to 10 dead bodies each round. A zombie fog can animate a total number of cadavers at any one time equal to its current hit points.</p><p><strong>Zombie Lord:</strong> Zombie lords are created only through a rather unlikely set of circumstances. A humanoid of evil alignment must first be slain by an undead creature, without joining the ranks of the undead himself. Then, an attempt to restore the dead individual to life, such as through a raise dead spell, must go awry, with the deceased individual failing the necessary Fortitude save. If that happens, the deceased may enter undeath as a decayed, corpse-like zombie lord.</p><p>“Zombie lord” is a template that can be added to any humanoid or monstrous humanoid.</p><p><strong>Sample Zombie Lord Human Adept 6:</strong> ?</p><p></p><p><strong>Zombie:</strong> Any humanoid slain by an undead cloaker’s energy drain (including the host) rises as a zombie 24 hours later.</p><p>A pyre elemental can touch the corpse of any once-living corporeal creature within its reach as a free action, animating it as a zombie or skeleton (depending on the condition of the corpse).</p><p>Humanoids slain by a jolly roger’s cackling touch rise as waterlogged zombies in 24 hours unless the body is blessed and given a traditional burial at sea.</p><p>Those who fail their save by more than 10 when exposed to a zombie lord's aura of death die instantly and become zombies under the zombie lord’s control.</p><p>Once per day, by making a successful touch attack, the zombie lord can attempt to turn a living creature into a zombie under his command. The target must make a Fortitude save. Those who fail are instantly slain, and rise in 1d4 rounds as a zombie under the zombie lord’s command.</p><p><strong>Skeleton:</strong> A pyre elemental can touch the corpse of any once-living corporeal creature within its reach as a free action, animating it as a zombie or skeleton (depending on the condition of the corpse).</p><p><strong>Ghast:</strong> If a ghoul lord slays its victim with its claws or bite, the victim returns as a ghast in 1d4 days. </p><p><strong>Vampire Spawn:</strong> A humanoid or monstrous humanoid slain by a chiang-shi’s energy drain attack rises as a vampire spawn 1d4 days after burial.</p><p>If the chiang-shi drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a chiang-shi if it had 5 or more HD.</p><p>If a nosferatu drains a humanoid or monstrous humanoid’s Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer HD and as a nosferatu if it had 5 or more HD.</p><p>Victims reduced to 0 Intelligence or below by a cerebral vampire's intelligence drain fall into a catatonic stupor. If they die while their Intelligence is still at 0 or below, they may return as cerebral vampires or spawn, depending on their Hit Dice.</p><p>A humanoid or monstrous humanoid slain by the diseases spread by a vrykolaka rises as a vampire spawn 1d4 days after burial.</p><p>If the vrykolaka drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a vampire if it had 5 or more HD.</p><p>If a dwarven vampire drains a dwarven victim’s Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer HD and as a dwarven vampire if it had 5 or more HD. For this to happen, however, the victim’s body must be placed in a stone sarcophagus and placed underground. Next, the master vampire must visit the corpse and sprinkle it with powdered metals. If all of this occurs, the new vampire or spawn rises 1d4 days after the vampire’s visit and is under the command of the dwarven vampire that created it, remaining enslaved until its master’s death.</p><p>An elf or half-elf that commits suicide due to the effects of an elven vampire’s Charisma drain rises as a vampire spawn 1d4 days after burial.</p><p>If the vampire instead drains the victim’s Charisma to 0 or less, causing the victim to die, the victim returns as a spawn if it had 4 or fewer HD and as an elven vampire if it had 5 or more HD.</p><p>A halfling victim slain by a halfling vampire’s Constitution drain returns as a vampire spawn if it had 4 or fewer HD and as a halfling vampire if it had 5 or more HD.