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<blockquote data-quote="Voadam" data-source="post: 7222339" data-attributes="member: 2209"><p><strong>Monsters and Treasures 3rd Printing</strong></p><p></p><p>Monsters and Treasures 3rd Printing</p><p>Castles & Crusades</p><p><strong>Undead:</strong> Undead are once–living creatures animated by spiritual or supernatural forces.</p><p><strong>Allip:</strong> An allip is a magical, echoing remnant of a spirit gripped by madness, generated when a mentally troubled being commits suicide.</p><p><strong>Banshee:</strong> The banshee, often referred to as a wailing spirit, is a female fey whose undying spirit has lingered in the land of the living. These creatures are destined to haunt swamps and moors with their unholy presence. Legends whisper that the maiden must have performed many wicked deeds in her life to be cursed with such a dire form, and this malicious desire to do evil is what allows them to continue their existence in the world of the living.</p><p><strong>Bodak:</strong> A bodak is the physical manifestation of corruption, a creature condemned by demonic forces to linger forever in the torments of lost, forbidden knowledge. These creatures are formed when an evil individual trades its soul in exchange for some dark secret or hidden knowledge.</p><p><strong>Ghast:</strong> If a creature dies from wounds sustained by a ghast’s claw and bite damage, and is not eaten by the foul creature, it will rise again as a ghoul or ghast in 2d4–1 days unless the corpse is blessed before interment. The victim will rise as a ghoul if it has less than 4 levels or hit dice, and as a ghast if it has a 4 or more levels or hit dice.</p><p><strong>Ghost:</strong> Ghosts are the undead spirits of evil folk. In life, these people were cruel, vindictive, and visited needless suffering upon others. At their deaths, their spirits were forced to remain bound to the physical world in perpetual torment.</p><p><strong>Ghoul:</strong> If a creature dies from wounds sustained by a ghast’s claw and bite damage, and is not eaten by the foul creature, it will rise again as a ghoul or ghast in 2d4–1 days unless the corpse is blessed before interment. The victim will rise as a ghoul if it has less than 4 levels or hit dice, and as a ghast if it has a 4 or more levels or hit dice.</p><p><strong>Lich:</strong> A lich is a powerful undead creature, borne from a hideous ritual performed by a wizard that lusts for everlasting life. Becoming a lich is an option for only the most powerful and reckless of magi, as it involves separating the spirit from the body and binding it in a specially prepared phylactery. This very powerful enchanted item can take any form, but it is usually an amulet of the finest quality. After the ritual is complete, the wizard assumes its undead form, and the phylactery thereafter houses the lich’s soul. Few know these arcane rituals, and of those few, even fewer dare test the sorcery. If it fails, the wizard’s soul is lost and forever irretrievable.</p><p><strong>Mummy:</strong> A mummy is an undead creature wrapped in divine bandages and urged to existence through prayer and ceremony</p><p><strong>Shadow:</strong> They are either doomed souls who, in life, perpetrated great evil against innocents, or they are thralls, created and bound to darkness by another shadow.</p><p>A creature reduced to 0 strength by a shadow’s strength drain attack is slain. The deceased will rise again as a shadow within 1d4 rounds, losing all class abilities, and forever functioning as an ordinary shadow.</p><p><strong>Skeleton:</strong> Humanoid skeletons are the animated remains of humanoid creatures.</p><p><strong>Spectre:</strong> Spectres are spiritual echoes; fragments of a learned person that died in the pursuit of knowledge.</p><p>Any creature slain by a spectre will become a spectre in 1d4 rounds.</p><p><strong>Vampire:</strong> If the controlling vampire is destroyed, the spawn becomes a full vampire with the normal statistics.</p><p><strong>Vampire Spawn:</strong> A human victim killed by the vampire’s blood drain can be brought back to unlife, under the control of the slaying vampire. The slaying vampire must want to use this ability; it is not automatic. A creature affected loses all abilities, and gains the statistics of a spawn.</p><p><strong>Wight:</strong> They were once human, but are now cursed to haunt the world, living in seclusion, for some foul act of greed.</p><p><strong>Wight Spawn:</strong> A human victim killed by the wight’s energy drain can be brought back to unlife, as a wight spawn, under the control of the slaying wight. The slaying wight must want to use this ability; it is not automatic.</p><p><strong>Wraith:</strong> Wraiths are powerful wights (q.v.) who have forged a more powerful bond with the negative material plane.</p><p><strong>Wraith Spawn:</strong> A human victim killed by the wraith’s energy drain can be brought back to life as a wraith, under the control of the slaying wraith. The slaying wraith must want to use this ability; it is not automatic. A creature affected loses all abilities, and gains the statistics of a wraith spawn.