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7220271, member: 2209"] [b]Denizens of Darkness[/b] [URL=http://www.drivethrurpg.com/product/2476/Denizens-of-Darkness-3e?affiliate_id=17596]Denizens of Darkness[/URL] 3.0 [b]Akikage:[/b] Akikage (ah-ki-ka-gee) are dreaded undead creatures spawned from ninjas and assassins who died while trying to destroy a specially assigned victim. Restless spirits who failed in their tasks, they rise from their graves, obsessed with fulfilling their uncompleted missions. [b]Animator:[/b] Animators are malevolent spirits that can infuse objects with their dark life-essence and cause them to move about like puppets. “Animator” is a template that can be added to any non-magic object. An animator is unlikely to merge with an object that lacks a potential for violence, however. [b]Sample Animator:[/b] ? [b]Arayashka, Snow Wraith:[/b] These creatures are the souls of people who were killed by an arayashka. Any humanoid slain by an arayashka and buried in an area where snow may fall rises as an arayashka during the next snowstorm. [b]Bastellus, Dream Stalker:[/b] Victims who die due to the bastellus’s dream invasion become a bastellus in 1d4 days. [b]Skeletal Bat:[/b] ? [b]Bowlyn:[/b] The bowlyn (also called the “sailor’s demise”), is a vengeful spirit set on destroying those it blames for its death. Without exception, the bowlyn were sailors on ocean-going vessels who died from an accident at sea. A twisted incorporeal vision of a bloated, fish-eaten corpse, it sets its misfortune on the members of the unfortunate crew who knew it in life. [b]Crypt Cat:[/b] ? [b]Cloaker Dread Undead:[/b] Rumored to be the tragic remnant of a resplendent cloaker drained by an undead. [b]Corpse Candle:[/b] Corpse candles are incorporeal spirits of murdered individuals that attempt to coerce the living into gaining revenge upon their killers. The spirit’s will remains within its corpse until an instrument of revenge can be found. [b]Crimson Bones:[/b] Crimson bones are gruesome undead created when a humanoid is flayed alive in a sacrificial ritual. Crimson bones are not created purposely; they rise spontaneously from the dead, driven by hatred of the living and lust for vengeance. [b]Geist:[/b] Geists are the undead spirits of creatures that died a traumatic death with either a task uncompleted or an evil deed unpunished. “Geist” is a template that can be added to any aberration, animal, beast, dragon, giant, humanoid, magical beast, monstrous humanoid, or shapechanger. The creature must have a Charisma score of at least 6. [b]Sample Geist Human Commoner 2:[/b] ? [b]Bussengeist:[/b] Bussengeists are the spirits of people whose actions or inaction caused a great tragedy in which they were killed. [b]Poltergeist:[/b] A poltergeist is a special form of bound geist. Poltergeists often die in scenes of great violence and emotional turmoil. [b]Ghoul Lord:[/b] Ghoul lords are the cursed souls of humanoids who dared to taste the flesh of their own race. These individuals gain the dire attention of the Dark Powers and are corrupted by their cannibalistic sins. They become twisted creatures, eventually dying and rising again in the form of ghoul lords, masters of the ravenous dead. “Ghoul lord” is a template that can be added to any humanoid or monstrous humanoid creature. A humanoid or monstrous humanoid reduced to 0 Constitution or less by a ghoul lord’s ravenous fever die and rise as ghoul lords in 24 hours if the body is not destroyed. [b]Sample Ghoul Lord Human Fighter 6:[/b] ? [b]Hound Dread Phantom:[/b] Phantom hounds are the restless spirits of loyal dogs who failed in their duty to their master. [b]Hound Dread Carcass:[/b] Carcass hounds are zombie-like, mindless animated corpses. [b]Jolly Roger:[/b] A jolly roger is the restless corpse of a pirate or ship’s captain that died at sea. [b]Lebentod:[/b] Lebendtod are a dangerous form of undead first created by the necromancer Meredoth. “Lebendtod” is a template that can be added to any humanoid creature. [b]Sample Lebentod Human Commoner 2:[/b] ? [b]Mist Ferryman:[/b] A few sages hold that they are manifestations of the Mists themselves, but most believe that they represent the fate of those who die in the Misty Border, doomed to wander forever. [b]Odem:[/b] Odems are remnants of the spirits of evil humanoids that did not have the force of will to become ghosts. All that remains of their personality is the sadistic delight they take from spreading suffering. [b]Plant Dread Death's Head:[/b] When the heads of a death's head fully ripen, they break off from the tree and float away. When this happens, the heads’ type becomes “undead.” [b]Plant Dread Undead Treant:[/b] Thoroughly corrupted by evil in life, many dread treants assumed a vampiric existence in death. [b]Radiant Spirit:[/b] Radiant spirits manifest when a powerful paladin or lawful good cleric is killed before she can complete an important and spiritual quest. These tortured spirits exist in constant agony, reliving their failure over and over. A combination of anger, remorse and pride keeps their souls trapped in the Land of Mists and twists their souls to evil. The ghostly remains of a skilled paladin or cleric. [b]Remnant Aquatic:[/b] Remnants are the spirits of humanoids whose bodies were thrown into a watery, unconsecrated grave after they had been worked to death. [b]Rushlight:[/b] The superstitious folk who inhabit the Land of Mists value fire for its cleansing properties. In some lands, like Tepest, evildoers are burned alive to purge them of their evil. However, this sometimes leads to an even greater evil. The rushlight is created from the spirit of an evil creature who has been burned alive. [b]Skeleton Pyroskeleton:[/b] Created from the skeletons of murdered humanoids, the pyroskeleton boasts a ribcage that continually burns with an infernal blue fire, reflecting the hopeless rage of the slain victims. Pyroskeletons are always at least twice the height that the murdered humanoid was in life and never less than 10 feet tall, since a smaller frame cannot contain the infernal fire. The undead priestess Radaga of Kartakass was the first to create pyroskeletons. On a night when the Mists were thick, Radaga and her minions took the corpses of six murdered soldiers and cast enlarge, produce flame, protection from elements and animate dead on them. As the skeletons began to stir, enlarge was cast on each a second time. The Mists fused with the newly created undead to allow enlarge to increase the skeletons a second time. Others have since learned the methods, and each creator often experiments with the process until they create a distinct variant. All attempts to create similar undead outside Ravenloft have failed. [b]Skeleton Strahd's Skeletal Steed:[/b] Strahd’s skeletal steeds are the animated remains of heavy warhorses whose riders have fallen in battle against the lord of Barovia. [b]Spirit Waif:[/b] A spirit waif is the restless soul of a murdered child. Having become the victim of some nefarious beast, the child’s soul remains trapped on this plane. [b]Valpurleiche, Hanged Man:[/b] The valpurleiche, or hanged man, is the tortured form of a hanged humanoid filled with a tremendous amount of spite and hate during his execution. Some valpurleiches are created from the souls of those who were wrongly executed. Others are simply enraged criminals who want revenge despite their just sentence. Most valpurleiches are human, though they may rise from the bodies of any humanoid. All of them bear the grisly markings of a death by hanging. Their necks are broken, so their heads loll loosely from side to side. Some have eyeballs that bulge from their sockets, and others have swollen tongues jutting from their lips. [b]Vampire Strain Chiang-Shi:[/b] The “chiang-shi,” “nosferatu” and “vrykolaka” strains can be added to any humanoid or monstrous humanoid. The chiang-shi (or “oriental vampire”) originated in lands with Eastern cultures, such as the domain of Rokushima Táiyoo. It is the strain of vampirism that is oriental, not necessarily the base creature. If the chiang-shi drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a chiang-shi if it had 5 or more HD. [b]Vampire Strain Nosferatu:[/b] The “chiang-shi,” “nosferatu” and “vrykolaka” strains can be added to any humanoid or monstrous humanoid. If a nosferatu drains a humanoid or monstrous humanoid’s Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer HD and as a nosferatu if it had 5 or more HD. [b]Vampire Strain Cerebral Vampire:[/b] Victims reduced to 0 Intelligence or below by a cerebral vampire's intelligence drain fall into a catatonic stupor. If they die while their Intelligence is still at 0 or below, they may return as cerebral vampires or spawn, depending on their Hit Dice. [b]Vampire Strain Vyrkolaka:[/b] The “chiang-shi,” “nosferatu” and “vrykolaka” strains