</p><p><strong>Zombie:</strong> Zombies are undead humanoids, reanimated corpses that stalk the earth with little purpose or reason.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7222339, member: 2209"] [b]Monsters and Treasures 3rd Printing[/b] Monsters and Treasures 3rd Printing Castles & Crusades [b]Undead:[/b] Undead are once–living creatures animated by spiritual or supernatural forces. [b]Allip:[/b] An allip is a magical, echoing remnant of a spirit gripped by madness, generated when a mentally troubled being commits suicide. [b]Banshee:[/b] The banshee, often referred to as a wailing spirit, is a female fey whose undying spirit has lingered in the land of the living. These creatures are destined to haunt swamps and moors with their unholy presence. Legends whisper that the maiden must have performed many wicked deeds in her life to be cursed with such a dire form, and this malicious desire to do evil is what allows them to continue their existence in the world of the living. [b]Bodak:[/b] A bodak is the physical manifestation of corruption, a creature condemned by demonic forces to linger forever in the torments of lost, forbidden knowledge. These creatures are formed when an evil individual trades its soul in exchange for some dark secret or hidden knowledge. [b]Ghast:[/b] If a creature dies from wounds sustained by a ghast’s claw and bite damage, and is not eaten by the foul creature, it will rise again as a ghoul or ghast in 2d4–1 days unless the corpse is blessed before interment. The victim will rise as a ghoul if it has less than 4 levels or hit dice, and as a ghast if it has a 4 or more levels or hit dice. [b]Ghost:[/b] Ghosts are the undead spirits of evil folk. In life, these people were cruel, vindictive, and visited needless suffering upon others. At their deaths, their spirits were forced to remain bound to the physical world in perpetual torment. [b]Ghoul:[/b] If a creature dies from wounds sustained by a ghast’s claw and bite damage, and is not eaten by the foul creature, it will rise again as a ghoul or ghast in 2d4–1 days unless the corpse is blessed before interment. The victim will rise as a ghoul if it has less than 4 levels or hit dice, and as a ghast if it has a 4 or more levels or hit dice. [b]Lich:[/b] A lich is a powerful undead creature, borne from a hideous ritual performed by a wizard that lusts for everlasting life. Becoming a lich is an option for only the most powerful and reckless of magi, as it involves separating the spirit from the body and binding it in a specially prepared phylactery. This very powerful enchanted item can take any form, but it is usually an amulet of the finest quality. After the ritual is complete, the wizard assumes its undead form, and the phylactery thereafter houses the lich’s soul. Few know these arcane rituals, and of those few, even fewer dare test the sorcery. If it fails, the wizard’s soul is lost and forever irretrievable. [b]Mummy:[/b] A mummy is an undead creature wrapped in divine bandages and urged to existence through prayer and ceremony [b]Shadow:[/b] They are either doomed souls who, in life, perpetrated great evil against innocents, or they are thralls, created and bound to darkness by another shadow. A creature reduced to 0 strength by a shadow’s strength drain attack is slain. The deceased will rise again as a shadow within 1d4 rounds, losing all class abilities, and forever functioning as an ordinary shadow. [b]Skeleton:[/b] Humanoid skeletons are the animated remains of humanoid creatures. [b]Spectre:[/b] Spectres are spiritual echoes; fragments of a learned person that died in the pursuit of knowledge. Any creature slain by a spectre will become a spectre in 1d4 rounds. [b]Vampire:[/b] If the controlling vampire is destroyed, the spawn becomes a full vampire with the normal statistics. [b]Vampire Spawn:[/b] A human victim killed by the vampire’s blood drain can be brought back to unlife, under the control of the slaying vampire. The slaying vampire must want to use this ability; it is not automatic. A creature affected loses all abilities, and gains the statistics of a spawn. [b]Wight:[/b] They were once human, but are now cursed to haunt the world, living in seclusion, for some foul act of greed. [b]Wight Spawn:[/b] A human victim killed by the wight’s energy drain can be brought back to unlife, as a wight spawn, under the control of the slaying wight. The slaying wight must want to use this ability; it is not automatic. [b]Wraith:[/b] Wraiths are powerful wights (q.v.) who have forged a more powerful bond with the negative material plane. [b]Wraith Spawn:[/b] A human victim killed by the wraith’s energy drain can be brought back to life as a wraith, under the control of the slaying wraith. The slaying wraith must want to use this ability; it is not automatic. A creature affected loses all abilities, and gains the statistics of a wraith spawn. [b]Zombie:[/b] Zombies are undead humanoids, reanimated corpses that stalk the earth with little purpose or reason. [/QUOTE]
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