can be added to any humanoid or monstrous humanoid. If the vrykolaka drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a vampire if it had 5 or more HD. [b]Vampire Strain Dwarven Vampire:[/b] The “dwarven,” “elven,” “gnomish” and “halfling” strains of vampirism can only be added to a base creature of the appropriate race. If a dwarven vampire drains a dwarven victim’s Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer HD and as a dwarven vampire if it had 5 or more HD. For this to happen, however, the victim’s body must be placed in a stone sarcophagus and placed underground. Next, the master vampire must visit the corpse and sprinkle it with powdered metals. If all of this occurs, the new vampire or spawn rises 1d4 days after the vampire’s visit and is under the command of the dwarven vampire that created it, remaining enslaved until its master’s death. [b]Vampire Strain Elven Vampire:[/b] The “dwarven,” “elven,” “gnomish” and “halfling” strains of vampirism can only be added to a base creature of the appropriate race. If the vampire instead drains the victim’s Charisma to 0 or less, causing the victim to die, the victim returns as a spawn if it had 4 or fewer HD and as an elven vampire if it had 5 or more HD. [b]Vampire Strain Gnomish Vampire:[/b] The “dwarven,” “elven,” “gnomish” and “halfling” strains of vampirism can only be added to a base creature of the appropriate race. To create a new minion, a gnomish vampire must drains a gnome victim’s Constitution to 0 or less, then place the corpse in the same sarcophagus in which the vampire itself sleeps. The gnomish vampire must then lie atop its victim for three full days, not even leaving to feed, allowing its negative energy to seep into the victim. At the end of this period, the victim returns as a gnomish vampire if it had 5 or more HD. [b]Vampire Strain Halfling Vampire:[/b] The “dwarven,” “elven,” “gnomish” and “halfling” strains of vampirism can only be added to a base creature of the appropriate race. A halfling victim slain by a halfling vampire’s Constitution drain returns as a vampire spawn if it had 4 or fewer HD and as a halfling vampire if it had 5 or more HD. [b]Sample Chiang-Shi Human Monk 5:[/b] ? [b]Sample Nosferatu Human Aristocrat 5:[/b] ? [b]Sample Vyrkolaka Human Warrior 5:[/b] ? [b]Sample Dwarven Vampire Dwarf Fighter 5:[/b] ? [b]Sample Elven Vampire Elf Ranger 5:[/b] ? [b]Sample Gnome Vampire Gnome Illusionist 5:[/b] ? [b]Sample Halfling Vampire Halfling Rogue 5:[/b] ? [b]Vampire Companion:[/b] Sometimes, whether from the loneliness of eternity or the vampire’s twisted idea of love, a vampire may become enamored of a mortal. Very often, however, the mortal is not strong enough to cross over to undeath without becoming a stagnant, menial vampire spawn. If a mortal has less than 5 HD, a vampire can still turn its companion into a true vampire through prolonged process called the Dark Kiss. Vampires can also use the Dark Kiss on victims of 5 or more HD if they wish to grant their companion free will. Male vampire companions are typically called “grooms” and females “brides.” To create a companion through the Dark Kiss, a vampire must slowly drain the mortal of blood, taking no more than 1 point of Constitution per round. When the companion has just 1 point left, the vampire opens its own veins and allows (or compels) the companion to drink its blood even as it slowly drains its beloved’s last point of Constitution. The vampire suffers 2 negative levels for each level the companion needs to reach 5 HD. (Thus, a 2nd-level companion would inflict 6 negative levels.) If the vampire is reduced to 0 HD or less by these negative levels, both the vampire and its companion are destroyed. If the vampire survives, it removes one negative level every 10 minutes, and lies spent and helpless until all negative levels are lost. If the vampire is slain by other means before it recovers, the companion becomes a vorlog. The companion gains enough “vampire” levels (advancing as an undead creature) to bring it to 5 HD. [b]Wight Dread Common:[/b] Any humanoid slain by a dread wight becomes a dread wight in 1d4 rounds. Any humanoid slain by a greater dread wight becomes a dread wight in 1d4 rounds. [b]Wight Dread Greater:[/b] Any giant slain by a greater dread wight becomes a greater dread wight. [b]Zombie Fog:[/b] ? [b]Fog Cadaver:[/b] The zombie fog can animate any humanoid corpse within its mist-filled area. It can animate corpses that are buried in the ground unless they were blessed at the time of burial or are buried in sanctified ground. The fog can animate up to 10 dead bodies each round. A zombie fog can animate a total number of cadavers at any one time equal to its current hit points. [b]Zombie Lord:[/b] Zombie lords are created only through a rather unlikely set of circumstances. A humanoid of evil alignment must first be slain by an undead creature, without joining the ranks of the undead himself. Then, an attempt to restore the dead individual to life, such as through a raise dead spell, must go awry, with the deceased individual failing the necessary Fortitude save. If that happens, the deceased may enter undeath as a decayed, corpse-like zombie lord. “Zombie lord” is a template that can be added to any humanoid or monstrous humanoid. [b]Sample Zombie Lord Human Adept 6:[/b] ? [b]Zombie:[/b] Any humanoid slain by an undead cloaker’s energy drain (including the host) rises as a zombie 24 hours later. A pyre elemental can touch the corpse of any once-living corporeal creature within its reach as a free action, animating it as a zombie or skeleton (depending on the condition of the corpse). Humanoids slain by a jolly roger’s cackling touch rise as waterlogged zombies in 24 hours unless the body is blessed and given a traditional burial at sea. Those who fail their save by more than 10 when exposed to a zombie lord's aura of death die instantly and become zombies under the zombie lord’s control. Once per day, by making a successful touch attack, the zombie lord can attempt to turn a living creature into a zombie under his command. The target must make a Fortitude save. Those who fail are instantly slain, and rise in 1d4 rounds as a zombie under the zombie lord’s command. [b]Skeleton:[/b] A pyre elemental can touch the corpse of any once-living corporeal creature within its reach as a free action, animating it as a zombie or skeleton (depending on the condition of the corpse). [b]Ghast:[/b] If a ghoul lord slays its victim with its claws or bite, the victim returns as a ghast in 1d4 days. [b]Vampire Spawn:[/b] A humanoid or monstrous humanoid slain by a chiang-shi’s energy drain attack rises as a vampire spawn 1d4 days after burial. If the chiang-shi drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a chiang-shi if it had 5 or more HD. If a nosferatu drains a humanoid or monstrous humanoid’s Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer HD and as a nosferatu if it had 5 or more HD. Victims reduced to 0 Intelligence or below by a cerebral vampire's intelligence drain fall into a catatonic stupor. If they die while their Intelligence is still at 0 or below, they may return as cerebral vampires or spawn, depending on their Hit Dice. A humanoid or monstrous humanoid slain by the diseases spread by a vrykolaka rises as a vampire spawn 1d4 days after burial. If the vrykolaka drains the victim’s Constitution to 0 or less, the victim returns as a spawn if it had 4 or fewer HD and as a vampire if it had 5 or more HD. If a dwarven vampire drains a dwarven victim’s Constitution to 0 or less, the victim returns as a vampire spawn if it had 4 or fewer HD and as a dwarven vampire if it had 5 or more HD. For this to happen, however, the victim’s body must be placed in a stone sarcophagus and placed underground. Next, the master vampire must visit the corpse and sprinkle it with powdered metals. If all of this occurs, the new vampire or spawn rises 1d4 days after the vampire’s visit and is under the command of the dwarven vampire that created it, remaining enslaved until its master’s death. An elf or half-elf that commits suicide due to the effects of an elven vampire’s Charisma drain rises as a vampire spawn 1d4 days after burial. If the vampire instead drains the victim’s Charisma to 0 or less, causing the victim to die, the victim returns as a spawn if it had 4 or fewer HD and as an elven vampire if it had 5 or more HD. A halfling victim slain by a halfling vampire’s Constitution drain returns as a vampire spawn if it had 4 or fewer HD and as a halfling vampire if it had 5 or more HD. [/QUOTE]
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